#include <KApplication>
#include <KMessageBox>
-#include "gentime.h"
#include "monitor.h"
#include "renderer.h"
#include "monitormanager.h"
return m_name;
}
-void Monitor::setupMenu(QMenu *goMenu) {
+void Monitor::setupMenu(QMenu *goMenu, QMenu *markerMenu) {
m_contextMenu = new QMenu(this);
m_contextMenu->addMenu(m_playMenu);
m_contextMenu->addMenu(goMenu);
+ if (markerMenu) m_contextMenu->addMenu(markerMenu);
//TODO: add save zone to timeline monitor when fixed
if (m_name == "clip") m_contextMenu->addAction(KIcon("document-save"), i18n("Save zone"), this, SLOT(slotSaveZone()));
ui.video_frame->setMinimumSize(0, 0);
}
+DocClipBase *Monitor::activeClip() {
+ return m_currentClip;
+}
+
+void Monitor::slotSeekToPreviousSnap() {
+ if (m_currentClip) slotSeek(getSnapForPos(true).frames(m_monitorManager->timecode().fps()));
+}
+
+void Monitor::slotSeekToNextSnap() {
+ if (m_currentClip) slotSeek(getSnapForPos(false).frames(m_monitorManager->timecode().fps()));
+}
+
+GenTime Monitor::position() {
+ return GenTime(m_position, m_monitorManager->timecode().fps());
+}
+
+GenTime Monitor::getSnapForPos(bool previous) {
+ QList <GenTime> snaps;
+ QList < GenTime > markers = m_currentClip->snapMarkers();
+ for (int i = 0; i < markers.size(); ++i) {
+ GenTime t = markers.at(i);
+ snaps.append(t);
+ }
+ QPoint zone = m_ruler->zone();
+ snaps.append(GenTime(zone.x(), m_monitorManager->timecode().fps()));
+ snaps.append(GenTime(zone.y(), m_monitorManager->timecode().fps()));
+ snaps.append(GenTime());
+ snaps.append(m_currentClip->duration());
+ qSort(snaps);
+
+ const GenTime pos(m_position, m_monitorManager->timecode().fps());
+ for (int i = 0; i < snaps.size(); ++i) {
+ if (previous && snaps.at(i) >= pos) {
+ if (i == 0) i = 1;
+ return snaps.at(i - 1);
+ } else if (!previous && snaps.at(i) > pos) {
+ return snaps.at(i);
+ }
+ }
+ return GenTime();
+}
+
+
+
void Monitor::slotZoneMoved(int start, int end) {
m_ruler->setZone(start, end);
checkOverlay();
}
void Monitor::activateMonitor() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ if (!m_isActive) m_monitorManager->switchMonitors(); //m_monitorManager->activateMonitor(m_name);
}
void Monitor::slotSeek() {
}
void Monitor::slotSeek(int pos) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
if (render == NULL) return;
- render->seekToFrame(pos);
m_position = pos;
+ checkOverlay();
+ render->seekToFrame(pos);
emit renderPosition(m_position);
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
- checkOverlay();
}
void Monitor::checkOverlay() {
QPoint zone = m_ruler->zone();
- //kDebug()<<"RUL: "<<pos<<", ZONE: "<<zone;
if (m_position == zone.x()) m_overlay->setOverlayText(i18n("In Point"));
else if (m_position == zone.y()) m_overlay->setOverlayText(i18n("Out Point"));
- else m_overlay->setHidden(true);
+ else {
+ if (m_currentClip) {
+ QString markerComment = m_currentClip->markerComment(GenTime(m_position, m_monitorManager->timecode().fps()));
+ if (markerComment.isEmpty()) m_overlay->setHidden(true);
+ else m_overlay->setOverlayText(markerComment, false);
+ } else m_overlay->setHidden(true);
+ }
}
void Monitor::slotStart() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->play(0);
m_position = 0;
render->seekToFrame(m_position);
}
void Monitor::slotEnd() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->play(0);
m_position = render->getLength();
render->seekToFrame(m_position);
}
void Monitor::slotZoneStart() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->play(0);
m_position = m_ruler->zone().x();
render->seekToFrame(m_position);
}
void Monitor::slotZoneEnd() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->play(0);
m_position = m_ruler->zone().y();
render->seekToFrame(m_position);
}
void Monitor::slotRewind(double speed) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
