void adjustRulerSize(int length);
void seekCursor(int pos);
void rendererStopped(int pos);
- void slotRewindOneFrame();
- void slotForwardOneFrame();
- void slotForward();
- void slotRewind();
+
public slots:
void slotOpenFile(const QString &);
void start();
void activateMonitor();
void slotPlay();
+ void slotForward();
+ void slotRewind();
+ void slotRewindOneFrame();
+ void slotForwardOneFrame();
void saveSceneList(QString path, QDomElement e = QDomElement());
signals: