#include "monitormanager.h"
#include "smallruler.h"
#include "docclipbase.h"
+#include "kdenlivesettings.h"
#include <KDebug>
#include <KLocale>
Monitor::Monitor(QString name, MonitorManager *manager, QWidget *parent)
- : QWidget(parent), render(NULL), m_monitorManager(manager), m_name(name), m_isActive(false), m_currentClip(NULL), m_dragStarted(false) {
+ : QWidget(parent), render(NULL), m_monitorManager(manager), m_name(name), m_isActive(false), m_currentClip(NULL), m_dragStarted(false), m_overlay(NULL) {
ui.setupUi(this);
m_scale = 1;
m_ruler = new SmallRuler();
render = new Render(m_name, (int) m_monitorRefresh->winId(), -1, this);
m_monitorRefresh->setRenderer(render);
- m_overlay = new Overlay(m_monitorRefresh);
- m_overlay->raise();
- m_overlay->setHidden(true);
-
-
connect(m_ruler, SIGNAL(seekRenderer(int)), this, SLOT(slotSeek(int)));
connect(render, SIGNAL(durationChanged(int)), this, SLOT(adjustRulerSize(int)));
connect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
Monitor::~Monitor() {
delete m_ruler;
delete m_timePos;
- delete m_overlay;
+ if (m_overlay) delete m_overlay;
delete m_monitorRefresh;
}
m_contextMenu->addAction(extractFrame);
if (m_name != "clip") {
- QAction *splitView = m_contextMenu->addAction(KIcon("document-new"), i18n("Split view"), render, SLOT(slotSplitView(bool)));
+ QAction *splitView = m_contextMenu->addAction(KIcon("view-split-left-right"), i18n("Split view"), render, SLOT(slotSplitView(bool)));
splitView->setCheckable(true);
m_configMenu->addAction(splitView);
} else {
m_configMenu->addAction(setThumbFrame);
}
+ QAction *showTips = m_contextMenu->addAction(KIcon("help-hint"), i18n("Monitor overlay infos"), this, SLOT(slotSwitchMonitorInfo(bool)));
+ showTips->setCheckable(true);
+ slotSwitchMonitorInfo(KdenliveSettings::displayMonitorInfo());
+ m_configMenu->addAction(showTips);
+
}
void Monitor::slotSetSizeOneToOne() {
}
void Monitor::checkOverlay() {
+ if (m_overlay == NULL) return;
QPoint zone = m_ruler->zone();
if (m_position == zone.x()) m_overlay->setOverlayText(i18n("In Point"));
else if (m_position == zone.y()) m_overlay->setOverlayText(i18n("Out Point"));
void Monitor::seekCursor(int pos) {
activateMonitor();
+ checkOverlay();
m_position = pos;
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
m_ruler->slotNewValue(pos);
//int rulerPos = (int)(pos * m_scale);
m_ruler->slotNewValue(pos);
m_position = pos;
- checkOverlay();
+ //checkOverlay();
m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
m_playAction->setChecked(false);
m_playAction->setIcon(m_playIcon);
m_currentClip->setZone(pos);
}
+void Monitor::slotSwitchMonitorInfo(bool show) {
+ KdenliveSettings::setDisplayMonitorInfo(show);
+ if (show) {
+ if (m_overlay) return;
+ m_overlay = new Overlay(m_monitorRefresh);
+ m_overlay->raise();
+ m_overlay->setHidden(true);
+ } else {
+ delete m_overlay;
+ m_overlay = NULL;
+ }
+}
+
MonitorRefresh::MonitorRefresh(QWidget* parent): QWidget(parent), m_renderer(NULL) {
setAttribute(Qt::WA_PaintOnScreen);
setAttribute(Qt::WA_OpaquePaintEvent); //setAttribute(Qt::WA_NoSystemBackground);
update();
}
-
-
#include "monitor.moc"