if (speed == 0) {
double currentspeed = render->playSpeed();
if (currentspeed >= 0) render->play(-2);
}
void Monitor::slotForward(double speed) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
if (speed == 0) {
double currentspeed = render->playSpeed();
if (currentspeed <= 1) render->play(2);
m_playAction->setIcon(m_pauseIcon);
}
-void Monitor::slotRewindOneFrame() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+void Monitor::slotRewindOneFrame(int diff) {
+ activateMonitor();
render->play(0);
if (m_position < 1) return;
- m_position--;
+ m_position -= diff;
+ m_position = qMax(m_position, 0);
+ checkOverlay();
render->seekToFrame(m_position);
emit renderPosition(m_position);
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
- checkOverlay();
}
-void Monitor::slotForwardOneFrame() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+void Monitor::slotForwardOneFrame(int diff) {
+ activateMonitor();
render->play(0);
if (m_position >= m_length) return;
- m_position++;
+ m_position += diff;
+ m_position = qMin(m_position, m_length);
+ checkOverlay();
render->seekToFrame(m_position);
emit renderPosition(m_position);
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
- checkOverlay();
}
void Monitor::seekCursor(int pos) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
m_position = pos;
+ //checkOverlay();
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
m_ruler->slotNewValue(pos);
- checkOverlay();
}
void Monitor::rendererStopped(int pos) {
void Monitor::refreshMonitor(bool visible) {
if (visible && render) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->doRefresh(); //askForRefresh();
}
}
void Monitor::pause() {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->pause();
//m_playAction->setChecked(true);
//m_playAction->setIcon(m_pauseIcon);
void Monitor::slotPlay() {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->switchPlay();
m_playAction->setChecked(true);
m_playAction->setIcon(m_pauseIcon);
void Monitor::slotPlayZone() {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
QPoint p = m_ruler->zone();
render->playZone(GenTime(p.x(), render->fps()), GenTime(p.y(), render->fps()));
m_playAction->setChecked(true);
void Monitor::slotLoopZone() {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
QPoint p = m_ruler->zone();
render->loopZone(GenTime(p.x(), render->fps()), GenTime(p.y(), render->fps()));
m_playAction->setChecked(true);
void Monitor::slotSetXml(DocClipBase *clip, const int position) {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
if (!clip) return;
if (clip != m_currentClip && clip->producer() != NULL) {
m_currentClip = clip;
void Monitor::slotOpenFile(const QString &file) {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
QDomDocument doc;
QDomElement westley = doc.createElement("westley");
doc.appendChild(westley);
}
-Overlay::Overlay(QWidget* parent): QWidget(parent) {
+Overlay::Overlay(QWidget* parent): QLabel(parent) {
setAttribute(Qt::WA_TransparentForMouseEvents);
//setAttribute(Qt::WA_OpaquePaintEvent); //
//setAttribute(Qt::WA_NoSystemBackground);
void Overlay::paintEvent(QPaintEvent * event) {
QPainter painter(this);
- painter.fillRect(event->rect(), QColor(200, 0, 0));
- painter.drawText(event->rect(), Qt::AlignCenter, m_text);
- //if (m_renderer) m_renderer->doRefresh();
+ QColor col;
+ painter.setPen(Qt::white);
+ if (m_isZone) col = QColor(200, 0, 0);
+ else col = QColor(0, 0, 200);
+ painter.fillRect(rect(), col);
+ painter.drawText(rect(), Qt::AlignCenter, text());
}
-void Overlay::setOverlayText(const QString &text) {
- kDebug() << "/////// SET OVERLAY: " << text;
- m_text = text;
+
+
+void Overlay::setOverlayText(const QString &text, bool isZone) {
+ setHidden(true);
+ m_isZone = isZone;
+ setText(' ' + text + ' ');
setHidden(false);
update();
}