layout->addWidget(m_ruler);
connect(m_audioSlider, SIGNAL(valueChanged(int)), this, SLOT(slotSetVolume(int)));
- connect(m_ruler, SIGNAL(seekRenderer(int)), this, SLOT(slotSeek(int)));
connect(render, SIGNAL(durationChanged(int)), this, SLOT(adjustRulerSize(int)));
connect(render, SIGNAL(rendererStopped(int)), this, SLOT(rendererStopped(int)));
connect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
void Monitor::seekCursor(int pos)
{
- //slotActivateMonitor();
if (m_ruler->slotNewValue(pos)) {
checkOverlay();
m_timePos->setValue(pos);