/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008 Marco Costalba
+ Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
+ Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
-////
-//// Includes
-////
-
#include <cassert>
+#include "bitcount.h"
#include "movegen.h"
// Simple macro to wrap a very common while loop, no facny, no flexibility,
// hardcoded list name 'mlist' and from square 'from'.
#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
-////
-//// Local definitions
-////
+// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
+#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
namespace {
QUEEN_SIDE
};
- enum MoveType {
- CAPTURE,
- NON_CAPTURE
- };
+ template<CastlingSide>
+ MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us);
- // Functions
- bool castling_is_check(const Position&, CastlingSide);
+ template<Color, MoveType>
+ MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
- // Helper templates
- template<CastlingSide Side>
- MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist);
+ template<PieceType Pt>
+ inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
- template<Color Us, Rank, Bitboard, SquareDelta>
- MoveStack* generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
+ assert(Pt != QUEEN);
- template<Color, Color, Bitboard, SquareDelta, SquareDelta, SquareDelta>
- MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist);
+ Bitboard b = pos.attacks_from<Pt>(from) & pos.empty_squares();
+ if (Pt == KING)
+ {
+ Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
+ b &= ~QueenPseudoAttacks[ksq];
+ }
+ SERIALIZE_MOVES(b);
+ return mlist;
+ }
- template<Color, Color, Bitboard, Bitboard, SquareDelta, SquareDelta, SquareDelta>
- MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
+ template<PieceType Pt>
+ inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
+ Bitboard dc, Square ksq) {
+ assert(Pt != KING);
- template<Color, Color, Bitboard, Bitboard, SquareDelta>
- MoveStack* generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
+ Bitboard checkSqs, b;
+ Square from;
+ const Square* ptr = pos.piece_list_begin(us, Pt);
- // Template generate_piece_checks() with specializations
- template<PieceType>
- MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
+ if ((from = *ptr++) == SQ_NONE)
+ return mlist;
- template<>
- inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
+ checkSqs = pos.attacks_from<Pt>(ksq) & pos.empty_squares();
- if (us == WHITE)
- return generate_pawn_checks<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_N>(p, dc, ksq, m);
- else
- return generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
+ do
+ {
+ if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
+ || (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs))
+ || (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
+ continue;
- }
+ if (dc && bit_is_set(dc, from))
+ continue;
- // Template generate_piece_moves() with specializations and overloads
- template<PieceType>
- MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
+ b = pos.attacks_from<Pt>(from) & checkSqs;
+ SERIALIZE_MOVES(b);
- template<>
- MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
+ } while ((from = *ptr++) != SQ_NONE);
- template<PieceType Piece, MoveType Type>
- inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) {
+ return mlist;
+ }
- assert(Piece == PAWN);
+ template<>
+ FORCE_INLINE MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
- if (Type == CAPTURE)
- return (us == WHITE ? generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
- : generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
- else
- return (us == WHITE ? generate_pawn_noncaptures<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m)
- : generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m));
+ return (us == WHITE ? generate_pawn_moves<WHITE, MV_CHECK>(p, m, dc, ksq)
+ : generate_pawn_moves<BLACK, MV_CHECK>(p, m, dc, ksq));
}
- template<PieceType>
- MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard, Bitboard);
+ template<PieceType Pt, MoveType Type>
+ FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
- template<>
- inline MoveStack* generate_piece_moves<PAWN>(const Position& p, MoveStack* m,
- Color us, Bitboard t, Bitboard pnd) {
- if (us == WHITE)
- return generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, pnd, t, m);
- else
- return generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, pnd, t, m);
- }
-}
+ assert(Pt == PAWN);
+ assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION);
+ return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
+ : generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
+ }
-////
-//// Functions
-////
+ template<PieceType Pt>
+ FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
+ Bitboard b;
+ Square from;
+ const Square* ptr = pos.piece_list_begin(us, Pt);
-/// generate_captures generates() all pseudo-legal captures and queen
-/// promotions. The return value is the number of moves generated.
+ if (*ptr != SQ_NONE)
+ {
+ do {
+ from = *ptr;
+ b = pos.attacks_from<Pt>(from) & target;
+ SERIALIZE_MOVES(b);
+ } while (*++ptr != SQ_NONE);
+ }
+ return mlist;
+ }
-int generate_captures(const Position& pos, MoveStack* mlist) {
+ template<>
+ FORCE_INLINE MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
- assert(pos.is_ok());
- assert(!pos.is_check());
+ Bitboard b;
+ Square from = pos.king_square(us);
- Color us = pos.side_to_move();
- Bitboard target = pos.pieces_of_color(opposite_color(us));
- MoveStack* mlist_start = mlist;
+ b = pos.attacks_from<KING>(from) & target;
+ SERIALIZE_MOVES(b);
+ return mlist;
+ }
- mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
- mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
- mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
- mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
- mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us);
- mlist = generate_piece_moves<KING>(pos, mlist, us, target);
- return int(mlist - mlist_start);
}
-/// generate_noncaptures() generates all pseudo-legal non-captures and
-/// underpromotions. The return value is the number of moves generated.
