***************************************************************************/
+#include "monitor.h"
+#include "renderer.h"
+#include "monitormanager.h"
+#include "smallruler.h"
+#include "docclipbase.h"
+#include "kdenlivesettings.h"
+
+#include <KDebug>
+#include <KLocale>
+#include <KFileDialog>
+#include <KApplication>
+#include <KMessageBox>
+
#include <QMouseEvent>
#include <QStylePainter>
#include <QMenu>
#include <QToolButton>
#include <QToolBar>
#include <QDesktopWidget>
+#include <QLabel>
-#include <KDebug>
-#include <KLocale>
-#include <KFileDialog>
-#include <KApplication>
-
-#include "gentime.h"
-#include "monitor.h"
-#include "renderer.h"
-#include "monitormanager.h"
-#include "smallruler.h"
-#include "docclipbase.h"
Monitor::Monitor(QString name, MonitorManager *manager, QWidget *parent)
- : QWidget(parent), render(NULL), m_monitorManager(manager), m_name(name), m_isActive(false), m_currentClip(NULL), m_dragStarted(false) {
+ : QWidget(parent), render(NULL), m_monitorManager(manager), m_name(name), m_isActive(false), m_currentClip(NULL), m_dragStarted(false), m_overlay(NULL) {
ui.setupUi(this);
m_scale = 1;
m_ruler = new SmallRuler();
m_playIcon = KIcon("media-playback-start");
m_pauseIcon = KIcon("media-playback-pause");
- QAction *zoneStart = toolbar->addAction(KIcon("kdenlive-zone-start"), i18n("Set zone start"), this, SLOT(slotSetZoneStart()));
- QAction *zoneEnd = toolbar->addAction(KIcon("kdenlive-zone-end"), i18n("Set zone end"), this, SLOT(slotSetZoneEnd()));
+ toolbar->addAction(KIcon("kdenlive-zone-start"), i18n("Set zone start"), this, SLOT(slotSetZoneStart()));
+ toolbar->addAction(KIcon("kdenlive-zone-end"), i18n("Set zone end"), this, SLOT(slotSetZoneEnd()));
toolbar->addAction(KIcon("media-seek-backward"), i18n("Rewind"), this, SLOT(slotRewind()));
toolbar->addAction(KIcon("media-skip-backward"), i18n("Rewind 1 frame"), this, SLOT(slotRewindOneFrame()));
m_playAction = m_playMenu->addAction(m_playIcon, i18n("Play"));
m_playAction->setCheckable(true);
connect(m_playAction, SIGNAL(triggered()), this, SLOT(slotPlay()));
- m_playMenu->addAction(m_playIcon, i18n("Play Section"), this, SLOT(slotPlayZone()));
- m_playMenu->addAction(m_playIcon, i18n("Loop Section"), this, SLOT(slotLoopZone()));
playButton->setMenu(m_playMenu);
playButton->setPopupMode(QToolButton::MenuButtonPopup);
render = new Render(m_name, (int) m_monitorRefresh->winId(), -1, this);
m_monitorRefresh->setRenderer(render);
-
-
connect(m_ruler, SIGNAL(seekRenderer(int)), this, SLOT(slotSeek(int)));
- connect(m_ruler, SIGNAL(zoneChanged(QPoint)), this, SIGNAL(zoneUpdated(QPoint)));
connect(render, SIGNAL(durationChanged(int)), this, SLOT(adjustRulerSize(int)));
connect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
connect(render, SIGNAL(rendererStopped(int)), this, SLOT(rendererStopped(int)));
if (name != "clip") {
connect(render, SIGNAL(rendererPosition(int)), this, SIGNAL(renderPosition(int)));
connect(render, SIGNAL(durationChanged(int)), this, SIGNAL(durationChanged(int)));
+ connect(m_ruler, SIGNAL(zoneChanged(QPoint)), this, SIGNAL(zoneUpdated(QPoint)));
+ } else {
+ connect(m_ruler, SIGNAL(zoneChanged(QPoint)), this, SLOT(setClipZone(QPoint)));
}
m_monitorRefresh->show();
kDebug() << "/////// BUILDING MONITOR, ID: " << ui.video_frame->winId();
}
+Monitor::~Monitor() {
+ delete m_ruler;
+ delete m_timePos;
+ if (m_overlay) delete m_overlay;
+ delete m_monitorRefresh;
+}
+
QString Monitor::name() const {
return m_name;
}
-void Monitor::setupMenu(QMenu *goMenu) {
+void Monitor::setupMenu(QMenu *goMenu, QAction *playZone, QAction *loopZone, QMenu *markerMenu) {
