#include <QMouseEvent>
#include <QStylePainter>
+#include <QMenu>
+#include <QToolButton>
+#include <QToolBar>
#include <KDebug>
#include <KLocale>
#include "gentime.h"
#include "monitor.h"
+#include "renderer.h"
+#include "monitormanager.h"
+#include "smallruler.h"
Monitor::Monitor(QString name, MonitorManager *manager, QWidget *parent)
: QWidget(parent), render(NULL), m_monitorManager(manager), m_name(name), m_isActive(false) {
QVBoxLayout *layout = new QVBoxLayout;
layout->addWidget(m_ruler);
ui.ruler_frame->setLayout(layout);
- //m_ruler->setPixelPerMark(3);
+
+ QToolBar *toolbar = new QToolBar(name, this);
+ QVBoxLayout *layout2 = new QVBoxLayout;
+
m_playIcon = KIcon("media-playback-start");
m_pauseIcon = KIcon("media-playback-pause");
- ui.button_play->setIcon(m_playIcon);
- ui.button_rew1->setIcon(KIcon("media-skip-backward"));
- ui.button_rew->setIcon(KIcon("media-seek-backward"));
- ui.button_fwd1->setIcon(KIcon("media-skip-forward"));
- ui.button_fwd->setIcon(KIcon("media-seek-forward"));
- connect(m_ruler, SIGNAL(seekRenderer(int)), this, SLOT(slotSeek(int)));
- connect(ui.button_rew, SIGNAL(clicked()), this, SLOT(slotRewind()));
- connect(ui.button_rew1, SIGNAL(clicked()), this, SLOT(slotRewindOneFrame()));
- connect(ui.button_fwd, SIGNAL(clicked()), this, SLOT(slotForward()));
- connect(ui.button_fwd1, SIGNAL(clicked()), this, SLOT(slotForwardOneFrame()));
- connect(ui.button_play, SIGNAL(clicked()), this, SLOT(slotPlay()));
- //if ( render ) return;
- render = new Render(m_name, (int) ui.video_frame->winId(), -1, this);
+
+ QAction *m_rewAction = toolbar->addAction(KIcon("media-seek-backward"), i18n("Rewind"));
+ connect(m_rewAction, SIGNAL(triggered()), this, SLOT(slotRewind()));
+ QAction *m_rew1Action = toolbar->addAction(KIcon("media-skip-backward"), i18n("Rewind 1 frame"));
+ connect(m_rew1Action, SIGNAL(triggered()), this, SLOT(slotRewindOneFrame()));
+
+ QToolButton *playButton = new QToolButton(toolbar);
+ QMenu *playMenu = new QMenu(this);
+ playButton->setMenu(playMenu);
+ playButton->setPopupMode(QToolButton::MenuButtonPopup);
+ toolbar->addWidget(playButton);
+
+ m_playAction = playMenu->addAction(m_playIcon, i18n("Play"));
+ m_playAction->setCheckable(true);
+ connect(m_playAction, SIGNAL(triggered()), this, SLOT(slotPlay()));
+ QAction *m_playSectionAction = playMenu->addAction(m_playIcon, i18n("Play Section"));
+ connect(m_playSectionAction, SIGNAL(triggered()), this, SLOT(slotPlay()));
+ QAction *m_loopSectionAction = playMenu->addAction(m_playIcon, i18n("Loop Section"));
+ connect(m_loopSectionAction, SIGNAL(triggered()), this, SLOT(slotPlay()));
+
+ QAction *m_fwd1Action = toolbar->addAction(KIcon("media-skip-forward"), i18n("Forward 1 frame"));
+ connect(m_fwd1Action, SIGNAL(triggered()), this, SLOT(slotForwardOneFrame()));
+ QAction *m_fwdAction = toolbar->addAction(KIcon("media-seek-forward"), i18n("Forward"));
+ connect(m_fwdAction, SIGNAL(triggered()), this, SLOT(slotForward()));
+
+ playButton->setDefaultAction(m_playAction);
+
+ m_timePos = new KRestrictedLine(this);
+ m_timePos->setInputMask("99:99:99:99");
+ toolbar->addWidget(m_timePos);
+
+ layout2->addWidget(toolbar);
+ ui.button_frame->setLayout(layout2);
+
+ //m_ruler->setPixelPerMark(3);
+
+
+ QVBoxLayout *rendererBox = new QVBoxLayout(ui.video_frame);
+ m_monitorRefresh = new MonitorRefresh(ui.video_frame);
+ rendererBox->addWidget(m_monitorRefresh);
+ m_monitorRefresh->setAttribute(Qt::WA_PaintOnScreen);
+ render = new Render(m_name, (int) m_monitorRefresh->winId(), -1, this);
+ m_monitorRefresh->setRenderer(render);
+
connect(render, SIGNAL(durationChanged(int)), this, SLOT(adjustRulerSize(int)));
connect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
connect(render, SIGNAL(rendererStopped(int)), this, SLOT(rendererStopped(int)));
kDebug() << "/////// BUILDING MONITOR, ID: " << ui.video_frame->winId();
}
+QString Monitor::name() const {
+ return m_name;
+}
+
// virtual
void Monitor::mousePressEvent(QMouseEvent * event) {
slotPlay();
void Monitor::slotSeek(int pos) {
if (!m_isActive) m_monitorManager->activateMonitor(m_name);
if (render == NULL) return;
- int realPos = ((double) pos) / m_scale;
+ int realPos = (int)(((double) pos) / m_scale);
render->seekToFrame(realPos);
m_position = realPos;
emit renderPosition(m_position);