+/// generate<MV_CAPTURE> generates all pseudo-legal captures and queen
+/// promotions. Returns a pointer to the end of the move list.
+///
+/// generate<MV_NON_CAPTURE> generates all pseudo-legal non-captures and
+/// underpromotions. Returns a pointer to the end of the move list.
+///
+/// generate<MV_NON_EVASION> generates all pseudo-legal captures and
+/// non-captures. Returns a pointer to the end of the move list.
-int generate_noncaptures(const Position& pos, MoveStack* mlist) {
+template<MoveType Type>
+MoveStack* generate(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
- assert(!pos.is_check());
+ assert(!pos.in_check());
Color us = pos.side_to_move();
- Bitboard target = pos.empty_squares();
- MoveStack* mlist_start = mlist;
+ Bitboard target;
+
+ if (Type == MV_CAPTURE || Type == MV_NON_EVASION)
+ target = pos.pieces_of_color(opposite_color(us));
+ else if (Type == MV_NON_CAPTURE)
+ target = pos.empty_squares();
+ else
+ assert(false);
+
+ if (Type == MV_NON_EVASION)
+ {
+ mlist = generate_piece_moves<PAWN, MV_CAPTURE>(pos, mlist, us, target);
+ mlist = generate_piece_moves<PAWN, MV_NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
+ target |= pos.empty_squares();
+ }
+ else
+ mlist = generate_piece_moves<PAWN, Type>(pos, mlist, us, target);
- mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
- mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
- mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
- return int(mlist - mlist_start);
-}
-
-/// generate_checks() generates all pseudo-legal non-capturing, non-promoting
-/// checks. It returns the number of generated moves.
-
-int generate_checks(const Position& pos, MoveStack* mlist) {
+ if (Type != MV_CAPTURE)
+ {
+ if (pos.can_castle_kingside(us))
+ mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
- assert(pos.is_ok());
- assert(!pos.is_check());
+ if (pos.can_castle_queenside(us))
+ mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
+ }
- Color us = pos.side_to_move();
- Square ksq = pos.king_square(opposite_color(us));
- Bitboard dc = pos.discovered_check_candidates(us);
- MoveStack* mlist_start = mlist;
-
- assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING));
-
- // Pieces moves
- mlist = generate_piece_checks<PAWN>(pos, mlist, us, dc, ksq);
- mlist = generate_piece_checks<KNIGHT>(pos, mlist, us, dc, ksq);
- mlist = generate_piece_checks<BISHOP>(pos, mlist, us, dc, ksq);
- mlist = generate_piece_checks<ROOK>(pos, mlist, us, dc, ksq);
- mlist = generate_piece_checks<QUEEN>(pos, mlist, us, dc, ksq);
- mlist = generate_piece_checks<KING>(pos, mlist, us, dc, ksq);
-
- // Castling moves that give check. Very rare but nice to have!
- if ( pos.can_castle_queenside(us)
- && (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_D)
- && castling_is_check(pos, QUEEN_SIDE))
- mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist);
-
- if ( pos.can_castle_kingside(us)
- && (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_F)
- && castling_is_check(pos, KING_SIDE))
- mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
-
- return int(mlist - mlist_start);
+ return mlist;
}
+// Explicit template instantiations
+template MoveStack* generate<MV_CAPTURE>(const Position& pos, MoveStack* mlist);
+template MoveStack* generate<MV_NON_CAPTURE>(const Position& pos, MoveStack* mlist);
+template MoveStack* generate<MV_NON_EVASION>(const Position& pos, MoveStack* mlist);
-/// generate_evasions() generates all check evasions when the side to move is
-/// in check. Unlike the other move generation functions, this one generates
-/// only legal moves. It returns the number of generated moves.
-int generate_evasions(const Position& pos, MoveStack* mlist) {
+/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
+/// underpromotions that give check. Returns a pointer to the end of the move list.
+template<>
+MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
- assert(pos.is_check());
+ assert(!pos.in_check());
- Square from, to;
+ Bitboard b, dc;
+ Square from;
Color us = pos.side_to_move();
- Color them = opposite_color(us);
- Square ksq = pos.king_square(us);
- MoveStack* mlist_start = mlist;
+ Square ksq = pos.king_square(opposite_color(us));
- assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
+ assert(pos.piece_on(ksq) == make_piece(opposite_color(us), KING));
- // The bitboard of occupied pieces without our king
- Bitboard b_noKing = pos.occupied_squares();
- clear_bit(&b_noKing, ksq);
+ // Discovered non-capture checks
+ b = dc = pos.discovered_check_candidates(us);
- // Find squares attacked by slider checkers, we will
- // remove them from king evasions set so to avoid a couple
- // of cycles in the slow king evasions legality check loop
- // and to be able to use square_is_attacked().
