#include "gentime.h"
#include "renderer.h"
+#include "definitions.h"
#include "timecodedisplay.h"
#include "abstractmonitor.h"
-#if defined(Q_WS_MAC) || defined(USE_OPEN_GL)
+#ifdef USE_OPENGL
#include "videoglwidget.h"
#endif
class Monitor;
class MonitorManager;
-class VideoContainer : public QFrame
-{
- Q_OBJECT
-public:
- VideoContainer(Monitor *parent = 0);
- void switchFullScreen();
-
-protected:
- virtual void mouseDoubleClickEvent(QMouseEvent * event);
- virtual void mousePressEvent(QMouseEvent * event);
- virtual void mouseReleaseEvent(QMouseEvent *event);
- virtual void mouseMoveEvent(QMouseEvent *event);
- void keyPressEvent(QKeyEvent *event);
- virtual void wheelEvent(QWheelEvent * event);
-
-private:
- Qt::WindowFlags m_baseFlags;
- Monitor *m_monitor;
-};
-
-class MonitorRefresh : public QWidget
-{
- Q_OBJECT
-public:
- MonitorRefresh(QWidget *parent = 0);
- void setRenderer(Render* render);
-
-protected:
- virtual void paintEvent(QPaintEvent *event);
-
-private:
- Render *m_renderer;
-
-signals:
- void switchFullScreen();
- void switchPlay();
- void mouseSeek(int, bool);
-};
class Overlay : public QLabel
{
Overlay(QWidget* parent = 0);
void setOverlayText(const QString &, bool isZone = true);
-private:
- bool m_isZone;
-
protected:
virtual void mouseDoubleClickEvent ( QMouseEvent * event );
virtual void mousePressEvent ( QMouseEvent * event );
Q_OBJECT
public:
- Monitor(QString name, MonitorManager *manager, QString profile = QString(), QWidget *parent = 0);
+ Monitor(Kdenlive::MONITORID id, MonitorManager *manager, QString profile = QString(), QWidget *parent = 0);
~Monitor();
Render *render;
AbstractRender *abstractRender();
- void resetProfile(const QString profile);
- const QString name() const;
+ void resetProfile(const QString &profile);
+ void setCustomProfile(const QString &profile, Timecode tc);
void resetSize();
- bool isActive() const;
void pause();
+ void unpause();
void setupMenu(QMenu *goMenu, QAction *playZone, QAction *loopZone, QMenu *markerMenu = NULL, QAction *loopClip = NULL);
const QString sceneList();
DocClipBase *activeClip();
void checkOverlay();
void updateTimecodeFormat();
void updateMarkers(DocClipBase *source);
+ void setMarkers(const QList <CommentedTime> &markers);
MonitorEditWidget *getEffectEdit();
QWidget *container();
+ void reloadProducer(const QString &id);
QFrame *m_volumePopup;
+ /** @brief Reimplemented from QWidget, updates the palette colors. */
+ void setPalette ( const QPalette & p);
+ /** @brief Returns a hh:mm:ss timecode from a frame number. */
+ QString getTimecodeFromFrames(int pos);
+ /** @brief Returns current project's fps. */
+ double fps() const;
+ /** @brief Get url for the clip's thumbnail */
+ QString getMarkerThumb(GenTime pos);
protected:
virtual void mousePressEvent(QMouseEvent * event);
virtual void mouseReleaseEvent(QMouseEvent * event);
+ virtual void mouseDoubleClickEvent(QMouseEvent * event);
+ virtual void resizeEvent(QResizeEvent *event);
/** @brief Move to another position on mouse wheel event.
*
virtual void wheelEvent(QWheelEvent * event);
virtual void mouseMoveEvent(QMouseEvent *event);
virtual QStringList mimeTypes() const;
+
/*virtual void dragMoveEvent(QDragMoveEvent * event);
virtual Qt::DropActions supportedDropActions() const;*/
//virtual void paintEvent(QPaintEvent * event);
private:
- QString m_name;
- MonitorManager *m_monitorManager;
DocClipBase *m_currentClip;
SmallRuler *m_ruler;
Overlay *m_overlay;
double m_scale;
int m_length;
bool m_dragStarted;
- MonitorRefresh *m_monitorRefresh;
KIcon m_playIcon;
KIcon m_pauseIcon;
TimecodeDisplay *m_timePos;
QMenu *m_markerMenu;
QPoint m_DragStartPosition;
MonitorEditWidget *m_effectWidget;
- VideoContainer *m_videoBox;
/** Selected clip/transition in timeline. Used for looping it. */
AbstractClipItem *m_selectedClip;
/** true if selected clip is transition, false = selected clip is clip.
* Necessary because sometimes we get two signals, e.g. we get a clip and we get selected transition = NULL. */
bool m_loopClipTransition;
-#if defined(Q_WS_MAC) || defined(USE_OPEN_GL)
+
+#ifdef USE_OPENGL
VideoGLWidget *m_glWidget;
bool createOpenGlWidget(QWidget *parent, const QString profile);
#endif
void slotSetVolume(int volume);
void slotShowVolume();
void slotEditMarker();
+ void slotExtractCurrentZone();
public slots:
void slotOpenFile(const QString &);
- void slotSetXml(DocClipBase *clip, QPoint zone = QPoint(), const int position = -1);
+ void slotSetClipProducer(DocClipBase *clip, QPoint zone = QPoint(), bool forceUpdate = false, int position = -1);
+ void updateClipProducer(Mlt::Producer *prod);
void refreshMonitor(bool visible);
void refreshMonitor();
void slotSeek(int pos);
void stop();
void start();
- void activateMonitor();
void slotPlay();
void slotPlayZone();
void slotLoopZone();
void adjustRulerSize(int length);
void setTimePos(const QString &pos);
QStringList getZoneInfo() const;
- void slotEffectScene(bool show = true);
+ /** @brief Display the on monitor effect scene (to adjust geometry over monitor). */
+ void slotShowEffectScene(bool show = true, bool manuallyTriggered = false);
bool effectSceneDisplayed();
/** @brief Sets m_selectedClip to @param item. Used for looping it. */
/** @brief Editing transitions / effects over the monitor requires the renderer to send frames as QImage.
* This causes a major slowdown, so we only enable it if required */
void requestFrameForAnalysis(bool);
+ /** @brief Request a zone extraction (ffmpeg transcoding). */
+ void extractZone(const QString &id, QPoint zone);
};
#endif