#include "gentime.h"
#include "ui_monitor_ui.h"
+#include "timecodedisplay.h"
+#ifdef Q_WS_MAC
+#include "videoglwidget.h"
+#endif
class MonitorManager;
class Render;
class SmallRuler;
class DocClipBase;
+class MonitorScene;
+class QGraphicsView;
+class QGraphicsPixmapItem;
class MonitorRefresh : public QWidget
{
Q_OBJECT
public:
- MonitorRefresh(QWidget* parent);
- virtual void paintEvent(QPaintEvent * event);
+ MonitorRefresh(QWidget *parent = 0);
+ virtual void paintEvent(QPaintEvent *event);
void setRenderer(Render* render);
private:
Q_OBJECT
public:
Overlay(QWidget* parent);
- virtual void paintEvent(QPaintEvent * event);
void setOverlayText(const QString &, bool isZone = true);
private:
Q_OBJECT
public:
- Monitor(QString name, MonitorManager *manager, QWidget *parent = 0);
+ Monitor(QString name, MonitorManager *manager, QString profile = QString(), QWidget *parent = 0);
virtual ~Monitor();
Render *render;
- void resetProfile();
+ void resetProfile(const QString profile);
QString name() const;
void resetSize();
bool isActive() const;
DocClipBase *activeClip();
GenTime position();
void checkOverlay();
+ void updateTimecodeFormat();
+ void updateMarkers(DocClipBase *source);
+ MonitorScene *getEffectScene();
protected:
virtual void mousePressEvent(QMouseEvent * event);
virtual void mouseReleaseEvent(QMouseEvent * event);
+
+ /** @brief Move to another position on mouse wheel event.
+ *
+ * Moves towards the end of the clip/timeline on mouse wheel down/back, the
+ * opposite on mouse wheel up/forward.
+ * Ctrl + wheel moves by a second, without Ctrl it moves by a single frame. */
virtual void wheelEvent(QWheelEvent * event);
virtual void mouseMoveEvent(QMouseEvent *event);
virtual QStringList mimeTypes() const;
- /* virtual void dragMoveEvent(QDragMoveEvent * event);
- virtual Qt::DropActions supportedDropActions() const;*/
+ /*virtual void dragMoveEvent(QDragMoveEvent * event);
+ virtual Qt::DropActions supportedDropActions() const;*/
-// virtual void resizeEvent(QResizeEvent * event);
-// virtual void paintEvent(QPaintEvent * event);
+ //virtual void resizeEvent(QResizeEvent * event);
+ //virtual void paintEvent(QPaintEvent * event);
private:
Ui::Monitor_UI m_ui;
bool m_isActive;
double m_scale;
int m_length;
- int m_position;
bool m_dragStarted;
MonitorRefresh *m_monitorRefresh;
KIcon m_playIcon;
KIcon m_pauseIcon;
- KRestrictedLine *m_timePos;
+ TimecodeDisplay *m_timePos;
QAction *m_playAction;
QMenu *m_contextMenu;
QMenu *m_configMenu;
QMenu *m_playMenu;
+ QMenu *m_markerMenu;
QPoint m_DragStartPosition;
+ MonitorScene *m_effectScene;
+ QGraphicsView *m_effectView;
+#ifdef Q_WS_MAC
+ VideoGLWidget *m_glWidget;
+#endif
GenTime getSnapForPos(bool previous);
private slots:
void slotSeek();
void setClipZone(QPoint pos);
void slotSwitchMonitorInfo(bool show);
+ void slotSwitchDropFrames(bool show);
+ void slotGoToMarker(QAction *action);
public slots:
void slotOpenFile(const QString &);
- void slotSetXml(DocClipBase *clip, const int position = -1);
+ void slotSetXml(DocClipBase *clip, QPoint zone = QPoint(), const int position = -1);
void initMonitor();
- void refreshMonitor(bool visible);
+ void refreshMonitor(bool visible = true);
void slotSeek(int pos);
void stop();
void start();
void slotSeekToPreviousSnap();
void adjustRulerSize(int length);
void setTimePos(const QString &pos);
+ QStringList getZoneInfo() const;
+ void slotEffectScene(bool show = true);
+ bool effectSceneDisplayed();
signals:
void renderPosition(int);
void adjustMonitorSize();
void zoneUpdated(QPoint);
void saveZone(Render *, QPoint);
+ /** @brief Editing transitions / effects over the monitor requires thr renderer to send frames as QImage.
+ * This causes a major slowdown, so we only enable it if required */
+ void requestFrameForAnalysis(bool);
};
#endif