m_contextMenu = new QMenu(this);
m_contextMenu->addMenu(m_playMenu);
m_contextMenu->addMenu(goMenu);
+ if (markerMenu) m_contextMenu->addMenu(markerMenu);
+
+ m_playMenu->addAction(playZone);
+ m_playMenu->addAction(loopZone);
//TODO: add save zone to timeline monitor when fixed
if (m_name == "clip") m_contextMenu->addAction(KIcon("document-save"), i18n("Save zone"), this, SLOT(slotSaveZone()));
m_contextMenu->addAction(extractFrame);
if (m_name != "clip") {
- QAction *splitView = m_contextMenu->addAction(KIcon("document-new"), i18n("Split view"), render, SLOT(slotSplitView(bool)));
+ QAction *splitView = m_contextMenu->addAction(KIcon("view-split-left-right"), i18n("Split view"), render, SLOT(slotSplitView(bool)));
splitView->setCheckable(true);
m_configMenu->addAction(splitView);
} else {
m_configMenu->addAction(setThumbFrame);
}
+ QAction *showTips = m_contextMenu->addAction(KIcon("help-hint"), i18n("Monitor overlay infos"), this, SLOT(slotSwitchMonitorInfo(bool)));
+ showTips->setCheckable(true);
+ slotSwitchMonitorInfo(KdenliveSettings::displayMonitorInfo());
+ m_configMenu->addAction(showTips);
+
}
void Monitor::slotSetSizeOneToOne() {
ui.video_frame->setMinimumSize(0, 0);
}
+DocClipBase *Monitor::activeClip() {
+ return m_currentClip;
+}
+
+void Monitor::slotSeekToPreviousSnap() {
+ if (m_currentClip) slotSeek(getSnapForPos(true).frames(m_monitorManager->timecode().fps()));
+}
+
+void Monitor::slotSeekToNextSnap() {
+ if (m_currentClip) slotSeek(getSnapForPos(false).frames(m_monitorManager->timecode().fps()));
+}
+
+GenTime Monitor::position() {
+ return GenTime(m_position, m_monitorManager->timecode().fps());
+}
+
+GenTime Monitor::getSnapForPos(bool previous) {
+ QList <GenTime> snaps;
+ QList < GenTime > markers = m_currentClip->snapMarkers();
+ for (int i = 0; i < markers.size(); ++i) {
+ GenTime t = markers.at(i);
+ snaps.append(t);
+ }
+ QPoint zone = m_ruler->zone();
+ snaps.append(GenTime(zone.x(), m_monitorManager->timecode().fps()));
+ snaps.append(GenTime(zone.y(), m_monitorManager->timecode().fps()));
+ snaps.append(GenTime());
+ snaps.append(m_currentClip->duration());
+ qSort(snaps);
+
+ const GenTime pos(m_position, m_monitorManager->timecode().fps());
+ for (int i = 0; i < snaps.size(); ++i) {
+ if (previous && snaps.at(i) >= pos) {
+ if (i == 0) i = 1;
+ return snaps.at(i - 1);
+ } else if (!previous && snaps.at(i) > pos) {
+ return snaps.at(i);
+ }
+ }
+ return GenTime();
+}
+
+
+
void Monitor::slotZoneMoved(int start, int end) {
m_ruler->setZone(start, end);
+ checkOverlay();
+ setClipZone(m_ruler->zone());
}
void Monitor::slotSetZoneStart() {
m_ruler->setZone(m_position, -1);
emit zoneUpdated(m_ruler->zone());
+ checkOverlay();
+ setClipZone(m_ruler->zone());
}
void Monitor::slotSetZoneEnd() {
m_ruler->setZone(-1, m_position);
emit zoneUpdated(m_ruler->zone());
+ checkOverlay();
+ setClipZone(m_ruler->zone());
}
// virtual
// virtual
void Monitor::mouseMoveEvent(QMouseEvent *event) {
- kDebug() << "// DRAG STARTED, MOUSE MOVED: ";
+ // kDebug() << "// DRAG STARTED, MOUSE MOVED: ";
if (!m_dragStarted || m_currentClip == NULL) return;
if ((event->pos() - m_DragStartPosition).manhattanLength()
void Monitor::slotExtractCurrentFrame() {
QPixmap frame = render->extractFrame(m_position);
QString outputFile = KFileDialog::getSaveFileName(KUrl(), "image/png");
- if (!outputFile.isEmpty()) frame.save(outputFile);
+ if (!outputFile.isEmpty()) {
+ if (QFile::exists(outputFile) && KMessageBox::questionYesNo(this, i18n("File already exists.\nDo you want to overwrite it ?")) == KMessageBox::No) return;
+ frame.save(outputFile);
+ }
}
bool Monitor::isActive() const {
