#include <string.h>
#include <assert.h>
-#include "glsl_manager.h"
+#include "filter_glsl_manager.h"
#include <movit/init.h>
#include <movit/effect_chain.h>
#include <movit/util.h>
#include <movit/overlay_effect.h>
-#include "mlt_movit_input.h"
-#include "mlt_flip_effect.h"
static int get_image( mlt_frame a_frame, uint8_t **image, mlt_image_format *format, int *width, int *height, int writable )
{
- int error = 0;
+ int error;
// Get the b frame from the stack
mlt_frame b_frame = (mlt_frame) mlt_frame_pop_frame( a_frame );
// Get the transition object
mlt_transition transition = (mlt_transition) mlt_frame_pop_service( a_frame );
-
- // Get the properties of the transition
- mlt_properties properties = MLT_TRANSITION_PROPERTIES( transition );
-
- // Get the properties of the a frame
- mlt_properties a_props = MLT_FRAME_PROPERTIES( a_frame );
-
- // Get the movit objects
mlt_service service = MLT_TRANSITION_SERVICE( transition );
mlt_service_lock( service );
- EffectChain* chain = GlslManager::get_chain( service );
- MltInput* a_input = GlslManager::get_input( service );
- MltInput* b_input = (MltInput*) mlt_properties_get_data( properties, "movit input B", NULL );
- mlt_image_format output_format = *format;
- if ( !chain || !a_input ) {
- mlt_service_unlock( service );
- return 2;
- }
+ uint8_t *a_image, *b_image;
- // Get the frames' textures
- GLuint* texture_id[2] = {0, 0};
- *format = mlt_image_glsl_texture;
- mlt_frame_get_image( a_frame, (uint8_t**) &texture_id[0], format, width, height, 0 );
- a_input->useFBOInput( chain, *texture_id[0] );
- *format = mlt_image_glsl_texture;
- mlt_frame_get_image( b_frame, (uint8_t**) &texture_id[1], format, width, height, 0 );
- b_input->useFBOInput( chain, *texture_id[1] );
+ // Get the two images.
+ *format = mlt_image_glsl;
+ error = mlt_frame_get_image( a_frame, &a_image, format, width, height, writable );
+ error = mlt_frame_get_image( b_frame, &b_image, format, width, height, writable );
- // Set resolution to that of the a_frame
- *width = mlt_properties_get_int( a_props, "width" );
- *height = mlt_properties_get_int( a_props, "height" );
+ GlslManager::set_effect_input( service, a_frame, (mlt_service) a_image );
+ GlslManager::set_effect_secondary_input( service, a_frame, (mlt_service) b_image, b_frame );
+ GlslManager::set_effect( service, a_frame, new OverlayEffect );
+ *image = (uint8_t *) service;
- // Setup rendering to an FBO
- GlslManager* glsl = GlslManager::get_instance();
- if ( output_format == mlt_image_glsl_texture ) {
- error = glsl->render_frame_texture( service, a_frame, *width, *height, image );
- *format = output_format;
- }
- else {
- error = glsl->render_frame_rgba( service, a_frame, *width, *height, image );
- *format = mlt_image_rgb24a;
- }
mlt_service_unlock( service );
-
return error;
}
static mlt_frame process( mlt_transition transition, mlt_frame a_frame, mlt_frame b_frame )
{
- mlt_service service = MLT_TRANSITION_SERVICE(transition);
-
- if ( !GlslManager::init_chain( service ) ) {
- // Create the Movit effect chain
- EffectChain* chain = GlslManager::get_chain( service );
- mlt_profile profile = mlt_service_profile( service );
- Input* b_input = new MltInput( profile->width, profile->height );
- ImageFormat output_format;
- output_format.color_space = COLORSPACE_sRGB;
- output_format.gamma_curve = GAMMA_sRGB;
- chain->add_input( b_input );
- chain->add_output( output_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED );
- chain->set_dither_bits( 8 );
-
- chain->add_effect( new OverlayEffect(), GlslManager::get_input( service ), b_input );
-
- // Save these new input on properties for get_image
- mlt_properties_set_data( MLT_TRANSITION_PROPERTIES(transition),
- "movit input B", b_input, 0, NULL, NULL );
- }
-
- // Push the transition on to the frame
mlt_frame_push_service( a_frame, transition );
-
- // Push the b_frame on to the stack
mlt_frame_push_frame( a_frame, b_frame );
-
- // Push the transition method
mlt_frame_push_get_image( a_frame, get_image );
return a_frame;