else m_projectMonitor->slotForwardOneFrame();
}
+void MonitorManager::slotRewindOneSecond() {
+ if (m_clipMonitor->isActive()) m_clipMonitor->slotRewindOneFrame(m_timecode.fps());
+ else m_projectMonitor->slotRewindOneFrame(m_timecode.fps());
+}
+
+void MonitorManager::slotForwardOneSecond() {
+ if (m_clipMonitor->isActive()) m_clipMonitor->slotForwardOneFrame(m_timecode.fps());
+ else m_projectMonitor->slotForwardOneFrame(m_timecode.fps());
+}
+
void MonitorManager::slotStart() {
if (m_clipMonitor->isActive()) m_clipMonitor->slotStart();
else m_projectMonitor->slotStart();