connect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
if (name != "clip") {
+ connect(render, SIGNAL(rendererPosition(int)), this, SIGNAL(renderPosition(int)));
connect(render, SIGNAL(durationChanged(int)), this, SIGNAL(durationChanged(int)));
connect(m_ruler, SIGNAL(zoneChanged(QPoint)), this, SIGNAL(zoneUpdated(QPoint)));
} else {