connect(m_ruler, SIGNAL(seekRenderer(int)), this, SLOT(slotSeek(int)));
- connect(m_ruler, SIGNAL(zoneChanged(QPoint)), this, SIGNAL(zoneUpdated(QPoint)));
connect(render, SIGNAL(durationChanged(int)), this, SLOT(adjustRulerSize(int)));
connect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
connect(render, SIGNAL(rendererStopped(int)), this, SLOT(rendererStopped(int)));
if (name != "clip") {
connect(render, SIGNAL(rendererPosition(int)), this, SIGNAL(renderPosition(int)));
connect(render, SIGNAL(durationChanged(int)), this, SIGNAL(durationChanged(int)));
+ connect(m_ruler, SIGNAL(zoneChanged(QPoint)), this, SIGNAL(zoneUpdated(QPoint)));
+ } else {
+ connect(m_ruler, SIGNAL(zoneChanged(QPoint)), this, SLOT(setClipZone(QPoint)));
}
m_monitorRefresh->show();
kDebug() << "/////// BUILDING MONITOR, ID: " << ui.video_frame->winId();
void Monitor::slotZoneMoved(int start, int end) {
m_ruler->setZone(start, end);
checkOverlay();
+ setClipZone(m_ruler->zone());
}
void Monitor::slotSetZoneStart() {
m_ruler->setZone(m_position, -1);
emit zoneUpdated(m_ruler->zone());
checkOverlay();
+ setClipZone(m_ruler->zone());
}
void Monitor::slotSetZoneEnd() {
m_ruler->setZone(-1, m_position);
emit zoneUpdated(m_ruler->zone());
checkOverlay();
+ setClipZone(m_ruler->zone());
}
// virtual
void Monitor::adjustRulerSize(int length) {
if (length > 0) m_length = length;
m_ruler->adjustScale(m_length);
+ if (m_currentClip != NULL) {
+ QPoint zone = m_currentClip->zone();
+ m_ruler->setZone(zone.x(), zone.y());
+ }
}
void Monitor::stop() {
return;
}
if (clip != m_currentClip) {
- if (clip->producer() != NULL) {
- m_currentClip = clip;
- render->setProducer(clip->producer(), position);
- //m_ruler->slotNewValue(0);
- //adjustRulerSize(clip->producer()->get_playtime());
- //m_timePos->setText("00:00:00:00");
- m_position = position;
- }
+ m_currentClip = clip;
+ render->setProducer(clip->producer(), position);
+ m_position = position;
} else if (position != -1) render->seek(GenTime(position, render->fps()));
}
return doc;
}
+
+void Monitor::setClipZone(QPoint pos) {
+ if (m_currentClip == NULL) return;
+ m_currentClip->setZone(pos);
+}
+
MonitorRefresh::MonitorRefresh(QWidget* parent): QWidget(parent), m_renderer(NULL) {
setAttribute(Qt::WA_PaintOnScreen);
setAttribute(Qt::WA_OpaquePaintEvent); //setAttribute(Qt::WA_NoSystemBackground);