+++ /dev/null
-/*
- Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
-
- Stockfish is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- Stockfish is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-
-////
-//// Includes
-////
-
-#include <cassert>
-#include <cctype>
-
-#include "move.h"
-#include "piece.h"
-#include "position.h"
-
-
-////
-//// Functions
-////
-
-/// move_from_uci() takes a position and a string as input, and attempts to
-/// convert the string to a move, using simple coordinate notation (g1f3,
-/// a7a8q, etc.). In order to correctly parse en passant captures and castling
-/// moves, we need the position. This function is not robust, and expects that
-/// the input move is legal and correctly formatted.
-
-Move move_from_uci(const Position& pos, const std::string& str) {
-
- Square from, to;
- Piece piece;
- Color us = pos.side_to_move();
-
- if (str.length() < 4)
- return MOVE_NONE;
-
- // Read the from and to squares
- from = make_square(file_from_char(str[0]), rank_from_char(str[1]));
- to = make_square(file_from_char(str[2]), rank_from_char(str[3]));
-
- // Find the moving piece
- piece = pos.piece_on(from);
-
- // If the string has more than 4 characters, try to interpret the 5th
- // character as a promotion.
- if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN))
- {
- switch (tolower(str[4])) {
- case 'n':
- return make_promotion_move(from, to, KNIGHT);
- case 'b':
- return make_promotion_move(from, to, BISHOP);
- case 'r':
- return make_promotion_move(from, to, ROOK);
- case 'q':
- return make_promotion_move(from, to, QUEEN);
- }
- }
-
- // En passant move? We assume that a pawn move is an en passant move
- // if the destination square is epSquare.
- if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN))
- make_ep_move(from, to);
-
- // Is this a castling move? A king move is assumed to be a castling move
- // if the destination square is occupied by a friendly rook, or if the
- // distance between the source and destination squares is more than 1.
- if (piece == piece_of_color_and_type(us, KING))
- {
- if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
- return make_castle_move(from, to);
-
- if (square_distance(from, to) > 1)
- {
- // This is a castling move, but we have to translate it to the
- // internal "king captures rook" representation.
- SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
- Square s = from;
-
- do s += delta;
- while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK)
- && relative_rank(us, s) == RANK_1);
-
- return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE;
- }
- }
-
- return make_move(from, to);
-}
-
-
-/// move_to_uci() converts a move to a string in coordinate notation
-/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
-/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
-/// Chess960 mode.
-
-const std::string move_to_uci(Move move, bool chess960) {
-
- std::string str;
- Square from = move_from(move);
- Square to = move_to(move);
-
- if (move == MOVE_NONE)
- str = "(none)";
- else if (move == MOVE_NULL)
- str = "0000";
- else
- {
- if (move_is_short_castle(move) && !chess960)
- return (from == SQ_E1 ? "e1g1" : "e8g8");
-
- if (move_is_long_castle(move) && !chess960)
- return (from == SQ_E1 ? "e1c1" : "e8c8");
-
- str = square_to_string(from) + square_to_string(to);
- if (move_is_promotion(move))
- str += char(tolower(piece_type_to_char(move_promotion_piece(move))));
- }
- return str;
-}
-
-
-/// Overload the << operator, to make it easier to print moves.
-
-std::ostream& operator << (std::ostream& os, Move m) {
-
- bool chess960 = (os.iword(0) != 0); // See set960()
- return os << move_to_uci(m, chess960);
-}
-
-
-/// move_is_ok(), for debugging.
-
-bool move_is_ok(Move m) {
-
- return square_is_ok(move_from(m)) && square_is_ok(move_to(m));
-}