GlslManager::get_instance()->lock_service( frame );
mlt_position position = mlt_filter_get_position( filter, frame );
mlt_position length = mlt_filter_get_length2( filter, frame );
- mlt_properties_set_double( properties, "movit.parms.vec3.lift[0]",
+ mlt_properties_set_double( properties, "_movit.parms.vec3.lift[0]",
mlt_properties_anim_get_double( properties, "lift_r", position, length ) );
- mlt_properties_set_double( properties, "movit.parms.vec3.lift[1]",
+ mlt_properties_set_double( properties, "_movit.parms.vec3.lift[1]",
mlt_properties_anim_get_double( properties, "lift_g", position, length ) );
- mlt_properties_set_double( properties, "movit.parms.vec3.lift[2]",
+ mlt_properties_set_double( properties, "_movit.parms.vec3.lift[2]",
mlt_properties_anim_get_double( properties, "lift_b", position, length ) );
- mlt_properties_set_double( properties, "movit.parms.vec3.gamma[0]",
+ mlt_properties_set_double( properties, "_movit.parms.vec3.gamma[0]",
mlt_properties_anim_get_double( properties, "gamma_r", position, length ) );
- mlt_properties_set_double( properties, "movit.parms.vec3.gamma[1]",
+ mlt_properties_set_double( properties, "_movit.parms.vec3.gamma[1]",
mlt_properties_anim_get_double( properties, "gamma_g", position, length ) );
- mlt_properties_set_double( properties, "movit.parms.vec3.gamma[2]",
+ mlt_properties_set_double( properties, "_movit.parms.vec3.gamma[2]",
mlt_properties_anim_get_double( properties, "gamma_b", position, length ) );
- mlt_properties_set_double( properties, "movit.parms.vec3.gain[0]",
+ mlt_properties_set_double( properties, "_movit.parms.vec3.gain[0]",
mlt_properties_anim_get_double( properties, "gain_r", position, length ) );
- mlt_properties_set_double( properties, "movit.parms.vec3.gain[1]",
+ mlt_properties_set_double( properties, "_movit.parms.vec3.gain[1]",
mlt_properties_anim_get_double( properties, "gain_g", position, length ) );
- mlt_properties_set_double( properties, "movit.parms.vec3.gain[2]",
+ mlt_properties_set_double( properties, "_movit.parms.vec3.gain[2]",
mlt_properties_anim_get_double( properties, "gain_b", position, length ) );
GlslManager::get_instance()->unlock_service( frame );
*format = mlt_image_glsl;