*/
#include "mlt_movit_input.h"
-#include "fbo_input.h"
MltInput::MltInput(unsigned width, unsigned height)
: m_width(width)
}
}
-void MltInput::useFBOInput(GLuint texture)
-{
- if (!input) {
- FBOInput* fboInput = new FBOInput(m_width, m_height);
- input = fboInput;
- fboInput->set_texture(texture);
- }
-}
-
void MltInput::set_pixel_data(const unsigned char* data)
{
assert(input);