return m_name;
}
-void Monitor::setupMenu(QMenu *goMenu) {
+void Monitor::setupMenu(QMenu *goMenu, QMenu *markerMenu) {
m_contextMenu = new QMenu(this);
m_contextMenu->addMenu(m_playMenu);
m_contextMenu->addMenu(goMenu);
+ if (markerMenu) m_contextMenu->addMenu(markerMenu);
//TODO: add save zone to timeline monitor when fixed
if (m_name == "clip") m_contextMenu->addAction(KIcon("document-save"), i18n("Save zone"), this, SLOT(slotSaveZone()));
ui.video_frame->setMinimumSize(0, 0);
}
+DocClipBase *Monitor::activeClip() {
+ return m_currentClip;
+}
+
void Monitor::slotSeekToPreviousSnap() {
if (m_currentClip) slotSeek(getSnapForPos(true).frames(m_monitorManager->timecode().fps()));
}
if (m_currentClip) slotSeek(getSnapForPos(false).frames(m_monitorManager->timecode().fps()));
}
+GenTime Monitor::position() {
+ return GenTime(m_position, m_monitorManager->timecode().fps());
+}
+
GenTime Monitor::getSnapForPos(bool previous) {
QList <GenTime> snaps;
QList < GenTime > markers = m_currentClip->snapMarkers();
}
void Monitor::activateMonitor() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ if (!m_isActive) m_monitorManager->switchMonitors(); //m_monitorManager->activateMonitor(m_name);
}
void Monitor::slotSeek() {
}
void Monitor::slotSeek(int pos) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
if (render == NULL) return;
m_position = pos;
checkOverlay();
}
void Monitor::slotStart() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->play(0);
m_position = 0;
render->seekToFrame(m_position);
}
void Monitor::slotEnd() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->play(0);
m_position = render->getLength();
render->seekToFrame(m_position);
}
void Monitor::slotZoneStart() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->play(0);
m_position = m_ruler->zone().x();
render->seekToFrame(m_position);
}
void Monitor::slotZoneEnd() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->play(0);
m_position = m_ruler->zone().y();
render->seekToFrame(m_position);
}
void Monitor::slotRewind(double speed) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
if (speed == 0) {
double currentspeed = render->playSpeed();
if (currentspeed >= 0) render->play(-2);
}
void Monitor::slotForward(double speed) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
if (speed == 0) {
double currentspeed = render->playSpeed();
if (currentspeed <= 1) render->play(2);
m_playAction->setIcon(m_pauseIcon);
}
-void Monitor::slotRewindOneFrame() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+void Monitor::slotRewindOneFrame(int diff) {
+ activateMonitor();
render->play(0);
if (m_position < 1) return;
- m_position--;
+ m_position -= diff;
+ m_position = qMax(m_position, 0);
checkOverlay();
render->seekToFrame(m_position);
emit renderPosition(m_position);
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
}
-void Monitor::slotForwardOneFrame() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+void Monitor::slotForwardOneFrame(int diff) {
+ activateMonitor();
render->play(0);
if (m_position >= m_length) return;
- m_position++;
+ m_position += diff;
+ m_position = qMin(m_position, m_length);
checkOverlay();
render->seekToFrame(m_position);
emit renderPosition(m_position);
}
void Monitor::seekCursor(int pos) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
m_position = pos;
- checkOverlay();
+ //checkOverlay();
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
m_ruler->slotNewValue(pos);
}
void Monitor::refreshMonitor(bool visible) {
if (visible && render) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->doRefresh(); //askForRefresh();
}
}
void Monitor::pause() {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->pause();
//m_playAction->setChecked(true);
//m_playAction->setIcon(m_pauseIcon);
void Monitor::slotPlay() {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->switchPlay();
m_playAction->setChecked(true);
m_playAction->setIcon(m_pauseIcon);
void Monitor::slotPlayZone() {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
QPoint p = m_ruler->zone();
render->playZone(GenTime(p.x(), render->fps()), GenTime(p.y(), render->fps()));
m_playAction->setChecked(true);
void Monitor::slotLoopZone() {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
QPoint p = m_ruler->zone();
render->loopZone(GenTime(p.x(), render->fps()), GenTime(p.y(), render->fps()));
m_playAction->setChecked(true);
void Monitor::slotSetXml(DocClipBase *clip, const int position) {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
if (!clip) return;
if (clip != m_currentClip && clip->producer() != NULL) {
m_currentClip = clip;
void Monitor::slotOpenFile(const QString &file) {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
QDomDocument doc;
QDomElement westley = doc.createElement("westley");
doc.appendChild(westley);