connect(m_ruler, SIGNAL(seekRenderer(int)), this, SLOT(slotSeek(int)));
connect(render, SIGNAL(durationChanged(int)), this, SLOT(adjustRulerSize(int)));
- connect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
connect(render, SIGNAL(rendererStopped(int)), this, SLOT(rendererStopped(int)));
- connect(render, SIGNAL(blockMonitors()), this, SIGNAL(blockMonitors()));
//render->createVideoXWindow(m_ui.video_frame->winId(), -1);
void Monitor::activateMonitor()
{
- if (!m_isActive) m_monitorManager->slotSwitchMonitors(); //m_monitorManager->activateMonitor(m_name);
+ if (!m_isActive) {
+ m_monitorManager->slotSwitchMonitors();
+ }
}
void Monitor::setTimePos(const QString &pos)
activateMonitor();
render->play(0);
render->seekToFrame(0);
- emit renderPosition(0);
+ //emit renderPosition(0);
}
void Monitor::slotEnd()
activateMonitor();
render->play(0);
render->seekToFrame(render->getLength());
- emit renderPosition(render->seekFramePosition());
+ //emit renderPosition(render->seekFramePosition());
}
void Monitor::slotZoneStart()
void Monitor::seekCursor(int pos)
{
activateMonitor();
- checkOverlay();
- if (m_frametimecode) m_timePos->setText(QString::number(pos));
- else m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
- m_ruler->slotNewValue(pos);
+ if (m_ruler->slotNewValue(pos)) {
+ checkOverlay();
+ if (m_frametimecode) m_timePos->setText(QString::number(pos));
+ else m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
+ }
}
void Monitor::rendererStopped(int pos)
return;
}
}
- m_ruler->slotNewValue(pos);
- checkOverlay();
- if (m_frametimecode) m_timePos->setText(QString::number(pos));
- else m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
+ if (m_ruler->slotNewValue(pos)) {
+ checkOverlay();
+ if (m_frametimecode) m_timePos->setText(QString::number(pos));
+ else m_timePos->setText(m_monitorManager->timecode().getTimecodeFromFrames(pos));
+ }
+ disconnect(m_playAction, SIGNAL(triggered()), this, SLOT(slotPlay()));
m_playAction->setChecked(false);
+ connect(m_playAction, SIGNAL(triggered()), this, SLOT(slotPlay()));
m_playAction->setIcon(m_playIcon);
}
void Monitor::stop()
{
m_isActive = false;
+ disconnect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
if (render) render->stop();
- //kDebug()<<"/// MONITOR RENDER STOP";
}
void Monitor::start()
{
m_isActive = true;
if (render) render->start();
- //kDebug()<<"/// MONITOR RENDER START";
+ connect(render, SIGNAL(rendererPosition(int)), this, SLOT(seekCursor(int)));
}
void Monitor::refreshMonitor(bool visible)
updateMarkers(clip);
if (render->setProducer(clip->producer(), position) == -1) {
// MLT CONSUMER is broken
- emit blockMonitors();
+ kdWarning() << "ERROR, Cannot start monitor";
}
} else if (position != -1) render->seek(GenTime(position, m_monitorManager->timecode().fps()));
if (!zone.isNull()) {