connect(m_ruler, SIGNAL(seekRenderer(int)), this, SLOT(slotSeek(int)));
connect(render, SIGNAL(durationChanged(int)), this, SLOT(adjustRulerSize(int)));
connect(render, SIGNAL(rendererStopped(int)), this, SLOT(rendererStopped(int)));
+ connect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
if (name != "clip") {
- connect(render, SIGNAL(rendererPosition(int)), this, SIGNAL(renderPosition(int)));
connect(render, SIGNAL(durationChanged(int)), this, SIGNAL(durationChanged(int)));
connect(m_ruler, SIGNAL(zoneChanged(QPoint)), this, SIGNAL(zoneUpdated(QPoint)));
} else {
void Monitor::stop()
{
- disconnect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
if (render) render->stop();
}
{
if (!isVisible()) return;
if (render) render->start();
- connect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
}
void Monitor::refreshMonitor(bool visible)