- Bitboard checkers = pos.checkers();
- Bitboard checkersAttacks = EmptyBoardBB;
- Bitboard b = checkers & (pos.queens() | pos.bishops());
while (b)
{
- from = pop_1st_bit(&b);
- checkersAttacks |= bishop_attacks_bb(from, b_noKing);
+ from = pop_1st_bit(&b);
+ switch (type_of_piece(pos.piece_on(from)))
+ {
+ case PAWN: /* Will be generated togheter with pawns direct checks */ break;
+ case KNIGHT: mlist = generate_discovered_checks<KNIGHT>(pos, mlist, from); break;
+ case BISHOP: mlist = generate_discovered_checks<BISHOP>(pos, mlist, from); break;
+ case ROOK: mlist = generate_discovered_checks<ROOK>(pos, mlist, from); break;
+ case KING: mlist = generate_discovered_checks<KING>(pos, mlist, from); break;
+ default: assert(false); break;
+ }
}
- b = checkers & (pos.queens() | pos.rooks());
- while (b)
- {
- from = pop_1st_bit(&b);
- checkersAttacks |= rook_attacks_bb(from, b_noKing);
- }
+ // Direct non-capture checks
+ mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
+ mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
+ mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
+ mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
+ return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
+}
- // Generate evasions for king
- Bitboard b1 = pos.piece_attacks<KING>(ksq) & ~pos.pieces_of_color(us) & ~checkersAttacks;
- while (b1)
- {
- to = pop_1st_bit(&b1);
- // Note that we can use square_is_attacked() only because we
- // have already removed slider checkers.
- if (!pos.square_is_attacked(to, them))
- (*mlist++).move = make_move(ksq, to);
- }
- // Generate evasions for other pieces only if not double check. We use a
- // simple bit twiddling hack here rather than calling count_1s in order to
- // save some time (we know that pos.checkers() has at most two nonzero bits).
- if (!(checkers & (checkers - 1))) // Only one bit set?
- {
- Square checksq = first_1(checkers);
- Bitboard pinned = pos.pinned_pieces(us);
+/// generate_evasions() generates all pseudo-legal check evasions when
+/// the side to move is in check. Returns a pointer to the end of the move list.
+template<>
+MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
- assert(pos.color_of_piece_on(checksq) == them);
+ assert(pos.is_ok());
+ assert(pos.in_check());
- // Generate captures of the checking piece
+ Bitboard b, target;
+ Square from, checksq;
+ int checkersCnt = 0;
+ Color us = pos.side_to_move();
+ Square ksq = pos.king_square(us);
+ Bitboard checkers = pos.checkers();
+ Bitboard sliderAttacks = EmptyBoardBB;
- // Pawn captures
- b1 = pos.pawn_attacks(them, checksq) & pos.pawns(us) & ~pinned;
- while (b1)
- {
- from = pop_1st_bit(&b1);
- if (relative_rank(us, checksq) == RANK_8)
- {
- (*mlist++).move = make_promotion_move(from, checksq, QUEEN);
- (*mlist++).move = make_promotion_move(from, checksq, ROOK);
- (*mlist++).move = make_promotion_move(from, checksq, BISHOP);
- (*mlist++).move = make_promotion_move(from, checksq, KNIGHT);
- } else
- (*mlist++).move = make_move(from, checksq);
- }
+ assert(pos.piece_on(ksq) == make_piece(us, KING));
+ assert(checkers);
- // Pieces captures
- b1 = ( (pos.piece_attacks<KNIGHT>(checksq) & pos.knights(us))
- | (pos.piece_attacks<BISHOP>(checksq) & pos.bishops_and_queens(us))
- | (pos.piece_attacks<ROOK>(checksq) & pos.rooks_and_queens(us)) ) & ~pinned;
+ // Find squares attacked by slider checkers, we will remove
+ // them from the king evasions set so to early skip known
+ // illegal moves and avoid an useless legality check later.
+ b = checkers;
+ do
+ {
+ checkersCnt++;
+ checksq = pop_1st_bit(&b);
- while (b1)
- {
- from = pop_1st_bit(&b1);
- (*mlist++).move = make_move(from, checksq);
- }
+ assert(pos.color_of_piece_on(checksq) == opposite_color(us));
- // Blocking check evasions are possible only if the checking piece is
- // a slider.
