#include <QMouseEvent>
#include <QStylePainter>
+#include <QMenu>
+#include <QToolButton>
#include <KDebug>
#include <KLocale>
QVBoxLayout *layout = new QVBoxLayout;
layout->addWidget(m_ruler);
ui.ruler_frame->setLayout(layout);
- //m_ruler->setPixelPerMark(3);
+
+ m_toolbar = new QToolBar(name, this);
+ QVBoxLayout *layout2 = new QVBoxLayout;
+
m_playIcon = KIcon("media-playback-start");
m_pauseIcon = KIcon("media-playback-pause");
- ui.button_play->setIcon(m_playIcon);
- ui.button_rew1->setIcon(KIcon("media-skip-backward"));
- ui.button_rew->setIcon(KIcon("media-seek-backward"));
- ui.button_fwd1->setIcon(KIcon("media-skip-forward"));
- ui.button_fwd->setIcon(KIcon("media-seek-forward"));
- connect(m_ruler, SIGNAL(seekRenderer(int)), this, SLOT(slotSeek(int)));
- connect(ui.button_rew, SIGNAL(clicked()), this, SLOT(slotRewind()));
- connect(ui.button_rew1, SIGNAL(clicked()), this, SLOT(slotRewindOneFrame()));
- connect(ui.button_fwd, SIGNAL(clicked()), this, SLOT(slotForward()));
- connect(ui.button_fwd1, SIGNAL(clicked()), this, SLOT(slotForwardOneFrame()));
- connect(ui.button_play, SIGNAL(clicked()), this, SLOT(slotPlay()));
- //if ( render ) return;
+
+ QAction *m_rewAction = m_toolbar->addAction(KIcon("media-seek-backward"), i18n("Rewind"));
+ connect(m_rewAction, SIGNAL(triggered()), this, SLOT(slotRewind()));
+ QAction *m_rew1Action = m_toolbar->addAction(KIcon("media-skip-backward"), i18n("Rewind 1 frame"));
+ connect(m_rew1Action, SIGNAL(triggered()), this, SLOT(slotRewindOneFrame()));
+
+ QToolButton *playButton = new QToolButton(m_toolbar);
+ QMenu *playMenu = new QMenu(this);
+ playButton->setMenu(playMenu);
+ playButton->setPopupMode(QToolButton::MenuButtonPopup);
+ m_toolbar->addWidget(playButton);
+
+ m_playAction = playMenu->addAction(m_playIcon, i18n("Play"));
+ m_playAction->setCheckable(true);
+ connect(m_playAction, SIGNAL(triggered()), this, SLOT(slotPlay()));
+ QAction *m_playSectionAction = playMenu->addAction(m_playIcon, i18n("Play Section"));
+ connect(m_playSectionAction, SIGNAL(triggered()), this, SLOT(slotPlay()));
+ QAction *m_loopSectionAction = playMenu->addAction(m_playIcon, i18n("Loop Section"));
+ connect(m_loopSectionAction, SIGNAL(triggered()), this, SLOT(slotPlay()));
+
+ QAction *m_fwd1Action = m_toolbar->addAction(KIcon("media-skip-forward"), i18n("Forward 1 frame"));
+ connect(m_fwd1Action, SIGNAL(triggered()), this, SLOT(slotForwardOneFrame()));
+ QAction *m_fwdAction = m_toolbar->addAction(KIcon("media-seek-forward"), i18n("Forward"));
+ connect(m_fwdAction, SIGNAL(triggered()), this, SLOT(slotForward()));
+
+ playButton->setDefaultAction(m_playAction);
+
+ m_timePos = new KRestrictedLine(this);
+ m_timePos->setInputMask("99:99:99:99");
+ m_toolbar->addWidget(m_timePos);
+
+ layout2->addWidget(m_toolbar);
+ ui.button_frame->setLayout(layout2);
+
+ //m_ruler->setPixelPerMark(3);
+
+
+ ui.video_frame->setAttribute(Qt::WA_PaintOnScreen);
render = new Render(m_name, (int) ui.video_frame->winId(), -1, this);
connect(render, SIGNAL(durationChanged(int)), this, SLOT(adjustRulerSize(int)));
connect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
render->seekToFrame(realPos);
m_position = realPos;
emit renderPosition(m_position);
- ui.monitor_time->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
+ m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
}
void Monitor::slotRewind() {
double speed = render->playSpeed();
if (speed >= 0) render->play(-2);
else render->play(speed * 2);
- ui.button_play->setChecked(true);
- ui.button_play->setIcon(m_pauseIcon);
+ m_playAction->setChecked(true);
+ m_playAction->setIcon(m_pauseIcon);
}
void Monitor::slotForward() {
double speed = render->playSpeed();
if (speed <= 1) render->play(2);
else render->play(speed * 2);
- ui.button_play->setChecked(true);
- ui.button_play->setIcon(m_pauseIcon);
+ m_playAction->setChecked(true);
+ m_playAction->setIcon(m_pauseIcon);
}
void Monitor::slotRewindOneFrame() {
m_position--;
render->seekToFrame(m_position);
emit renderPosition(m_position);
- ui.monitor_time->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
+ m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
}
void Monitor::slotForwardOneFrame() {
m_position++;
render->seekToFrame(m_position);
emit renderPosition(m_position);
- ui.monitor_time->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
+ m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
}
void Monitor::seekCursor(int pos) {
if (!m_isActive) m_monitorManager->activateMonitor(m_name);
int rulerPos = (int)(pos * m_scale);
m_position = pos;
- ui.monitor_time->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
+ m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
//kDebug() << "seek: " << pos << ", scale: " << m_scale;
m_ruler->slotNewValue(rulerPos);
}
int rulerPos = (int)(pos * m_scale);
m_ruler->slotNewValue(rulerPos);
m_position = pos;
- ui.monitor_time->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
- ui.button_play->setChecked(false);
- ui.button_play->setIcon(m_playIcon);
+ m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
+ m_playAction->setChecked(false);
+ m_playAction->setIcon(m_playIcon);
}
void Monitor::initMonitor() {
// virtual
void Monitor::resizeEvent(QResizeEvent * event) {
+ QWidget::resizeEvent(event);
adjustRulerSize(-1);
- if (render) render->askForRefresh();
+ if (render && m_isActive) render->doRefresh();
+ //
}
void Monitor::adjustRulerSize(int length) {
}
void Monitor::refreshMonitor(bool visible) {
- if (visible && render) render->askForRefresh();
+ if (visible && render) {
+ if (!m_isActive) m_monitorManager->activateMonitor(m_name);
+ render->askForRefresh();
+ }
}
void Monitor::slotPlay() {
if (render == NULL) return;
if (!m_isActive) m_monitorManager->activateMonitor(m_name);
render->switchPlay();
- ui.button_play->setChecked(true);
- ui.button_play->setIcon(m_pauseIcon);
+ m_playAction->setChecked(true);
+ m_playAction->setIcon(m_pauseIcon);
}
void Monitor::slotSetXml(const QDomElement &e) {
westley.appendChild(e);
render->setSceneList(doc, 0);
m_ruler->slotNewValue(0);
- ui.monitor_time->setText("00:00:00:00");
+ m_timePos->setText("00:00:00:00");
m_position = 0;
}
render->saveSceneList(path, e);
}
+/* Commented out, takes huge CPU resources
+
void Monitor::paintEvent(QPaintEvent * event) {
if (render != NULL && m_isActive) render->doRefresh();
QWidget::paintEvent(event);
-}
+}*/
#include "monitor.moc"