/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
*/
#include <cassert>
-#include <cstring>
-#include <iomanip>
#include <string>
-#include <sstream>
-#include "move.h"
#include "movegen.h"
-#include "search.h"
+#include "position.h"
using std::string;
-namespace {
- const string time_string(int milliseconds);
- const string score_string(Value v);
-}
-
-
/// move_to_uci() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
const string move_to_uci(Move m, bool chess960) {
- Square from = move_from(m);
- Square to = move_to(m);
+ Square from = from_sq(m);
+ Square to = to_sq(m);
string promotion;
if (m == MOVE_NONE)
if (m == MOVE_NULL)
return "0000";
- if (move_is_castle(m) && !chess960)
- to = from + (square_file(to) == FILE_H ? Square(2) : -Square(2));
+ if (is_castle(m) && !chess960)
+ to = from + (file_of(to) == FILE_H ? Square(2) : -Square(2));
- if (move_is_promotion(m))
- promotion = char(tolower(piece_type_to_char(promotion_piece_type(m))));
+ if (is_promotion(m))
+ promotion = char(tolower(piece_type_to_char(promotion_type(m))));
return square_to_string(from) + square_to_string(to) + promotion;
}
if (m == MOVE_NULL)
return "(null)";
- assert(pos.is_ok());
- assert(move_is_ok(m));
+ assert(is_ok(m));
Bitboard attackers;
bool ambiguousMove, ambiguousFile, ambiguousRank;
- Square sq, from = move_from(m);
- Square to = move_to(m);
- PieceType pt = piece_type(pos.piece_on(from));
+ Square sq, from = from_sq(m);
+ Square to = to_sq(m);
+ PieceType pt = type_of(pos.piece_moved(m));
string san;
- if (move_is_castle(m))
- san = (move_to(m) < move_from(m) ? "O-O-O" : "O-O");
+ if (is_castle(m))
+ san = (to_sq(m) < from_sq(m) ? "O-O-O" : "O-O");
else
{
if (pt != PAWN)
// Disambiguation if we have more then one piece with destination 'to'
// note that for pawns is not needed because starting file is explicit.
attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move());
- clear_bit(&attackers, from);
+ attackers ^= from;
ambiguousMove = ambiguousFile = ambiguousRank = false;
while (attackers)
{
sq = pop_1st_bit(&attackers);
- if (square_file(sq) == square_file(from))
+ // Pinned pieces are not included in the possible sub-set
+ if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces()))
+ continue;
+
+ if (file_of(sq) == file_of(from))
ambiguousFile = true;
- if (square_rank(sq) == square_rank(from))
+ if (rank_of(sq) == rank_of(from))
ambiguousRank = true;
ambiguousMove = true;
if (ambiguousMove)
{
if (!ambiguousFile)
- san += file_to_char(square_file(from));
+ san += file_to_char(file_of(from));
else if (!ambiguousRank)
- san += rank_to_char(square_rank(from));
+ san += rank_to_char(rank_of(from));
else
san += square_to_string(from);
}
}
- if (pos.move_is_capture(m))
+ if (pos.is_capture(m))
{
if (pt == PAWN)
- san += file_to_char(square_file(from));
+ san += file_to_char(file_of(from));
san += 'x';
}
san += square_to_string(to);
- if (move_is_promotion(m))
+ if (is_promotion(m))
{
san += '=';
- san += piece_type_to_char(promotion_piece_type(m));
+ san += piece_type_to_char(promotion_type(m));
}
}
- // The move gives check? We don't use pos.move_gives_check() here
- // because we need to test for a mate after the move is done.
- StateInfo st;
- pos.do_move(m, st);
- if (pos.in_check())
- san += pos.is_mate() ? "#" : "+";
- pos.undo_move(m);
-
- return san;
-}
-
-
-/// pretty_pv() creates a human-readable string from a position and a PV.
-/// It is used to write search information to the log file (which is created
-/// when the UCI parameter "Use Search Log" is "true").
-
-const string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]) {
-
- const int64_t K = 1000;
- const int64_t M = 1000000;
- const int startColumn = 28;
- const size_t maxLength = 80 - startColumn;
- const string lf = string("\n") + string(startColumn, ' ');
-
- StateInfo state[PLY_MAX_PLUS_2], *st = state;
- Move* m = pv;
- string san;
- std::stringstream s;
- size_t length = 0;
-
- // First print depth, score, time and searched nodes...
- s << std::setw(2) << depth
- << std::setw(8) << score_string(score)
- << std::setw(8) << time_string(time);
-
- if (pos.nodes_searched() < M)
- s << std::setw(8) << pos.nodes_searched() / 1 << " ";
- else if (pos.nodes_searched() < K * M)
- s << std::setw(7) << pos.nodes_searched() / K << "K ";
- else
- s << std::setw(7) << pos.nodes_searched() / M << "M ";
-
- // ...then print the full PV line in short algebraic notation
- while (*m != MOVE_NONE)
+ if (pos.move_gives_check(m, CheckInfo(pos)))
{
- san = move_to_san(pos, *m);
- length += san.length() + 1;
-
- if (length > maxLength)
- {
- length = san.length() + 1;
- s << lf;
- }
- s << san << ' ';
-
- pos.do_move(*m++, *st++);
+ StateInfo st;
+ pos.do_move(m, st);
+ san += MoveList<MV_LEGAL>(pos).size() ? "+" : "#";
+ pos.undo_move(m);
}
- // Restore original position before to leave
- while (m != pv) pos.undo_move(*--m);
-
- return s.str();
-}
-
-
-namespace {
-
- const string time_string(int millisecs) {
-
- const int MSecMinute = 1000 * 60;
- const int MSecHour = 1000 * 60 * 60;
-
- int hours = millisecs / MSecHour;
- int minutes = (millisecs % MSecHour) / MSecMinute;
- int seconds = ((millisecs % MSecHour) % MSecMinute) / 1000;
-
- std::stringstream s;
-
- if (hours)
- s << hours << ':';
-
- s << std::setfill('0') << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
- return s.str();
- }
-
-
- const string score_string(Value v) {
-
- std::stringstream s;
-
- if (v >= VALUE_MATE - 200)
- s << "#" << (VALUE_MATE - v + 1) / 2;
- else if (v <= -VALUE_MATE + 200)
- s << "-#" << (VALUE_MATE + v) / 2;
- else
- s << std::setprecision(2) << std::fixed << std::showpos << float(v) / PawnValueMidgame;
-
- return s.str();
- }
+ return san;
}