#ifndef MONITOR_H
#define MONITOR_H
+#include <QLabel>
+
#include <KIcon>
#include <KAction>
#include <KRestrictedLine>
#include <QDomElement>
+#include "gentime.h"
#include "ui_monitor_ui.h"
+#ifdef Q_WS_MAC
+#include "videoglwidget.h"
+#endif
class MonitorManager;
class Render;
class SmallRuler;
class DocClipBase;
-class MonitorRefresh : public QWidget {
+class MonitorRefresh : public QWidget
+{
Q_OBJECT
public:
MonitorRefresh(QWidget* parent);
virtual void paintEvent(QPaintEvent * event);
void setRenderer(Render* render);
+
private:
Render *m_renderer;
};
-class Monitor : public QWidget {
+class Overlay : public QLabel
+{
+ Q_OBJECT
+public:
+ Overlay(QWidget* parent);
+ void setOverlayText(const QString &, bool isZone = true);
+
+private:
+ bool m_isZone;
+};
+
+class Monitor : public QWidget
+{
Q_OBJECT
public:
- Monitor(QString name, MonitorManager *manager, QWidget *parent = 0);
+ Monitor(QString name, MonitorManager *manager, QString profile = QString(), QWidget *parent = 0);
+ virtual ~Monitor();
Render *render;
- void resetProfile();
+ void resetProfile(const QString profile);
QString name() const;
void resetSize();
+ bool isActive() const;
+ void pause();
+ void setupMenu(QMenu *goMenu, QAction *playZone, QAction *loopZone, QMenu *markerMenu = NULL);
+ const QString sceneList();
+ DocClipBase *activeClip();
+ GenTime position();
+ void checkOverlay();
+ void updateTimecodeFormat();
+ void updateMarkers(DocClipBase *source);
protected:
virtual void mousePressEvent(QMouseEvent * event);
+ virtual void mouseReleaseEvent(QMouseEvent * event);
+
+ /** @brief Move to another position on mouse wheel event.
+ *
+ * Moves towards the end of the clip/timeline on mouse wheel down/back, the
+ * opposite on mouse wheel up/forward.
+ * Ctrl + wheel moves by a single frame, without Ctrl it moves by a second.
+ *
+ * See also http://www.kdenlive.org/mantis/view.php?id=265. */
virtual void wheelEvent(QWheelEvent * event);
-// virtual void resizeEvent(QResizeEvent * event);
-// virtual void paintEvent(QPaintEvent * event);
+ virtual void mouseMoveEvent(QMouseEvent *event);
+ virtual QStringList mimeTypes() const;
+ /*virtual void dragMoveEvent(QDragMoveEvent * event);
+ virtual Qt::DropActions supportedDropActions() const;*/
+
+ //virtual void resizeEvent(QResizeEvent * event);
+ //virtual void paintEvent(QPaintEvent * event);
private:
- Ui::Monitor_UI ui;
- MonitorManager *m_monitorManager;
- MonitorRefresh *m_monitorRefresh;
+ Ui::Monitor_UI m_ui;
QString m_name;
+ MonitorManager *m_monitorManager;
+ DocClipBase *m_currentClip;
+ SmallRuler *m_ruler;
+ Overlay *m_overlay;
+ bool m_isActive;
double m_scale;
int m_length;
- int m_position;
- SmallRuler *m_ruler;
+ bool m_dragStarted;
+ MonitorRefresh *m_monitorRefresh;
KIcon m_playIcon;
KIcon m_pauseIcon;
- bool m_isActive;
KRestrictedLine *m_timePos;
QAction *m_playAction;
QMenu *m_contextMenu;
- DocClipBase *m_currentClip;
+ QMenu *m_configMenu;
+ QMenu *m_playMenu;
+ QMenu *m_markerMenu;
+ QPoint m_DragStartPosition;
+#ifdef Q_WS_MAC
+ VideoGLWidget *m_glWidget;
+#endif
+ GenTime getSnapForPos(bool previous);
+ bool m_frametimecode;
private slots:
- void adjustRulerSize(int length);
void seekCursor(int pos);
void rendererStopped(int pos);
void slotExtractCurrentFrame();
void slotSetThumbFrame();
void slotSetSizeOneToOne();
void slotSetSizeOneToTwo();
+ void slotSaveZone();
+ void slotSeek();
+ void setClipZone(QPoint pos);
+ void slotSwitchMonitorInfo(bool show);
+ void slotSwitchDropFrames(bool show);
+ void slotGoToMarker(QAction *action);
public slots:
void slotOpenFile(const QString &);
- void slotSetXml(DocClipBase *clip, const int position = -1);
+ void slotSetXml(DocClipBase *clip, QPoint zone = QPoint(), const int position = -1);
void initMonitor();
- void refreshMonitor(bool visible);
+ void refreshMonitor(bool visible = true);
void slotSeek(int pos);
void stop();
void start();
void activateMonitor();
void slotPlay();
+ void slotPlayZone();
+ void slotLoopZone();
void slotForward(double speed = 0);
void slotRewind(double speed = 0);
- void slotRewindOneFrame();
- void slotForwardOneFrame();
+ void slotRewindOneFrame(int diff = 1);
+ void slotForwardOneFrame(int diff = 1);
void saveSceneList(QString path, QDomElement info = QDomElement());
void slotStart();
void slotEnd();
+ void slotSetZoneStart();
+ void slotSetZoneEnd();
+ void slotZoneStart();
+ void slotZoneEnd();
+ void slotZoneMoved(int start, int end);
+ void slotSeekToNextSnap();
+ void slotSeekToPreviousSnap();
+ void adjustRulerSize(int length);
+ void setTimePos(const QString &pos);
+ QStringList getZoneInfo() const;
signals:
void renderPosition(int);
void durationChanged(int);
- void refreshClipThumbnail(int);
+ void refreshClipThumbnail(const QString &);
void adjustMonitorSize();
+ void zoneUpdated(QPoint);
+ void saveZone(Render *, QPoint);
};
#endif