else m_projectMonitor->slotPlay();
}
-void MonitorManager::slotRewind() {
- if (m_activeMonitor == "clip") m_clipMonitor->slotRewind();
- else m_projectMonitor->slotRewind();
+void MonitorManager::slotRewind(double speed) {
+ if (m_activeMonitor == "clip") m_clipMonitor->slotRewind(speed);
+ else m_projectMonitor->slotRewind(speed);
}
-void MonitorManager::slotForward() {
- if (m_activeMonitor == "clip") m_clipMonitor->slotForward();
- else m_projectMonitor->slotForward();
+void MonitorManager::slotForward(double speed) {
+ if (m_activeMonitor == "clip") m_clipMonitor->slotForward(speed);
+ else m_projectMonitor->slotForward(speed);
}
void MonitorManager::slotRewindOneFrame() {