}
void Monitor::activateMonitor() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ if (!m_isActive) m_monitorManager->switchMonitors(); //m_monitorManager->activateMonitor(m_name);
}
void Monitor::slotSeek() {
}
void Monitor::slotSeek(int pos) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
if (render == NULL) return;
- render->seekToFrame(pos);
m_position = pos;
+ checkOverlay();
+ render->seekToFrame(pos);
emit renderPosition(m_position);
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
}
+void Monitor::checkOverlay() {
+ if (m_overlay == NULL) return;
+ QPoint zone = m_ruler->zone();
+ if (m_position == zone.x()) m_overlay->setOverlayText(i18n("In Point"));
+ else if (m_position == zone.y()) m_overlay->setOverlayText(i18n("Out Point"));
+ else {
+ if (m_currentClip) {
+ QString markerComment = m_currentClip->markerComment(GenTime(m_position, m_monitorManager->timecode().fps()));
+ if (markerComment.isEmpty()) m_overlay->setHidden(true);
+ else m_overlay->setOverlayText(markerComment, false);
+ } else m_overlay->setHidden(true);
+ }
+}
+
void Monitor::slotStart() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->play(0);
m_position = 0;
render->seekToFrame(m_position);
}
void Monitor::slotEnd() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->play(0);
m_position = render->getLength();
render->seekToFrame(m_position);
}
void Monitor::slotZoneStart() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->play(0);
m_position = m_ruler->zone().x();
render->seekToFrame(m_position);
}
void Monitor::slotZoneEnd() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->play(0);
m_position = m_ruler->zone().y();
render->seekToFrame(m_position);
}
void Monitor::slotRewind(double speed) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
if (speed == 0) {
double currentspeed = render->playSpeed();
if (currentspeed >= 0) render->play(-2);
}
void Monitor::slotForward(double speed) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
if (speed == 0) {
double currentspeed = render->playSpeed();
if (currentspeed <= 1) render->play(2);
m_playAction->setIcon(m_pauseIcon);
}
-void Monitor::slotRewindOneFrame() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+void Monitor::slotRewindOneFrame(int diff) {
+ activateMonitor();
render->play(0);
if (m_position < 1) return;
- m_position--;
+ m_position -= diff;
+ m_position = qMax(m_position, 0);
render->seekToFrame(m_position);
emit renderPosition(m_position);
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
+ checkOverlay();
}
-void Monitor::slotForwardOneFrame() {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+void Monitor::slotForwardOneFrame(int diff) {
+ activateMonitor();
render->play(0);
if (m_position >= m_length) return;
- m_position++;
+ m_position += diff;
+ m_position = qMin(m_position, m_length);
render->seekToFrame(m_position);
emit renderPosition(m_position);
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
+ checkOverlay();
}
void Monitor::seekCursor(int pos) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
+ checkOverlay();
m_position = pos;
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
m_ruler->slotNewValue(pos);
//int rulerPos = (int)(pos * m_scale);
m_ruler->slotNewValue(pos);
m_position = pos;
+ //checkOverlay();
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
m_playAction->setChecked(false);
m_playAction->setIcon(m_playIcon);
void Monitor::adjustRulerSize(int length) {
if (length > 0) m_length = length;
m_ruler->adjustScale(m_length);
+ if (m_currentClip != NULL) {
+ QPoint zone = m_currentClip->zone();
+ m_ruler->setZone(zone.x(), zone.y());