- if (checkers & pos.sliders())
+ switch (type_of_piece(pos.piece_on(checksq)))
{
- Bitboard blockSquares = squares_between(checksq, ksq);
-
- assert((pos.occupied_squares() & blockSquares) == EmptyBoardBB);
-
- if (blockSquares != EmptyBoardBB)
- {
- mlist = generate_piece_moves<PAWN>(pos, mlist, us, blockSquares, pinned);
- mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, blockSquares, pinned);
- mlist = generate_piece_moves<BISHOP>(pos, mlist, us, blockSquares, pinned);
- mlist = generate_piece_moves<ROOK>(pos, mlist, us, blockSquares, pinned);
- mlist = generate_piece_moves<QUEEN>(pos, mlist, us, blockSquares, pinned);
- }
- }
+ case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
+ case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
+ case QUEEN:
+ // If queen and king are far we can safely remove all the squares attacked
+ // in the other direction becuase are not reachable by the king anyway.
+ if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq)))
+ sliderAttacks |= QueenPseudoAttacks[checksq];
+
+ // Otherwise, if king and queen are adjacent and on a diagonal line, we need to
+ // use real rook attacks to check if king is safe to move in the other direction.
+ // For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1.
+ else
+ sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
- // Finally, the special case of en passant captures. An en passant
- // capture can only be a check evasion if the check is not a discovered
- // check. If pos.ep_square() is set, the last move made must have been
- // a double pawn push. If, furthermore, the checking piece is a pawn,
- // an en passant check evasion may be possible.
- if (pos.ep_square() != SQ_NONE && (checkers & pos.pawns(them)))
- {
- to = pos.ep_square();
- b1 = pos.pawn_attacks(them, to) & pos.pawns(us);
-
- // The checking pawn cannot be a discovered (bishop) check candidate
- // otherwise we were in check also before last double push move.
- assert(!bit_is_set(pos.discovered_check_candidates(them), checksq));
- assert(count_1s(b1) == 1 || count_1s(b1) == 2);
-
- b1 &= ~pinned;
- while (b1)
- {
- from = pop_1st_bit(&b1);
- // Move is always legal because checking pawn is not a discovered
- // check candidate and our capturing pawn has been already tested
- // against pinned pieces.
- (*mlist++).move = make_ep_move(from, to);
- }
+ default:
+ break;
}
- }
- return int(mlist - mlist_start);
-}
-
-
-/// generate_legal_moves() computes a complete list of legal moves in the
-/// current position. This function is not very fast, and should be used
-/// only in situations where performance is unimportant. It wouldn't be
-/// very hard to write an efficient legal move generator, but for the moment
-/// we don't need it.
-
-int generate_legal_moves(const Position& pos, MoveStack* mlist) {
-
- assert(pos.is_ok());
+ } while (b);
- Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
-
- if (pos.is_check())
- return generate_evasions(pos, mlist);
+ // Generate evasions for king, capture and non capture moves
+ b = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
+ from = ksq;
+ SERIALIZE_MOVES(b);
- // Generate pseudo-legal moves
- int n = generate_captures(pos, mlist);
- n += generate_noncaptures(pos, mlist + n);
+ // Generate evasions for other pieces only if not double check
+ if (checkersCnt > 1)
+ return mlist;
- // Remove illegal moves from the list
- for (int i = 0; i < n; i++)
- if (!pos.pl_move_is_legal(mlist[i].move, pinned))
- mlist[i--].move = mlist[--n].move;
+ // Find squares where a blocking evasion or a capture of the
+ // checker piece is possible.
+ target = squares_between(checksq, ksq) | checkers;
- return n;
+ mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
+ mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
+ mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
+ mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
+ return generate_piece_moves<QUEEN>(pos, mlist, us, target);
}
-/// move_is_legal() takes a position and a (not necessarily pseudo-legal)
-/// move and a pinned pieces bitboard as input, and tests whether
-/// the move is legal. If the move is legal, the move itself is
-/// returned. If not, the function returns false. This function must
-/// only be used when the side to move is not in check.
+/// generate<MV_LEGAL> computes a complete list of legal moves in the current position
-bool move_is_legal(const Position& pos, const Move m) {
+template<>
+MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
- assert(!pos.is_check());
- assert(move_is_ok(m));
-
- Color us = pos.side_to_move();
- Color them = opposite_color(us);
- Square from = move_from(m);
- Piece pc = pos.piece_on(from);
- Bitboard pinned = pos.pinned_pieces(us);
-
- // If the from square is not occupied by a piece belonging to the side to
- // move, the move is obviously not legal.
- if (color_of_piece(pc) != us)
- return false;
-
- Square to = move_to(m);
-
- // En passant moves
- if (move_is_ep(m))
- {
- // The piece must be a pawn and destination square must be the
- // en passant square.
- if ( type_of_piece(pc) != PAWN
- || to != pos.ep_square())
- return false;
-
- assert(pos.square_is_empty(to));
- assert(pos.piece_on(to - pawn_push(us)) == piece_of_color_and_type(them, PAWN));
-
- // The move is pseudo-legal, check if it is also legal
- return pos.pl_move_is_legal(m, pinned);
- }
-
- // Castling moves
- if (move_is_short_castle(m))
- {
- // The piece must be a king and side to move must still have
- // the right to castle kingside.
