else m_projectMonitor->slotPlay();
}
+void MonitorManager::slotRewind() {
+ if (m_activeMonitor == "clip") m_clipMonitor->slotRewind();
+ else m_projectMonitor->slotRewind();
+}
+
+void MonitorManager::slotForward() {
+ if (m_activeMonitor == "clip") m_clipMonitor->slotForward();
+ else m_projectMonitor->slotForward();
+}
+
+void MonitorManager::slotRewindOneFrame() {
+ if (m_activeMonitor == "clip") m_clipMonitor->slotRewindOneFrame();
+ else m_projectMonitor->slotRewindOneFrame();
+}
+
+void MonitorManager::slotForwardOneFrame() {
+ if (m_activeMonitor == "clip") m_clipMonitor->slotForwardOneFrame();
+ else m_projectMonitor->slotForwardOneFrame();
+}
+
void MonitorManager::resetProfiles(QString prof) {
m_clipMonitor->resetProfile(prof);
m_projectMonitor->resetProfile(prof);