* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
-
#ifndef MONITOR_H
#define MONITOR_H
#include <QDomElement>
#include "gentime.h"
-#include "ui_monitor_ui.h"
+#include "timecodedisplay.h"
+#if defined(Q_WS_MAC) || defined(USE_OPEN_GL)
+#include "videoglwidget.h"
+#endif
class MonitorManager;
class Render;
class SmallRuler;
class DocClipBase;
+class MonitorScene;
+class AbstractClipItem;
+class Transition;
+class ClipItem;
+class QGraphicsView;
+class QGraphicsPixmapItem;
+
+class Monitor;
+
+class VideoContainer : public QFrame
+{
+ Q_OBJECT
+public:
+ VideoContainer(Monitor *parent = 0);
+ void switchFullScreen();
+
+protected:
+ virtual void mouseDoubleClickEvent(QMouseEvent * event);
+ virtual void mousePressEvent(QMouseEvent * event);
+ virtual void mouseReleaseEvent(QMouseEvent *event);
+ virtual void mouseMoveEvent(QMouseEvent *event);
+ void keyPressEvent(QKeyEvent *event);
+ virtual void wheelEvent(QWheelEvent * event);
-class MonitorRefresh : public QWidget {
+private:
+ Qt::WindowFlags m_baseFlags;
+ Monitor *m_monitor;
+};
+
+class MonitorRefresh : public QWidget
+{
Q_OBJECT
public:
- MonitorRefresh(QWidget* parent);
- virtual void paintEvent(QPaintEvent * event);
+ MonitorRefresh(QWidget *parent = 0);
void setRenderer(Render* render);
+protected:
+ virtual void paintEvent(QPaintEvent *event);
+
private:
Render *m_renderer;
+
+signals:
+ void switchFullScreen();
+ void switchPlay();
+ void mouseSeek(int, bool);
};
-class Overlay : public QLabel {
+class Overlay : public QLabel
+{
Q_OBJECT
public:
Overlay(QWidget* parent);
- virtual void paintEvent(QPaintEvent * event);
void setOverlayText(const QString &, bool isZone = true);
private:
bool m_isZone;
};
-class Monitor : public QWidget {
+class Monitor : public QWidget
+{
Q_OBJECT
public:
- Monitor(QString name, MonitorManager *manager, QWidget *parent = 0);
+ Monitor(QString name, MonitorManager *manager, QString profile = QString(), QWidget *parent = 0);
virtual ~Monitor();
Render *render;
- void resetProfile();
+ void resetProfile(const QString profile);
QString name() const;
void resetSize();
bool isActive() const;
void pause();
- void setupMenu(QMenu *goMenu);
- QDomDocument sceneList();
+ void setupMenu(QMenu *goMenu, QAction *playZone, QAction *loopZone, QMenu *markerMenu = NULL, QAction *loopClip = NULL);
+ const QString sceneList();
+ DocClipBase *activeClip();
+ GenTime position();
+ void checkOverlay();
+ void updateTimecodeFormat();
+ void updateMarkers(DocClipBase *source);
+ MonitorScene *getEffectScene();
+ QWidget *container();
protected:
virtual void mousePressEvent(QMouseEvent * event);
virtual void mouseReleaseEvent(QMouseEvent * event);
+
+ /** @brief Move to another position on mouse wheel event.
+ *
+ * Moves towards the end of the clip/timeline on mouse wheel down/back, the
+ * opposite on mouse wheel up/forward.