- if ( type_of_piece(pc) != KING
- ||!pos.can_castle_kingside(us))
- return false;
-
- assert(from == pos.king_square(us));
- assert(to == pos.initial_kr_square(us));
- assert(pos.piece_on(to) == piece_of_color_and_type(us, ROOK));
-
- Square g1 = relative_square(us, SQ_G1);
- Square f1 = relative_square(us, SQ_F1);
- Square s;
- bool illegal = false;
-
- // Check if any of the squares between king and rook
- // is occupied or under attack.
- for (s = Min(from, g1); s <= Max(from, g1); s++)
- if ( (s != from && s != to && !pos.square_is_empty(s))
- || pos.square_is_attacked(s, them))
- illegal = true;
-
- // Check if any of the squares between king and rook
- // is occupied.
- for (s = Min(to, f1); s <= Max(to, f1); s++)
- if (s != from && s != to && !pos.square_is_empty(s))
- illegal = true;
-
- return !illegal;
- }
-
- if (move_is_long_castle(m))
- {
- // The piece must be a king and side to move must still have
- // the right to castle kingside.
- if ( type_of_piece(pc) != KING
- ||!pos.can_castle_queenside(us))
- return false;
-
- assert(from == pos.king_square(us));
- assert(to == pos.initial_qr_square(us));
- assert(pos.piece_on(to) == piece_of_color_and_type(us, ROOK));
-
- Square c1 = relative_square(us, SQ_C1);
- Square d1 = relative_square(us, SQ_D1);
- Square s;
- bool illegal = false;
-
- for (s = Min(from, c1); s <= Max(from, c1); s++)
- if( (s != from && s != to && !pos.square_is_empty(s))
- || pos.square_is_attacked(s, them))
- illegal = true;
-
- for (s = Min(to, d1); s <= Max(to, d1); s++)
- if(s != from && s != to && !pos.square_is_empty(s))
- illegal = true;
-
- if ( square_file(to) == FILE_B
- && ( pos.piece_on(to + DELTA_W) == piece_of_color_and_type(them, ROOK)
- || pos.piece_on(to + DELTA_W) == piece_of_color_and_type(them, QUEEN)))
- illegal = true;
-
- return !illegal;
- }
-
- // Normal moves
-
- // The destination square cannot be occupied by a friendly piece
- if (pos.color_of_piece_on(to) == us)
- return false;
-
- // Proceed according to the type of the moving piece.
- if (type_of_piece(pc) == PAWN)
- {
- // If the destination square is on the 8/1th rank, the move must
- // be a promotion.
- if ( ( (square_rank(to) == RANK_8 && us == WHITE)
- ||(square_rank(to) == RANK_1 && us != WHITE))
- && !move_promotion(m))
- return false;
-
- // Proceed according to the square delta between the source and
- // destionation squares.
- switch (to - from)
- {
- case DELTA_NW:
- case DELTA_NE:
- case DELTA_SW:
- case DELTA_SE:
- // Capture. The destination square must be occupied by an enemy
- // piece (en passant captures was handled earlier).
- if (pos.color_of_piece_on(to) != them)
- return false;
- break;
-
- case DELTA_N:
- case DELTA_S:
- // Pawn push. The destination square must be empty.
- if (!pos.square_is_empty(to))
- return false;
- break;
- case DELTA_NN:
- // Double white pawn push. The destination square must be on the fourth
- // rank, and both the destination square and the square between the
- // source and destination squares must be empty.
- if ( square_rank(to) != RANK_4
- || !pos.square_is_empty(to)
- || !pos.square_is_empty(from + DELTA_N))
- return false;
- break;
+ MoveStack *last, *cur = mlist;
+ Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
- case DELTA_SS:
- // Double black pawn push. The destination square must be on the fifth
- // rank, and both the destination square and the square between the
- // source and destination squares must be empty.
