EVASION
};
- // Helper templates
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position&, MoveStack*);
template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
- // Template generate_piece_moves (captures and non-captures) with specializations and overloads
- template<PieceType>
- MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard);
+ template<PieceType Piece>
+ inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
+
+ assert(Piece != QUEEN);
+
+ Bitboard b = pos.attacks_from<Piece>(from) & pos.empty_squares();
+ if (Piece == KING)
+ {
+ Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
+ b &= ~QueenPseudoAttacks[ksq];
+ }
+ SERIALIZE_MOVES(b);
+ return mlist;
+ }
+
+ template<PieceType Piece>
+ inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
+ Bitboard dc, Square ksq) {
+ assert(Piece != KING);
+
+ Bitboard checkSqs, b;
+ Square from;
+ const Square* ptr = pos.piece_list_begin(us, Piece);
+
+ if ((from = *ptr++) == SQ_NONE)
+ return mlist;
+
+ checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
+
+ do
+ {
+ if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
+ || (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
+ || (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
+ continue;
+
+ if (dc && bit_is_set(dc, from))
+ continue;
+
+ b = pos.attacks_from<Piece>(from) & checkSqs;
+ SERIALIZE_MOVES(b);
+
+ } while ((from = *ptr++) != SQ_NONE);
+
+ return mlist;
+ }
template<>
- MoveStack* generate_piece_moves<KING>(const Position&, MoveStack*, Color, Bitboard);
+ inline MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
+
+ return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
+ : generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
+ }
template<PieceType Piece, MoveType Type>
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
}
- // Templates for non-capture checks generation
-
template<PieceType Piece>
- MoveStack* generate_discovered_checks(const Position&, MoveStack*, Square);
+ inline MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
+
+ Bitboard b;
+ Square from;
+ const Square* ptr = pos.piece_list_begin(us, Piece);
- template<PieceType>
- MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square);
+ if (*ptr != SQ_NONE)
+ {
+ do {
+ from = *ptr;
+ b = pos.attacks_from<Piece>(from) & target;
+ SERIALIZE_MOVES(b);
+ } while (*++ptr != SQ_NONE);
+ }
+ return mlist;
+ }
template<>
- inline MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
+ inline MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
- return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
- : generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
+ Bitboard b;
+ Square from = pos.king_square(us);
+
+ b = pos.attacks_from<KING>(from) & target;
+ SERIALIZE_MOVES(b);
+ return mlist;
}
+
}
case QUEEN:
// In case of a queen remove also squares attacked in the other direction to
// avoid possible illegal moves when queen and king are on adjacent squares.
- if (direction_is_straight(checksq, ksq))
+ if (RookPseudoAttacks[checksq] & (1ULL << ksq))
sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from<BISHOP>(checksq);
else
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
namespace {
- template<PieceType Piece>
- MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
-
- Bitboard b;
- Square from;
- const Square* ptr = pos.piece_list_begin(us, Piece);
-
- if (*ptr != SQ_NONE)
- {
- do {
- from = *ptr;
- b = pos.attacks_from<Piece>(from) & target;
- SERIALIZE_MOVES(b);
- } while (*++ptr != SQ_NONE);
- }
- return mlist;
- }
-
- template<>
- MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
-
- Bitboard b;
- Square from = pos.king_square(us);
-
- b = pos.attacks_from<KING>(from) & target;
- SERIALIZE_MOVES(b);
- return mlist;
- }
-
template<SquareDelta Delta>
inline Bitboard move_pawns(Bitboard p) {
Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
}
- template<Color Us, MoveType Type, SquareDelta Delta>
+ template<MoveType Type, SquareDelta Delta>
inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
- // Calculate our parametrized parameters at compile time
- const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
- Bitboard b1, b2;
+ Bitboard b;
Square to;
// Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black)
- b1 = move_pawns<Delta>(pawns) & ~TFileABB & target;
+ b = move_pawns<Delta>(pawns) & target & ~TFileABB;
+ SERIALIZE_MOVES_D(b, -Delta);
+ return mlist;
+ }
- // Capturing promotions and under-promotions
- if (b1 & TRank8BB)
- {
- b2 = b1 & TRank8BB;
- b1 &= ~TRank8BB;
- while (b2)
- {
- to = pop_1st_bit(&b2);
+ template<Color Us, MoveType Type, SquareDelta Delta>
+ inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) {
- if (Type == CAPTURE || Type == EVASION)
- (*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
+ const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB);
- if (Type == NON_CAPTURE || Type == EVASION)
- {
- (*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
- (*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
- }
+ Bitboard b;
+ Square to;
- // This is the only possible under promotion that can give a check
- // not already included in the queen-promotion. It is not sure that
- // the promoted knight will give check, but it doesn't worth to verify.
