void resetSize();
bool isActive() const;
void pause();
- void setupMenu(QMenu *goMenu, QMenu *markerMenu = NULL);
+ void setupMenu(QMenu *goMenu, QAction *playZone, QAction *loopZone, QMenu *markerMenu = NULL);
QDomDocument sceneList();
DocClipBase *activeClip();
GenTime position();
GenTime getSnapForPos(bool previous);
private slots:
- void adjustRulerSize(int length);
void seekCursor(int pos);
void rendererStopped(int pos);
void slotExtractCurrentFrame();
void slotSetSizeOneToTwo();
void slotSaveZone();
void slotSeek();
+ void setClipZone(QPoint pos);
public slots:
void slotOpenFile(const QString &);
void slotZoneMoved(int start, int end);
void slotSeekToNextSnap();
void slotSeekToPreviousSnap();
+ void adjustRulerSize(int length);
signals:
void renderPosition(int);