#ifndef GLSL_MANAGER_H
#define GLSL_MANAGER_H
-#include <glew.h>
+// Include a random Movit header file to get in GL.h, without including it
+// ourselves (which might interfere with whatever OpenGL extension library
+// Movit has chosen to use).
+#include <movit/resource_pool.h>
+
#include <mlt++/MltFilter.h>
#include <mlt++/MltDeque.h>
+#include <map>
+#include <string>
#define MAXLISTCOUNT 1024
typedef struct glsl_list_s *glsl_list;
};
typedef struct glsl_texture_s *glsl_texture;
-struct glsl_fbo_s
-{
- int used;
- int width;
- int height;
- GLuint fbo;
- void* context;
-};
-typedef struct glsl_fbo_s *glsl_fbo;
-
struct glsl_pbo_s
{
int size;
};
typedef struct glsl_pbo_s *glsl_pbo;
+namespace movit {
+
class Effect;
class EffectChain;
+class ResourcePool;
+
+} // namespace movit
+
class MltInput;
+struct GlslChain
+{
+ movit::EffectChain *effect_chain;
+
+ // All MltInputs in the effect chain. These are not owned by the
+ // EffectChain (although the contained Input* is).
+ std::map<mlt_producer, MltInput*> inputs;
+
+ // All services owned by the effect chain and their associated Movit effect.
+ std::map<mlt_service, movit::Effect*> effects;
+
+ // For each effect in the Movit graph, a unique identifier for the service
+ // and whether it's disabled or not, using post-order traversal.
+ // We need to generate the chain if and only if this has changed.
+ std::string fingerprint;
+};
+
class GlslManager : public Mlt::Filter
{
public:
GlslManager();
~GlslManager();
+ void add_ref(mlt_properties properties);
static GlslManager* get_instance();
- glsl_fbo get_fbo(int width, int height);
- static void release_fbo(glsl_fbo);
glsl_texture get_texture(int width, int height, GLint internal_format);
static void release_texture(glsl_texture);
static void delete_sync(GLsync sync);
glsl_pbo get_pbo(int size);
void cleanupContext();
- Properties effect_list( Mlt::Service &service );
- static bool init_chain(mlt_service);
- static EffectChain* get_chain(mlt_service);
- static MltInput* get_input(mlt_service);
- static void reset_finalized(mlt_service);
- static Effect* get_effect(mlt_service, mlt_frame);
- static Effect* add_effect(mlt_service, mlt_frame, Effect*);
- static Effect* add_effect(mlt_service, mlt_frame, Effect*, Effect* input_b);
- static void render_fbo(mlt_service, void *chain, GLuint fbo, int width, int height);
- int render_frame_texture(mlt_service, mlt_frame, int width, int height, uint8_t **image);
- int render_frame_rgba(mlt_service, mlt_frame, int width, int height, uint8_t **image);
+ movit::ResourcePool* get_resource_pool() { return resource_pool; }
+
+ static void set_chain(mlt_service, GlslChain*);
+ static GlslChain* get_chain(mlt_service);
+
+ static movit::Effect* get_effect(mlt_service, mlt_frame);
+ static movit::Effect* set_effect(mlt_service, mlt_frame, movit::Effect*);
+ static MltInput* get_input(mlt_producer, mlt_frame);
+ static MltInput* set_input(mlt_producer, mlt_frame, MltInput*);
+ static uint8_t* get_input_pixel_pointer(mlt_producer, mlt_frame);
+ static uint8_t* set_input_pixel_pointer(mlt_producer, mlt_frame, uint8_t*);
+
+ static mlt_service get_effect_input(mlt_service, mlt_frame);
+ static void set_effect_input(mlt_service, mlt_frame, mlt_service);
+ static void get_effect_secondary_input(mlt_service, mlt_frame, mlt_service*, mlt_frame*);
+ static void set_effect_secondary_input(mlt_service, mlt_frame, mlt_service, mlt_frame);
+
+ int render_frame_texture(movit::EffectChain*, mlt_frame, int width, int height, uint8_t **image);
+ int render_frame_rgba(movit::EffectChain*, mlt_frame, int width, int height, uint8_t **image);
static void lock_service(mlt_frame frame);
static void unlock_service(mlt_frame frame);
private:
+ static void* get_frame_specific_data( mlt_service service, mlt_frame frame, const char *key, int *length );
+ static int set_frame_specific_data( mlt_service service, mlt_frame frame, const char *key, void *value, int length, mlt_destructor destroy, mlt_serialiser serialise );
+
static void onInit( mlt_properties owner, GlslManager* filter );
static void onClose( mlt_properties owner, GlslManager* filter );
static void onServiceChanged( mlt_properties owner, mlt_service service );
static void onPropertyChanged( mlt_properties owner, mlt_service service, const char* property );
- Mlt::Deque fbo_list;
+ movit::ResourcePool* resource_pool;
Mlt::Deque texture_list;
Mlt::Deque syncs_to_delete;
glsl_pbo pbo;