- if (Type == CHECK)
- (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
- }
- }
+ // Promotions and under-promotions, both captures and non-captures
+ b = move_pawns<Delta>(pawnsOn7) & target;
- // Serialize standard captures
- if (Type == CAPTURE || Type == EVASION)
- SERIALIZE_MOVES_D(b1, -Delta);
+ if (Delta != DELTA_N && Delta != DELTA_S)
+ b &= ~TFileABB;
+
+ while (b)
+ {
+ to = pop_1st_bit(&b);
+
+ if (Type == CAPTURE || Type == EVASION)
+ (*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
+ if (Type == NON_CAPTURE || Type == EVASION)
+ {
+ (*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
+ (*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
+ (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
+ }
+
+ // This is the only possible under promotion that can give a check
+ // not already included in the queen-promotion.
+ if ( Type == CHECK
+ && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(opposite_color(Us))))
+ (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
+ else (void)pos; // Silence a warning under MSVC
+ }
return mlist;
}
template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
- // Calculate our parametrized parameters at compile time
- const Color Them = (Us == WHITE ? BLACK : WHITE);
- const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
- const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
- const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
+ // Calculate our parametrized parameters at compile time, named
+ // according to the point of view of white side.
+ const Color Them = (Us == WHITE ? BLACK : WHITE);
+ const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
+ const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE);
const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
Square to;
- Bitboard b1, b2, enemyPieces, emptySquares;
+ Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
Bitboard pawns = pos.pieces(PAWN, Us);
+ Bitboard pawnsOn7 = pawns & TRank7BB;
+ Bitboard enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(Them));
- // Standard captures and capturing promotions and underpromotions
- if (Type == CAPTURE || Type == EVASION || (pawns & TRank7BB))
+ // Pre-calculate pawn pushes before changing emptySquares definition
+ if (Type != CAPTURE)
{
- enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us)));
-
- if (Type == EVASION)
- enemyPieces &= target; // Capture only the checker piece
-
- mlist = generate_pawn_captures<Us, Type, TDELTA_NE>(mlist, pawns, enemyPieces);
- mlist = generate_pawn_captures<Us, Type, TDELTA_NW>(mlist, pawns, enemyPieces);
+ emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
+ pawnPushes = move_pawns<TDELTA_N>(pawns & ~TRank7BB) & emptySquares;
}
- // Non-capturing promotions and underpromotions
- if (pawns & TRank7BB)
+ if (Type == EVASION)
{
- b1 = move_pawns<TDELTA_N>(pawns) & TRank8BB & pos.empty_squares();
-
- if (Type == EVASION)
- b1 &= target; // Only blocking promotion pushes
-
- while (b1)
- {
- to = pop_1st_bit(&b1);
+ emptySquares &= target; // Only blocking squares
+ enemyPieces &= target; // Capture only the checker piece
+ }
- if (Type == CAPTURE || Type == EVASION)
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN);
+ // Promotions and underpromotions
+ if (pawnsOn7)
+ {
+ if (Type == CAPTURE)
+ emptySquares = pos.empty_squares();
- if (Type == NON_CAPTURE || Type == EVASION)
- {
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP);
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
- }
+ pawns &= ~TRank7BB;
+ mlist = generate_promotions<Us, Type, TDELTA_NE>(pos, mlist, pawnsOn7, enemyPieces);
+ mlist = generate_promotions<Us, Type, TDELTA_NW>(pos, mlist, pawnsOn7, enemyPieces);
+ mlist = generate_promotions<Us, Type, TDELTA_N >(pos, mlist, pawnsOn7, emptySquares);
+ }
- // This is the only possible under promotion that can give a check
- // not already included in the queen-promotion.
