GlslManager* glsl = GlslManager::get_instance();
if ( glsl && ( filter = mlt_filter_new() ) ) {
+ mlt_properties properties = MLT_FILTER_PROPERTIES( filter );
+ glsl->add_ref( properties );
filter->process = process;
mlt_properties_set_double( MLT_FILTER_PROPERTIES(filter), "radius", 0.3 );
mlt_properties_set_double( MLT_FILTER_PROPERTIES(filter), "inner_radius", 0.3 );