/** @brief Activates a monitor.
* @param name name of the monitor to activate */
- bool activateMonitor(Kdenlive::MONITORID);
+ bool activateMonitor(Kdenlive::MONITORID, bool forceRefresh = false);
bool isActive(Kdenlive::MONITORID id) const;
void slotPlay();
void slotPause();
void slotStart();
void slotEnd();
void slotResetProfiles();
+
+ /** @brief Switch current monitor to fullscreen. */
+ void slotSwitchFullscreen();
/** @brief Switches between project and clip monitor.
* @ref activateMonitor