- if (Type == CHECK && bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(Them)))
- (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT);
- }
+ // Standard captures
+ if (Type == CAPTURE || Type == EVASION)
+ {
+ mlist = generate_pawn_captures<Type, TDELTA_NE>(mlist, pawns, enemyPieces);
+ mlist = generate_pawn_captures<Type, TDELTA_NW>(mlist, pawns, enemyPieces);
}
- // Standard pawn pushes and double pushes
+ // Single and double pawn pushes
if (Type != CAPTURE)
{
- emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
-
- // Single and double pawn pushes
- b1 = move_pawns<TDELTA_N>(pawns) & emptySquares & ~TRank8BB;
- b2 = move_pawns<TDELTA_N>(b1 & TRank3BB) & emptySquares;
+ b1 = pawnPushes & emptySquares;
+ b2 = move_pawns<TDELTA_N>(pawnPushes & TRank3BB) & emptySquares;
- // Filter out unwanted pushes according to the move type
- if (Type == EVASION)
+ if (Type == CHECK)
{
- b1 &= target;
- b2 &= target;
- }
- else if (Type == CHECK)
- {
- // Pawn moves which give direct cheks
+ // Consider only pawn moves which give direct checks
b1 &= pos.attacks_from<PAWN>(ksq, Them);
b2 &= pos.attacks_from<PAWN>(ksq, Them);
- // Pawn moves which gives discovered check. This is possible only if
- // the pawn is not on the same file as the enemy king, because we
- // don't generate captures.
+ // Add pawn moves which gives discovered check. This is possible only
+ // if the pawn is not on the same file as the enemy king, because we
+ // don't generate captures.
if (pawns & target) // For CHECK type target is dc bitboard
{
- Bitboard dc1 = move_pawns<TDELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
- Bitboard dc2 = move_pawns<TDELTA_N>(dc1 & TRank3BB) & emptySquares;
+ dc1 = move_pawns<TDELTA_N>(pawns & target & ~file_bb(ksq)) & emptySquares;
+ dc2 = move_pawns<TDELTA_N>(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
return mlist;
}
- template<PieceType Piece>
- MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) {
-
- assert(Piece != QUEEN);
-
- Bitboard b = pos.attacks_from<Piece>(from) & pos.empty_squares();
- if (Piece == KING)
- {
- Square ksq = pos.king_square(opposite_color(pos.side_to_move()));
- b &= ~QueenPseudoAttacks[ksq];
- }
- SERIALIZE_MOVES(b);
- return mlist;
- }
-
- template<PieceType Piece>
- MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
- Bitboard dc, Square ksq) {
- assert(Piece != KING);
-
- Bitboard checkSqs, b;
- Square from;
- const Square* ptr = pos.piece_list_begin(us, Piece);
-
- if ((from = *ptr++) == SQ_NONE)
- return mlist;
-
- checkSqs = pos.attacks_from<Piece>(ksq) & pos.empty_squares();
-
- do
- {
- if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
- || (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs))
- || (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
- continue;
-
- if (dc && bit_is_set(dc, from))
- continue;
-
- b = pos.attacks_from<Piece>(from) & checkSqs;
- SERIALIZE_MOVES(b);
-
- } while ((from = *ptr++) != SQ_NONE);
-
- return mlist;
- }
-
template<CastlingSide Side>
MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
Color us = pos.side_to_move();
- if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
+ if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
{
Color them = opposite_color(us);