void Monitor::slotRewindOneFrame()
{
render->play(0);
+ if (m_position < 1) return;
m_position--;
render->seekToFrame(m_position);
ui.monitor_time->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));
void Monitor::slotForwardOneFrame()
{
render->play(0);
+ if (m_position >= m_length) return;
m_position++;
render->seekToFrame(m_position);
ui.monitor_time->setText(m_monitorManager->timecode().getTimecodeFromFrames(m_position));