#include "smallruler.h"
#include "docclipbase.h"
#include "monitorscene.h"
+#include "abstractclipitem.h"
#include "kdenlivesettings.h"
#include <KDebug>
m_length(0),
m_dragStarted(false),
m_effectScene(NULL),
- m_effectView(NULL)
+ m_effectView(NULL),
+ m_selectedClip(NULL),
+ m_loopClipTransition(true)
{
m_ui.setupUi(this);
QVBoxLayout *layout = new QVBoxLayout;
return m_name;
}
-void Monitor::setupMenu(QMenu *goMenu, QAction *playZone, QAction *loopZone, QMenu *markerMenu)
+void Monitor::setupMenu(QMenu *goMenu, QAction *playZone, QAction *loopZone, QMenu *markerMenu, QAction *loopClip)
{
m_contextMenu = new QMenu(this);
m_contextMenu->addMenu(m_playMenu);
- if (goMenu) m_contextMenu->addMenu(goMenu);
- if (markerMenu) m_contextMenu->addMenu(markerMenu);
+ if (goMenu)
+ m_contextMenu->addMenu(goMenu);
+ if (markerMenu)
+ m_contextMenu->addMenu(markerMenu);
m_playMenu->addAction(playZone);
m_playMenu->addAction(loopZone);
+ if (loopClip) {
+ m_loopClipAction = loopClip;
+ m_playMenu->addAction(loopClip);
+ }
//TODO: add save zone to timeline monitor when fixed
if (m_name == "clip") {
m_playAction->setIcon(m_pauseIcon);
}
+void Monitor::slotLoopClip()
+{
+ if (render == NULL || m_selectedClip == NULL)
+ return;
+ activateMonitor();
+ render->loopZone(m_selectedClip->startPos(), m_selectedClip->endPos());
+ m_playAction->setChecked(true);
+ m_playAction->setIcon(m_pauseIcon);
+}
+
void Monitor::slotSetXml(DocClipBase *clip, QPoint zone, const int position)
{
if (render == NULL) return;
return result;
}
+void Monitor::slotSetSelectedClip(AbstractClipItem* item)
+{
+ if (item) {
+ m_loopClipAction->setEnabled(true);
+ m_selectedClip = item;
+ } else {
+ m_loopClipAction->setEnabled(false);
+ }
+}
+
+void Monitor::slotSetSelectedClip(ClipItem* item)
+{
+ if (item || (!item && !m_loopClipTransition)) {
+ m_loopClipTransition = false;
+ slotSetSelectedClip((AbstractClipItem*)item);
+ }
+}
+
+void Monitor::slotSetSelectedClip(Transition* item)
+{
+ if (item || (!item && m_loopClipTransition)) {
+ m_loopClipTransition = true;
+ slotSetSelectedClip((AbstractClipItem*)item);
+ }
+}
+
+
void Monitor::slotEffectScene(bool show)
{
if (m_name == "project") {