#include "monitormanager.h"
+#include "renderer.h"
#include "kdenlivesettings.h"
#include <mlt++/Mlt.h>
else m_projectMonitor->slotPlay();
}
+void MonitorManager::slotPause()
+{
+ stopActiveMonitor();
+}
+
void MonitorManager::slotPlayZone()
{
if (m_clipMonitor->isActive()) m_clipMonitor->slotPlayZone();
activateMonitor(active);
}
+void MonitorManager::slotRefreshCurrentMonitor()
+{
+ if (m_clipMonitor->isActive()) m_clipMonitor->refreshMonitor();
+ else m_projectMonitor->refreshMonitor();
+}
+
+void MonitorManager::slotUpdateAudioMonitoring()
+{
+ m_clipMonitor->render->analyseAudio = KdenliveSettings::monitor_audio();
+ m_projectMonitor->render->analyseAudio = KdenliveSettings::monitor_audio();
+}
#include "monitormanager.moc"