along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
#if !defined(MOVE_H_INCLUDED)
#define MOVE_H_INCLUDED
-////
-//// Includes
-////
-
-#include <iostream>
+#include <string>
#include "misc.h"
#include "piece.h"
#include "square.h"
+#include "value.h"
// Maximum number of allowed moves per position
const int MOVES_MAX = 256;
-////
-//// Types
-////
-
-class Position;
-
-/// A move needs 17 bits to be stored
+/// A move needs 16 bits to be stored
///
/// bit 0- 5: destination square (from 0 to 63)
/// bit 6-11: origin square (from 0 to 63)
-/// bit 12-14: promotion piece type
-/// bit 15: en passant flag
-/// bit 16: castle flag
+/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
+/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3)
///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in
/// because in any normal move destination square is always different
inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; }
-// An helper insertion sort implementation
-template<typename T>
-inline void insertion_sort(T* firstMove, T* lastMove)
+// An helper insertion sort implementation, works with pointers and iterators
+template<typename T, typename K>
+inline void insertion_sort(K firstMove, K lastMove)
{
T value;
- T *cur, *p, *d;
+ K cur, p, d;
if (firstMove != lastMove)
for (cur = firstMove + 1; cur != lastMove; cur++)
} while (p != d);
// Sort just positive scored moves, remaining only when we get there
- insertion_sort<T>(firstMove, p);
+ insertion_sort<T, T*>(firstMove, p);
*lastPositive = p;
}
return bestMove;
}
-////
-//// Inline functions
-////
inline Square move_from(Move m) {
return Square((int(m) >> 6) & 0x3F);
return Square(m & 0x3F);
}
-inline PieceType move_promotion_piece(Move m) {
- return PieceType((int(m) >> 12) & 7);
+inline bool move_is_special(Move m) {
+ return m & (3 << 14);
}
-inline int move_is_special(Move m) {
- return m & (0x1F << 12);
-}
-
-inline int move_is_promotion(Move m) {
- return m & (7 << 12);
+inline bool move_is_promotion(Move m) {
+ return (m & (3 << 14)) == (1 << 14);
}
inline int move_is_ep(Move m) {
- return m & (1 << 15);
+ return (m & (3 << 14)) == (2 << 14);
}
inline int move_is_castle(Move m) {
- return m & (1 << 16);
+ return (m & (3 << 14)) == (3 << 14);
}
inline bool move_is_short_castle(Move m) {
return move_is_castle(m) && (move_to(m) < move_from(m));
}
-inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
- return Move(int(to) | (int(from) << 6) | (int(promotion) << 12));
+inline PieceType move_promotion_piece(Move m) {
+ return move_is_promotion(m) ? PieceType(((int(m) >> 12) & 3) + 2) : PIECE_TYPE_NONE;
}
inline Move make_move(Square from, Square to) {
return Move(int(to) | (int(from) << 6));
}
-inline Move make_castle_move(Square from, Square to) {
- return Move(int(to) | (int(from) << 6) | (1 << 16));
+inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
+ return Move(int(to) | (int(from) << 6) | ((int(promotion) - 2) << 12) | (1 << 14));
}
inline Move make_ep_move(Square from, Square to) {
- return Move(int(to) | (int(from) << 6) | (1 << 15));
+ return Move(int(to) | (int(from) << 6) | (2 << 14));
}
+inline Move make_castle_move(Square from, Square to) {
+ return Move(int(to) | (int(from) << 6) | (3 << 14));
+}
-////
-//// Prototypes
-////
+inline bool move_is_ok(Move m) {
+ return move_from(m) != move_to(m); // Catches also MOVE_NONE
+}
-extern std::ostream& operator<<(std::ostream& os, Move m);
-extern Move move_from_uci(const Position& pos, const std::string &str);
-extern const std::string move_to_uci(Move m, bool chess960);
-extern bool move_is_ok(Move m);
+class Position;
+extern const std::string move_to_uci(Move m, bool chess960);
+extern Move move_from_uci(const Position& pos, const std::string& str);
+extern const std::string move_to_san(Position& pos, Move m);
+extern const std::string pretty_pv(Position& pos, int time, int depth, Value score, ValueType type, Move pv[]);
#endif // !defined(MOVE_H_INCLUDED)