- if ( square_rank(to) != RANK_5
- || !pos.square_is_empty(to)
- || !pos.square_is_empty(from + DELTA_S))
- return false;
- break;
+ last = pos.in_check() ? generate<MV_EVASION>(pos, mlist)
+ : generate<MV_NON_EVASION>(pos, mlist);
- default:
- return false;
- }
- // The move is pseudo-legal, check if it is also legal
- return pos.pl_move_is_legal(m, pinned);
- }
+ // Remove illegal moves from the list
+ while (cur != last)
+ if (!pos.pl_move_is_legal(cur->move, pinned))
+ cur->move = (--last)->move;
+ else
+ cur++;
- // Luckly we can handle all the other pieces in one go
- return ( pos.piece_attacks_square(pos.piece_on(from), from, to)
- && pos.pl_move_is_legal(m, pinned)
- && !move_promotion(m));
+ return last;
}
namespace {
- template<PieceType Piece>
- MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
+ template<Square Delta>
+ inline Bitboard move_pawns(Bitboard p) {
- Square from;
- Bitboard b;
-
- for (int i = 0, e = pos.piece_count(us, Piece); i < e; i++)
- {
- from = pos.piece_list(us, Piece, i);
- b = pos.piece_attacks<Piece>(from) & target;
- SERIALIZE_MOVES(b);
- }
- return mlist;
+ return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
+ Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
+ Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
}
- template<PieceType Piece>
- MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist,
- Color us, Bitboard target, Bitboard pinned) {
- Square from;
- Bitboard b;
-
- for (int i = 0, e = pos.piece_count(us, Piece); i < e; i++)
- {
- from = pos.piece_list(us, Piece, i);
- if (pinned && bit_is_set(pinned, from))
- continue;
-
- b = pos.piece_attacks<Piece>(from) & target;
- SERIALIZE_MOVES(b);
- }
- return mlist;
- }
+ template<MoveType Type, Square Delta>
+ inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
- template<>
- MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
+ const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
Bitboard b;
- Square from = pos.king_square(us);
+ Square to;
- b = pos.piece_attacks<KING>(from) & target;
- SERIALIZE_MOVES(b);
+ // Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
+ b = move_pawns<Delta>(pawns) & target & ~TFileABB;
+ SERIALIZE_MOVES_D(b, -Delta);
return mlist;
}
- template<Color Us, Color Them, Bitboard TRank8BB, SquareDelta TDELTA_NE,
- SquareDelta TDELTA_NW, SquareDelta TDELTA_N
- >
- MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist) {
+ template<Color Us, MoveType Type, Square Delta>
+ inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
- Square to;
- Bitboard pawns = pos.pawns(Us);
- Bitboard enemyPieces = pos.pieces_of_color(Them);
-
- // Captures in the a1-h8 (a8-h1 for black) direction
- Bitboard b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces;
-
- // Capturing promotions
- Bitboard b2 = b1 & TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, QUEEN);
- }
-
- // Capturing non-promotions
- b2 = b1 & ~TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_move(to - TDELTA_NE, to);
- }
+ const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
- // Captures in the h1-a8 (h8-a1 for black) direction
- b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces;
+ Bitboard b;
+ Square to;
- // Capturing promotions
- b2 = b1 & TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, QUEEN);
- }
+ // Promotions and under-promotions, both captures and non-captures
+ b = move_pawns<Delta>(pawnsOn7) & target;
- // Capturing non-promotions
- b2 = b1 & ~TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_move(to - TDELTA_NW, to);
- }
+ if (Delta != DELTA_N && Delta != DELTA_S)
+ b &= ~TFileABB;
- // Non-capturing promotions
- b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & pos.empty_squares() & TRank8BB;
- while (b1)
- {
- to = pop_1st_bit(&b1);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
- }
-
- // En passant captures
- if (pos.ep_square() != SQ_NONE)
+ while (b)
{
- assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
- assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
+ to = pop_1st_bit(&b);
- b1 = pawns & pos.pawn_attacks(Them, pos.ep_square());
- assert(b1 != EmptyBoardBB);
+ if (Type == MV_CAPTURE || Type == MV_EVASION)
+ (*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
- while (b1)
+ if (Type == MV_NON_CAPTURE || Type == MV_EVASION)
{
- to = pop_1st_bit(&b1);
- (*mlist++).move = make_ep_move(to, pos.ep_square());
+ (*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
+ (*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
+ (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
}
+
+ // This is the only possible under promotion that can give a check
+ // not already included in the queen-promotion.
+ if ( Type == MV_CHECK
+ && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(opposite_color(Us))))
+ (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
+ else (void)pos; // Silence a warning under MSVC
}
return mlist;
}
- template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB,
- SquareDelta TDELTA_NE, SquareDelta TDELTA_NW, SquareDelta TDELTA_N
- >
- MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
+ template<Color Us, MoveType Type>
+ MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
+
+ // Calculate our parametrized parameters at compile time, named
+ // according to the point of view of white side.