+ }
}
void Monitor::stop() {
void Monitor::refreshMonitor(bool visible) {
if (visible && render) {
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->doRefresh(); //askForRefresh();
}
}
void Monitor::pause() {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
render->pause();
//m_playAction->setChecked(true);
//m_playAction->setIcon(m_pauseIcon);
void Monitor::slotPlay() {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
+ if (render->playSpeed() == 0) {
+ m_playAction->setChecked(true);
+ m_playAction->setIcon(m_pauseIcon);
+ } else {
+ m_playAction->setChecked(false);
+ m_playAction->setIcon(m_playIcon);
+ }
render->switchPlay();
- m_playAction->setChecked(true);
- m_playAction->setIcon(m_pauseIcon);
}
void Monitor::slotPlayZone() {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
QPoint p = m_ruler->zone();
render->playZone(GenTime(p.x(), render->fps()), GenTime(p.y(), render->fps()));
m_playAction->setChecked(true);
void Monitor::slotLoopZone() {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
QPoint p = m_ruler->zone();
render->loopZone(GenTime(p.x(), render->fps()), GenTime(p.y(), render->fps()));
m_playAction->setChecked(true);
void Monitor::slotSetXml(DocClipBase *clip, const int position) {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
- if (!clip) return;
- if (clip != m_currentClip && clip->producer() != NULL) {
+ activateMonitor();
+ if (!clip && m_currentClip != NULL) {
+ m_currentClip = NULL;
+ render->setProducer(NULL, -1);
+ return;
+ }
+ if (clip != m_currentClip) {
m_currentClip = clip;
render->setProducer(clip->producer(), position);
- //m_ruler->slotNewValue(0);
- //adjustRulerSize(clip->producer()->get_playtime());
- //m_timePos->setText("00:00:00:00");
m_position = position;
} else if (position != -1) render->seek(GenTime(position, render->fps()));
}
void Monitor::slotOpenFile(const QString &file) {
if (render == NULL) return;
- if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ activateMonitor();
QDomDocument doc;
QDomElement westley = doc.createElement("westley");
doc.appendChild(westley);
render->saveSceneList(path, info);
}
-QDomDocument Monitor::sceneList() {
- if (render == NULL) return QDomDocument();
- QDomDocument doc;
- doc.setContent(render->sceneList());
- return doc;
+const QString Monitor::sceneList() {
+ if (render == NULL) return QString();
+ return render->sceneList();
+}
+
+
+void Monitor::setClipZone(QPoint pos) {
+ if (m_currentClip == NULL) return;
+ m_currentClip->setZone(pos);
+}
+
+void Monitor::slotSwitchMonitorInfo(bool show) {
+ KdenliveSettings::setDisplayMonitorInfo(show);
+ if (show) {
+ if (m_overlay) return;
+ m_overlay = new Overlay(m_monitorRefresh);
+ m_overlay->raise();
+ m_overlay->setHidden(true);
+ } else {
+ delete m_overlay;
+ m_overlay = NULL;
+ }
}
MonitorRefresh::MonitorRefresh(QWidget* parent): QWidget(parent), m_renderer(NULL) {
if (m_renderer) m_renderer->doRefresh();
}
+
+Overlay::Overlay(QWidget* parent): QLabel(parent) {
+ setAttribute(Qt::WA_TransparentForMouseEvents);
+ setAttribute(Qt::WA_OpaquePaintEvent);
+ //setAttribute(Qt::WA_NoSystemBackground);
+ setAutoFillBackground(false);
+}
+
+void Overlay::paintEvent(QPaintEvent * event) {
+ QPainter painter(this);
+ QColor col;
+ painter.setPen(Qt::white);
+ if (m_isZone) col = QColor(200, 0, 0);
+ else col = QColor(0, 0, 200);
+ painter.fillRect(rect(), col);
+ painter.drawText(rect(), Qt::AlignCenter, text());
+}
+
+
+
+void Overlay::setOverlayText(const QString &text, bool isZone) {
+ setHidden(true);
+ m_isZone = isZone;
+ setText(' ' + text + ' ');
+ setHidden(false);
+ update();
+}
+
#include "monitor.moc"