if ( mlt_properties_get_int( self->properties, "fullscreen" ) )
{
const SDL_VideoInfo *vi;
- pthread_mutex_lock( &mlt_sdl_mutex );
vi = SDL_GetVideoInfo();
- pthread_mutex_unlock( &mlt_sdl_mutex );
self->window_width = vi->current_w;
self->window_height = vi->current_h;
self->sdl_flags |= SDL_FULLSCREEN;