#include "gentime.h"
#include "ui_monitor_ui.h"
+#include "timecodedisplay.h"
#ifdef Q_WS_MAC
#include "videoglwidget.h"
#endif
class Render;
class SmallRuler;
class DocClipBase;
+class MonitorScene;
+class QGraphicsView;
+class QGraphicsPixmapItem;
class MonitorRefresh : public QWidget
{
Q_OBJECT
public:
- MonitorRefresh(QWidget* parent);
- virtual void paintEvent(QPaintEvent * event);
+ MonitorRefresh(QWidget *parent = 0);
+ virtual void paintEvent(QPaintEvent *event);
void setRenderer(Render* render);
private:
void checkOverlay();
void updateTimecodeFormat();
void updateMarkers(DocClipBase *source);
+ MonitorScene *getEffectScene();
protected:
virtual void mousePressEvent(QMouseEvent * event);
*
* Moves towards the end of the clip/timeline on mouse wheel down/back, the
* opposite on mouse wheel up/forward.
- * Ctrl + wheel moves by a single frame, without Ctrl it moves by a second.
- *
- * See also http://www.kdenlive.org/mantis/view.php?id=265. */
+ * Ctrl + wheel moves by a second, without Ctrl it moves by a single frame. */
virtual void wheelEvent(QWheelEvent * event);
virtual void mouseMoveEvent(QMouseEvent *event);
virtual QStringList mimeTypes() const;
MonitorRefresh *m_monitorRefresh;
KIcon m_playIcon;
KIcon m_pauseIcon;
- KRestrictedLine *m_timePos;
+ TimecodeDisplay *m_timePos;
QAction *m_playAction;
QMenu *m_contextMenu;
QMenu *m_configMenu;
QMenu *m_playMenu;
QMenu *m_markerMenu;
QPoint m_DragStartPosition;
+ MonitorScene *m_effectScene;
+ QGraphicsView *m_effectView;
#ifdef Q_WS_MAC
VideoGLWidget *m_glWidget;
#endif
GenTime getSnapForPos(bool previous);
- bool m_frametimecode;
private slots:
void seekCursor(int pos);
void adjustRulerSize(int length);
void setTimePos(const QString &pos);
QStringList getZoneInfo() const;
+ void slotEffectScene(bool show = true);
+ bool effectSceneDisplayed();
signals:
void renderPosition(int);
void adjustMonitorSize();
void zoneUpdated(QPoint);
void saveZone(Render *, QPoint);
+ /** @brief Editing transitions / effects over the monitor requires thr renderer to send frames as QImage.
+ * This causes a major slowdown, so we only enable it if required */
+ void requestFrameForAnalysis(bool);
};
#endif