# include "config.h"
#endif
-#include <vlc/vlc.h>
+#include <vlc_common.h>
#include <vlc_plugin.h>
#include "libvlc.h"
vlc_object_detach( p_libvlc_global->p_module_bank );
- while( p_libvlc_global->p_module_bank->i_children )
+ while( vlc_internals( p_libvlc_global->p_module_bank )->i_children )
{
- p_next = (module_t *)p_libvlc_global->p_module_bank->pp_children[0];
+ p_next = (module_t *)vlc_internals( p_libvlc_global->p_module_bank )->pp_children[0];
DeleteModule( p_next, true );
}
/* Deal with variables */
if( psz_name && psz_name[0] == '$' )
{
- vlc_value_t val;
- var_Create( p_this, psz_name + 1, VLC_VAR_MODULE | VLC_VAR_DOINHERIT );
- var_Get( p_this, psz_name + 1, &val );
- psz_var = val.psz_string;
- psz_name = psz_var;
+ psz_name = psz_var = var_CreateGetString( p_this, psz_name + 1 );
}
/* Count how many different shortcuts were asked for */
if( !path ) return NULL;
/* Look for PATH_SEP_CHAR (a ':' or a ';') */
- for( i = 0, done = 0 ; paths[i]; i++ ) {
+ for( i = 0, done = 0 ; paths[i]; i++ )
+ {
/* Take care of \\ and \: or \; escapement */
- if( escaped ) {
+ if( escaped )
+ {
escaped = false;
path[done++] = paths[i];
}
+#ifdef WIN32
+ else if( paths[i] == '/' )
+ escaped = true;
+#else
else if( paths[i] == '\\' )
escaped = true;
+#endif
else if( paths[i] == PATH_SEP_CHAR )
break;
else
#endif
/* If the user provided a plugin path, we add it to the list */
- char * userpaths = config_GetPsz( p_this, "plugin-path" );
+ char *userpaths = config_GetPsz( p_this, "plugin-path" );
char *paths_iter;
for( paths_iter = userpaths; paths_iter; )
{
path = copy_next_paths_token( paths_iter, &paths_iter );
if( path )
- vlc_array_append( arraypaths, strdup( path ) );
+ vlc_array_append( arraypaths, path );
}
count = vlc_array_count( arraypaths );
}
vlc_array_destroy( arraypaths );
+ free( userpaths );
}
/*****************************************************************************
p_bank->pp_cache[p_bank->i_cache]->b_used = true;
p_bank->pp_cache[p_bank->i_cache]->p_module = p_module;
p_bank->i_cache++;
+#undef p_bank
}
return p_module ? 0 : -1;
p_module = vlc_module_create( p_this );
if( p_module == NULL )
{
- msg_Err( p_this, "out of memory" );
module_Unload( handle );
return NULL;
}
p_module->psz_help = p_module->psz_help ? strdup( p_module->psz_help )
: NULL;
- for( i_submodule = 0; i_submodule < p_module->i_children; i_submodule++ )
+ for( i_submodule = 0; i_submodule < vlc_internals( p_module )->i_children; i_submodule++ )
{
- DupModule( (module_t*)p_module->pp_children[ i_submodule ] );
+ DupModule( (module_t*)vlc_internals( p_module )->pp_children[ i_submodule ] );
}
}
char **pp_shortcut;
int i_submodule;
- for( i_submodule = 0; i_submodule < p_module->i_children; i_submodule++ )
+ for( i_submodule = 0; i_submodule < vlc_internals( p_module )->i_children; i_submodule++ )
{
- UndupModule( (module_t*)p_module->pp_children[ i_submodule ] );
+ UndupModule( (module_t*)vlc_internals( p_module )->pp_children[ i_submodule ] );
}
for( pp_shortcut = p_module->pp_shortcuts ; *pp_shortcut ; pp_shortcut++ )
* allocate a structure for it */
p_module = vlc_module_create( p_this );
if( p_module == NULL )
- {
- msg_Err( p_this, "out of memory" );
return -1;
- }
/* Initialize the module : fill p_module->psz_object_name, etc. */
if( pf_entry( p_module ) != 0 )
#endif
/* Free and detach the object's children */
- while( p_module->i_children )
+ while( vlc_internals( p_module )->i_children )
{
- vlc_object_t *p_this = p_module->pp_children[0];
+ vlc_object_t *p_this = vlc_internals( p_module )->pp_children[0];
vlc_object_detach( p_this );
vlc_object_release( p_this );
}