+ const Color Them = (Us == WHITE ? BLACK : WHITE);
+ const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
+ const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
+ const Square TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
+ const Square TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
+ const Square TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
- Bitboard pawns = pos.pawns(Us);
- Bitboard enemyPieces = pos.pieces_of_color(Them);
- Bitboard emptySquares = pos.empty_squares();
- Bitboard b1, b2;
Square to;
+ Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
+ Bitboard pawns = pos.pieces(PAWN, Us);
+ Bitboard pawnsOn7 = pawns & TRank7BB;
+ Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces_of_color(Them));
- // Underpromotion captures in the a1-h8 (a8-h1 for black) direction
- b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & TRank8BB;
- while (b1)
+ // Pre-calculate pawn pushes before changing emptySquares definition
+ if (Type != MV_CAPTURE)
{
- to = pop_1st_bit(&b1);
- (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK);
- (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT);
+ emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
+ pawnPushes = move_pawns<TDELTA_N>(pawns & ~TRank7BB) & emptySquares;
}
- // Underpromotion captures in the h1-a8 (h8-a1 for black) direction
- b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & TRank8BB;
- while (b1)
+ if (Type == MV_EVASION)
{
- to = pop_1st_bit(&b1);
- (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK);
- (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT);
+ emptySquares &= target; // Only blocking squares
+ enemyPieces &= target; // Capture only the checker piece
}
- // Single pawn pushes
- b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & emptySquares;
- b2 = b1 & TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
- }
- b2 = b1 & ~TRank8BB;
- while (b2)
+ // Promotions and underpromotions
+ if (pawnsOn7)
{
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_move(to - TDELTA_N, to);
+ if (Type == MV_CAPTURE)
+ emptySquares = pos.empty_squares();
+
+ pawns &= ~TRank7BB;
+ mlist = generate_promotions<Us, Type, TDELTA_NE>(pos, mlist, pawnsOn7, enemyPieces);
+ mlist = generate_promotions<Us, Type, TDELTA_NW>(pos, mlist, pawnsOn7, enemyPieces);
+ mlist = generate_promotions<Us, Type, TDELTA_N >(pos, mlist, pawnsOn7, emptySquares);
}
- // Double pawn pushes
- b2 = (Us == WHITE ? (b1 & TRank3BB) << 8 : (b1 & TRank3BB) >> 8) & emptySquares;
- while (b2)
+ // Standard captures
+ if (Type == MV_CAPTURE || Type == MV_EVASION)
{
- to = pop_1st_bit(&b2);
- (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
+ mlist = generate_pawn_captures<Type, TDELTA_NE>(mlist, pawns, enemyPieces);
+ mlist = generate_pawn_captures<Type, TDELTA_NW>(mlist, pawns, enemyPieces);
}
- return mlist;
- }
-
- template<Color Us, Color Them, Bitboard TRank8BB, Bitboard TRank3BB, SquareDelta TDELTA_N>
- MoveStack* generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
- {
- // Find all friendly pawns not on the enemy king's file
- Bitboard b1, b2, b3;
- Bitboard empty = pos.empty_squares();
-
- if (dc != EmptyBoardBB)
+ // Single and double pawn pushes
+ if (Type != MV_CAPTURE)
{
- // Pawn moves which gives discovered check. This is possible only if the
- // pawn is not on the same file as the enemy king, because we don't
- // generate captures.
- b1 = pos.pawns(Us) & ~file_bb(ksq);
-
- // Discovered checks, single pawn pushes, no promotions
- b2 = b3 = (Us == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & empty & ~TRank8BB;
- while (b3)
- {
- Square to = pop_1st_bit(&b3);
- (*mlist++).move = make_move(to - TDELTA_N, to);
- }
+ b1 = (Type != MV_EVASION ? pawnPushes : pawnPushes & emptySquares);
+ b2 = move_pawns<TDELTA_N>(pawnPushes & TRank3BB) & emptySquares;
- // Discovered checks, double pawn pushes
- b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8) & empty;
- while (b3)
+ if (Type == MV_CHECK)
{
- Square to = pop_1st_bit(&b3);
- (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
+ // Consider only pawn moves which give direct checks
+ b1 &= pos.attacks_from<PAWN>(ksq, Them);
+ b2 &= pos.attacks_from<PAWN>(ksq, Them);
+
+ // Add pawn moves which gives discovered check. This is possible only
+ // if the pawn is not on the same file as the enemy king, because we
+ // don't generate captures.
+ if (pawns & target) // For CHECK type target is dc bitboard
+ {
+ dc1 = move_pawns<TDELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares;
+ dc2 = move_pawns<TDELTA_N>(dc1 & TRank3BB) & emptySquares;
+
+ b1 |= dc1;
+ b2 |= dc2;
+ }
}
+ SERIALIZE_MOVES_D(b1, -TDELTA_N);
+ SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
}
- // Direct checks. These are possible only for pawns on neighboring files
- // of the enemy king.
