connect(m_renderer, SIGNAL(frameUpdated(QImage)), this, SLOT(slotSetBackgroundImage(QImage)));
}
+void MonitorScene::centerView()
+{
+ if (m_view) m_view->centerOn(m_frameBorder);
+}
+
+void MonitorScene::cleanup()
+{
+ // Reset scene rect
+ setSceneRect(m_frameBorder->boundingRect());
+}
+
void MonitorScene::setUp()
{
- if (views().count() > 0) {
+ if (!views().isEmpty()) {
m_view = views().at(0);
m_view->setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
} else {