#ifndef GLSL_MANAGER_H
#define GLSL_MANAGER_H
-#include <glew.h>
+// Include a random Movit header file to get in GL.h, without including it
+// ourselves (which might interfere with whatever OpenGL extension library
+// Movit has chosen to use).
+#include <movit/resource_pool.h>
+
#include <mlt++/MltFilter.h>
#include <mlt++/MltDeque.h>
#include <map>