m_glWidget->setImageAspectRatio(render->dar());
m_glWidget->setBackgroundColor(KdenliveSettings::window_background());
connect(render, SIGNAL(showImageSignal(QImage)), m_glWidget, SLOT(showImage(QImage)));
- connect(render, SIGNAL(showImageSignal(GLuint)), m_glWidget, SLOT(showImage(GLuint)));
+ connect(render, SIGNAL(showImageSignal(Mlt::Frame*, GLuint)), m_glWidget, SLOT(showImage(Mlt::Frame*, GLuint)));
}
void Monitor::setupMenu(QMenu *goMenu, QAction *playZone, QAction *loopZone, QMenu *markerMenu, QAction *loopClip)