if ( glsl && ( filter = mlt_filter_new() ) ) {
mlt_properties properties = MLT_FILTER_PROPERTIES( filter );
+ glsl->add_ref( properties );
mlt_properties_set_double( properties, "lift_r", 0.0 );
mlt_properties_set_double( properties, "lift_g", 0.0 );
mlt_properties_set_double( properties, "lift_b", 0.0 );