- ui.monitor_time->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
+ m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
}
-void Monitor::slotRewind() {
+void Monitor::slotRewind(double speed) {
if (!m_isActive) m_monitorManager->activateMonitor(m_name);
- double speed = render->playSpeed();
- if (speed >= 0) render->play(-2);
- else render->play(speed * 2);
- ui.button_play->setChecked(true);
- ui.button_play->setIcon(m_pauseIcon);
+ if (speed == 0) {
+ double currentspeed = render->playSpeed();
+ if (currentspeed >= 0) render->play(-2);
+ else render->play(currentspeed * 2);
+ } else render->play(speed);
+ m_playAction->setChecked(true);
+ m_playAction->setIcon(m_pauseIcon);
}
-void Monitor::slotForward() {
+void Monitor::slotForward(double speed) {
if (!m_isActive) m_monitorManager->activateMonitor(m_name);
- double speed = render->playSpeed();
- if (speed <= 1) render->play(2);
- else render->play(speed * 2);
- ui.button_play->setChecked(true);
- ui.button_play->setIcon(m_pauseIcon);
+ if (speed == 0) {
+ double currentspeed = render->playSpeed();
+ if (currentspeed <= 1) render->play(2);
+ else render->play(currentspeed * 2);
+ } else render->play(speed);
+ m_playAction->setChecked(true);
+ m_playAction->setIcon(m_pauseIcon);
}
void Monitor::slotRewindOneFrame() {
m_position--;
render->seekToFrame(m_position);
emit renderPosition(m_position);
- ui.monitor_time->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
+ m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
}
void Monitor::slotForwardOneFrame() {
m_position++;
render->seekToFrame(m_position);
emit renderPosition(m_position);
- ui.monitor_time->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
+ m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
}
void Monitor::seekCursor(int pos) {
if (!m_isActive) m_monitorManager->activateMonitor(m_name);
int rulerPos = (int)(pos * m_scale);
m_position = pos;
- ui.monitor_time->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
- kDebug() << "seek: " << pos << ", scale: " << m_scale;
+ m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
+ //kDebug() << "seek: " << pos << ", scale: " << m_scale;
m_ruler->slotNewValue(rulerPos);
}
int rulerPos = (int)(pos * m_scale);
m_ruler->slotNewValue(rulerPos);
m_position = pos;
- ui.monitor_time->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
- ui.button_play->setChecked(false);
- ui.button_play->setIcon(m_playIcon);
+ m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
+ m_playAction->setChecked(false);
+ m_playAction->setIcon(m_playIcon);
}
void Monitor::initMonitor() {
kDebug() << "/////// INITING MONITOR, ID: " << ui.video_frame->winId();
-
}
// virtual
void Monitor::resizeEvent(QResizeEvent * event) {
+ QWidget::resizeEvent(event);
adjustRulerSize(-1);
- if (render) render->askForRefresh();
+ if (render && m_isActive) render->doRefresh();
+ //
}
void Monitor::adjustRulerSize(int length) {
}
void Monitor::refreshMonitor(bool visible) {
- if (visible && render) render->askForRefresh();
+ if (visible && render) {
+ if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ render->askForRefresh();
+ }
}
void Monitor::slotPlay() {
if (render == NULL) return;
if (!m_isActive) m_monitorManager->activateMonitor(m_name);
render->switchPlay();
- ui.button_play->setChecked(true);
- ui.button_play->setIcon(m_pauseIcon);
+ m_playAction->setChecked(true);
+ m_playAction->setIcon(m_pauseIcon);
}
void Monitor::slotSetXml(const QDomElement &e) {
westley.appendChild(e);
render->setSceneList(doc, 0);
m_ruler->slotNewValue(0);
- ui.monitor_time->setText("00:00:00:00");
+ m_timePos->setText("00:00:00:00");
m_position = 0;
}
-
void Monitor::slotOpenFile(const QString &file) {
if (render == NULL) return;
if (!m_isActive) m_monitorManager->activateMonitor(m_name);
render->setSceneList(doc, 0);
}
+void Monitor::resetProfile(QString prof) {
+ if (render == NULL) return;
+ render->resetProfile(prof);
+}
+void Monitor::saveSceneList(QString path, QDomElement e) {
+ if (render == NULL) return;
+ render->saveSceneList(path, e);
+}
+
+MonitorRefresh::MonitorRefresh(QWidget* parent): QWidget(parent), m_renderer(NULL) {
+
+}
+
+void MonitorRefresh::setRenderer(Render* render) {
+ m_renderer = render;
+}
+
+void MonitorRefresh::paintEvent(QPaintEvent * event) {
+ if (m_renderer != NULL) m_renderer->doRefresh();
+}
#include "monitor.moc"