- b1 = pos.pawns(Us) & neighboring_files_bb(ksq) & ~dc;
-
- // Direct checks, single pawn pushes
- b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & empty;
- b3 = b2 & pos.pawn_attacks(Them, ksq);
- while (b3)
- {
- Square to = pop_1st_bit(&b3);
- (*mlist++).move = make_move(to - TDELTA_N, to);
- }
-
- // Direct checks, double pawn pushes
- b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8)
- & empty
- & pos.pawn_attacks(Them, ksq);
- while (b3)
- {
- Square to = pop_1st_bit(&b3);
- (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
- }
- return mlist;
- }
-
- template<PieceType Piece>
- MoveStack* generate_piece_checks(const Position& pos, MoveStack* mlist, Color us,
- Bitboard dc, Square ksq) {
-
- Bitboard target = pos.pieces_of_color_and_type(us, Piece);
-
- // Discovered checks
- Bitboard b = target & dc;
- while (b)
- {
- Square from = pop_1st_bit(&b);
- Bitboard bb = pos.piece_attacks<Piece>(from) & pos.empty_squares();
- if (Piece == KING)
- bb &= ~QueenPseudoAttacks[ksq];
-
- SERIALIZE_MOVES(bb);
- }
-
- // Direct checks
- b = target & ~dc;
- if (Piece == KING || !b)
- return mlist;
-
- Bitboard checkSqs = pos.piece_attacks<Piece>(ksq) & pos.empty_squares();
- while (b)
+ // En passant captures
+ if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE)
{
- Square from = pop_1st_bit(&b);
- Bitboard bb = pos.piece_attacks<Piece>(from) & checkSqs;
- SERIALIZE_MOVES(bb);
- }
- return mlist;
- }
-
- template<Color Us, Rank TRANK_8, Bitboard TRank3BB, SquareDelta TDELTA_N>
- MoveStack* generate_pawn_blocking_evasions(const Position& pos, Bitboard pinned,
- Bitboard blockSquares, MoveStack* mlist) {
- Square to;
+ assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
+ assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
- // Find non-pinned pawns
- Bitboard b1 = pos.pawns(Us) & ~pinned;
+ // An en passant capture can be an evasion only if the checking piece
+ // is the double pushed pawn and so is in the target. Otherwise this
+ // is a discovery check and we are forced to do otherwise.
+ if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
+ return mlist;
- // Single pawn pushes. We don't have to AND with empty squares here,
- // because the blocking squares will always be empty.
- Bitboard b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & blockSquares;
- while (b2)
- {
- to = pop_1st_bit(&b2);
+ b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
- assert(pos.piece_on(to) == EMPTY);
+ assert(b1 != EmptyBoardBB);
- if (square_rank(to) == TRANK_8)
+ while (b1)
{
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
- } else
- (*mlist++).move = make_move(to - TDELTA_N, to);
- }
-
- // Double pawn pushes
- b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & TRank3BB;
- b2 = (Us == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;
- while (b2)
- {
- to = pop_1st_bit(&b2);
-
- assert(pos.piece_on(to) == EMPTY);
- assert(Us != WHITE || square_rank(to) == RANK_4);
- assert(Us != BLACK || square_rank(to) == RANK_5);
-
- (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to);
+ to = pop_1st_bit(&b1);
+ (*mlist++).move = make_ep_move(to, pos.ep_square());
+ }
}
return mlist;
}
template<CastlingSide Side>
- MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
+ MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
- Color us = pos.side_to_move();
+ Color them = opposite_color(us);
+ Square ksq = pos.king_square(us);
- if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
- ||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
- {
- Color them = opposite_color(us);
- Square ksq = pos.king_square(us);
+ assert(pos.piece_on(ksq) == make_piece(us, KING));
- assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
+ Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
+ Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
+ Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
+ Square s;
+ bool illegal = false;
- Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
- Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
- Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
- Square s;
- bool illegal = false;
+ assert(pos.piece_on(rsq) == make_piece(us, ROOK));
- assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
+ // It is a bit complicated to correctly handle Chess960
+ for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
+ if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
+ ||(pos.attackers_to(s) & pos.pieces_of_color(them)))
+ illegal = true;
- // It is a bit complicated to correctly handle Chess960
- for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
- if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
- || pos.square_is_attacked(s, them))
- illegal = true;
+ for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
+ if (s != ksq && s != rsq && pos.square_is_occupied(s))
+ illegal = true;
- for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
- if (s != ksq && s != rsq && pos.square_is_occupied(s))
- illegal = true;
+ if ( Side == QUEEN_SIDE
+ && square_file(rsq) == FILE_B
+ && ( pos.piece_on(relative_square(us, SQ_A1)) == make_piece(them, ROOK)
+ || pos.piece_on(relative_square(us, SQ_A1)) == make_piece(them, QUEEN)))
+ illegal = true;
- if ( Side == QUEEN_SIDE
- && square_file(rsq) == FILE_B
- && ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
- || pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
- illegal = true;
+ if (!illegal)
+ (*mlist++).move = make_castle_move(ksq, rsq);
- if (!illegal)
- (*mlist++).move = make_castle_move(ksq, rsq);
- }
return mlist;
}
- bool castling_is_check(const Position& pos, CastlingSide side) {
-
- // After castling opponent king is attacked by the castled rook?
- File rookFile = (side == QUEEN_SIDE ? FILE_D : FILE_F);
- Color us = pos.side_to_move();
- Square ksq = pos.king_square(us);
- Bitboard occ = pos.occupied_squares();
-
- clear_bit(&occ, ksq); // Remove our king from the board
- Square rsq = make_square(rookFile, square_rank(ksq));
- return bit_is_set(rook_attacks_bb(rsq, occ), pos.king_square(opposite_color(us)));
- }
-}
+} // namespace