+ * Ctrl + wheel moves by a second, without Ctrl it moves by a single frame. */
virtual void wheelEvent(QWheelEvent * event);
virtual void mouseMoveEvent(QMouseEvent *event);
virtual QStringList mimeTypes() const;
- /* virtual void dragMoveEvent(QDragMoveEvent * event);
- virtual Qt::DropActions supportedDropActions() const;*/
+ /*virtual void dragMoveEvent(QDragMoveEvent * event);
+ virtual Qt::DropActions supportedDropActions() const;*/
-// virtual void resizeEvent(QResizeEvent * event);
-// virtual void paintEvent(QPaintEvent * event);
+ //virtual void resizeEvent(QResizeEvent * event);
+ //virtual void paintEvent(QPaintEvent * event);
private:
- Ui::Monitor_UI ui;
- MonitorManager *m_monitorManager;
- MonitorRefresh *m_monitorRefresh;
QString m_name;
+ MonitorManager *m_monitorManager;
+ DocClipBase *m_currentClip;
+ SmallRuler *m_ruler;
+ Overlay *m_overlay;
+ bool m_isActive;
double m_scale;
int m_length;
- int m_position;
- SmallRuler *m_ruler;
+ bool m_dragStarted;
+ MonitorRefresh *m_monitorRefresh;
KIcon m_playIcon;
KIcon m_pauseIcon;
- bool m_isActive;
- KRestrictedLine *m_timePos;
+ TimecodeDisplay *m_timePos;
QAction *m_playAction;
+ /** Has to be available so we can enable and disable it. */
+ QAction *m_loopClipAction;
QMenu *m_contextMenu;
QMenu *m_configMenu;
QMenu *m_playMenu;
- DocClipBase *m_currentClip;
+ QMenu *m_markerMenu;
QPoint m_DragStartPosition;
- bool m_dragStarted;
- Overlay *m_overlay;
- void checkOverlay();
+ MonitorScene *m_effectScene;
+ QGraphicsView *m_effectView;
+ VideoContainer *m_videoBox;
+ /** Selected clip/transition in timeline. Used for looping it. */
+ AbstractClipItem *m_selectedClip;
+ /** true if selected clip is transition, false = selected clip is clip.
+ * Necessary because sometimes we get two signals, e.g. we get a clip and we get selected transition = NULL. */
+ bool m_loopClipTransition;
+#if defined(Q_WS_MAC) || defined(USE_OPEN_GL)
+ VideoGLWidget *m_glWidget;
+ bool createOpenGlWidget(QWidget *parent, const QString profile);
+#endif
+
GenTime getSnapForPos(bool previous);
+ Qt::WindowFlags m_baseFlags;
private slots:
- void adjustRulerSize(int length);
void seekCursor(int pos);
void rendererStopped(int pos);
void slotExtractCurrentFrame();
void slotSetSizeOneToTwo();
void slotSaveZone();
void slotSeek();
+ void setClipZone(QPoint pos);
+ void slotSwitchMonitorInfo(bool show);
+ void slotSwitchDropFrames(bool show);
+ void slotGoToMarker(QAction *action);
public slots:
void slotOpenFile(const QString &);
- void slotSetXml(DocClipBase *clip, const int position = -1);
- void initMonitor();
+ void slotSetXml(DocClipBase *clip, QPoint zone = QPoint(), const int position = -1);
void refreshMonitor(bool visible);
+ void refreshMonitor();
void slotSeek(int pos);
void stop();
void start();
void slotPlay();
void slotPlayZone();
void slotLoopZone();
+ /** @brief Loops the selected item (clip or transition). */
+ void slotLoopClip();
void slotForward(double speed = 0);
void slotRewind(double speed = 0);
- void slotRewindOneFrame();
- void slotForwardOneFrame();
+ void slotRewindOneFrame(int diff = 1);
+ void slotForwardOneFrame(int diff = 1);
void saveSceneList(QString path, QDomElement info = QDomElement());
void slotStart();
void slotEnd();
void slotZoneMoved(int start, int end);
void slotSeekToNextSnap();
void slotSeekToPreviousSnap();
+ void adjustRulerSize(int length);
+ void setTimePos(const QString &pos);
+ QStringList getZoneInfo() const;
+ void slotEffectScene(bool show = true);
+ bool effectSceneDisplayed();
+
+ /** @brief Sets m_selectedClip to @param item. Used for looping it. */
+ void slotSetSelectedClip(AbstractClipItem *item);
+ void slotSetSelectedClip(ClipItem *item);
+ void slotSetSelectedClip(Transition *item);
+ void slotMouseSeek(int eventDelta, bool fast);
+ void slotSwitchFullScreen();
signals:
void renderPosition(int);
void adjustMonitorSize();
void zoneUpdated(QPoint);
void saveZone(Render *, QPoint);
+ /** @brief Editing transitions / effects over the monitor requires the renderer to send frames as QImage.
+ * This causes a major slowdown, so we only enable it if required */
+ void requestFrameForAnalysis(bool);
};
#endif