#include <QIntValidator>
#include <QVBoxLayout>
#include <QGraphicsView>
-#include <QGraphicsPixmapItem>
Monitor::Monitor(QString name, MonitorManager *manager, QString profile, QWidget *parent) :
m_isActive(false),
m_scale(1),
m_length(0),
- m_dragStarted(false)
+ m_dragStarted(false),
+ m_effectScene(NULL),
+ m_effectView(NULL)
{
m_ui.setupUi(this);
QVBoxLayout *layout = new QVBoxLayout;
m_effectScene = new MonitorScene(render);
m_effectView = new QGraphicsView(m_effectScene, m_ui.video_frame);
rendererBox->addWidget(m_effectView);
+ m_effectView->setMouseTracking(true);
m_effectScene->setUp();
m_effectView->hide();
}
delete m_ruler;
delete m_timePos;
delete m_overlay;
+ if (m_name == "project") {
+ delete m_effectView;
+ delete m_effectScene;
+ }
delete m_monitorRefresh;
- delete m_effectView;
- delete m_effectScene;
delete render;
}
void Monitor::mousePressEvent(QMouseEvent * event)
{
if (event->button() != Qt::RightButton) {
- if (m_ui.video_frame->underMouse() && !m_effectView->isVisible()) {
+ if (m_ui.video_frame->underMouse()) {
m_dragStarted = true;
m_DragStartPosition = event->pos();
}
void Monitor::mouseReleaseEvent(QMouseEvent * event)
{
if (m_dragStarted) {
- if (m_ui.video_frame->underMouse() && !m_effectView->isVisible()) {
+ if (m_ui.video_frame->underMouse()) {
if (isActive()) slotPlay();
else activateMonitor();
} else QWidget::mouseReleaseEvent(event);
void Monitor::slotSeek()
{
- slotSeek(m_timePos->value());
+ slotSeek(m_timePos->getValue());
}
void Monitor::slotSeek(int pos)
m_timePos->updateTimeCode(m_monitorManager->timecode());
if (render == NULL) return;
render->resetProfile(profile);
+ if (m_effectScene) {
+ m_effectScene->resetProfile();
+ }
}
void Monitor::saveSceneList(QString path, QDomElement info)
void Monitor::slotEffectScene(bool show)
{
if (m_name == "project") {
+#ifdef Q_WS_MAC
+ m_glWidget->setVisible(!show);
+#else
m_monitorRefresh->setVisible(!show);
+#endif
m_effectView->setVisible(show);
- if (show)
- m_effectScene->slotUpdateBackground();
+ if (show) {
+ render->doRefresh();
+ m_effectScene->slotZoomFit();
+ }
}
}