slotActivateMonitor();
if (speed == 0) {
double currentspeed = render->playSpeed();
- if (currentspeed >= 0) render->play(-2);
- else render->play(currentspeed * 2);
+ if (currentspeed >= 0) render->play(-1);
+ else switch((int) currentspeed) {
+ case -1:
+ render->play(-2);
+ break;
+ case -2:
+ render->play(-3);
+ break;
+ case -3:
+ render->play(-5);
+ break;
+ default:
+ render->play(-8);
+ }
} else render->play(speed);
//m_playAction->setChecked(true);
m_playAction->setIcon(m_pauseIcon);
slotActivateMonitor();
if (speed == 0) {
double currentspeed = render->playSpeed();
- if (currentspeed <= 1) render->play(2);
- else render->play(currentspeed * 2);
+ if (currentspeed <= 0) render->play(1);
+ else switch((int) currentspeed) {
+ case 1:
+ render->play(2);
+ break;
+ case 2:
+ render->play(3);
+ break;
+ case 3:
+ render->play(5);
+ break;
+ default:
+ render->play(8);
+ }
} else render->play(speed);
//m_playAction->setChecked(true);
m_playAction->setIcon(m_pauseIcon);
{
if (render == NULL) return;
slotActivateMonitor();
- if (render->playSpeed() == 0.0) {
+ if (render->isPlaying()) {
+ m_playAction->setIcon(m_playIcon);
+ render->switchPlay(false);
+ }
+ else {
m_playAction->setIcon(m_pauseIcon);
render->switchPlay(true);
- } else {
- m_playAction->setIcon(m_playIcon);
- render->switchPlay(false);
}
m_ruler->refreshRuler();
}