void MonitorScene::cleanup()
{
// Reset scene rect
- setSceneRect(QRectF());
+ setSceneRect(m_frameBorder->boundingRect());
}
void MonitorScene::setUp()
{
- if (views().count() > 0) {
+ if (!views().isEmpty()) {
m_view = views().at(0);
m_view->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
} else {