if (render->playSpeed() == 0) {
//m_playAction->setChecked(true);
m_playAction->setIcon(m_pauseIcon);
+ render->switchPlay(true);
} else {
//m_playAction->setChecked(false);
m_playAction->setIcon(m_playIcon);
+ render->switchPlay(false);
}
- render->switchPlay();
}
void Monitor::slotPlayZone()
void Monitor::slotSaveZone()
{
if (render == NULL) return;
- emit saveZone(render, m_ruler->zone());
+ emit saveZone(render, m_ruler->zone(), m_currentClip);
//render->setSceneList(doc, 0);
}