/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "movegen.h"
#include "position.h"
-namespace {
-
- template<CastlingRight Cr, bool Checks, bool Chess960>
- ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) {
-
- static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
-
- if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
- return moveList;
-
- // After castling, the rook and king final positions are the same in Chess960
- // as they would be in standard chess.
- Square kfrom = pos.square<KING>(us);
- Square rfrom = pos.castling_rook_square(Cr);
- Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1);
- Bitboard enemies = pos.pieces(~us);
-
- assert(!pos.checkers());
-
- const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E
- : KingSide ? DELTA_W : DELTA_E;
-
- for (Square s = kto; s != kfrom; s += K)
- if (pos.attackers_to(s) & enemies)
- return moveList;
-
- // Because we generate only legal castling moves we need to verify that
- // when moving the castling rook we do not discover some hidden checker.
- // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
- if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
- return moveList;
-
- Move m = make<CASTLING>(kfrom, rfrom);
-
- if (Checks && !pos.gives_check(m, *ci))
- return moveList;
- else
- (void)ci; // Silence a warning under MSVC
-
- *moveList++ = m;
- return moveList;
- }
+namespace Stockfish {
+namespace {
- template<GenType Type, Square Delta>
- ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) {
+ template<GenType Type, Direction D>
+ ExtMove* make_promotions(ExtMove* moveList, Square to) {
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
- *moveList++ = make<PROMOTION>(to - Delta, to, QUEEN);
+ *moveList++ = make<PROMOTION>(to - D, to, QUEEN);
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{
- *moveList++ = make<PROMOTION>(to - Delta, to, ROOK);
- *moveList++ = make<PROMOTION>(to - Delta, to, BISHOP);
- *moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
+ *moveList++ = make<PROMOTION>(to - D, to, ROOK);
+ *moveList++ = make<PROMOTION>(to - D, to, BISHOP);
+ *moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
}
- // Knight promotion is the only promotion that can give a direct check
- // that's not already included in the queen promotion.
- if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
- *moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
- else
- (void)ci; // Silence a warning under MSVC
-
return moveList;
}
template<Color Us, GenType Type>
- ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList,
- Bitboard target, const CheckInfo* ci) {
+ ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
- // Compute our parametrized parameters at compile time, named according to
- // the point of view of white side.
- const Color Them = (Us == WHITE ? BLACK : WHITE);
- const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
- const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
- const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
- const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
- const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
- const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
+ constexpr Color Them = ~Us;
+ constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
+ constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
+ constexpr Direction Up = pawn_push(Us);
+ constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
+ constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
- Bitboard emptySquares;
+ const Bitboard emptySquares = ~pos.pieces();
+ const Bitboard enemies = Type == EVASIONS ? pos.checkers()
+ : pos.pieces(Them);
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
- Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target:
- Type == CAPTURES ? target : pos.pieces(Them));
-
// Single and double pawn pushes, no promotions
if (Type != CAPTURES)
{
- emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
-
- Bitboard b1 = shift_bb<Up>(pawnsNotOn7) & emptySquares;
- Bitboard b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
+ Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares;
+ Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
if (Type == EVASIONS) // Consider only blocking squares
{
if (Type == QUIET_CHECKS)
{
- b1 &= pos.attacks_from<PAWN>(ci->ksq, Them);
- b2 &= pos.attacks_from<PAWN>(ci->ksq, Them);
-
- // Add pawn pushes which give discovered check. This is possible only
- // if the pawn is not on the same file as the enemy king, because we
- // don't generate captures. Note that a possible discovery check
- // promotion has been already generated amongst the captures.
- if (pawnsNotOn7 & ci->dcCandidates)
- {
- Bitboard dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
- Bitboard dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
-
- b1 |= dc1;
- b2 |= dc2;
- }
+ // To make a quiet check, you either make a direct check by pushing a pawn
+ // or push a blocker pawn that is not on the same file as the enemy king.
+ // Discovered check promotion has been already generated amongst the captures.
+ Square ksq = pos.square<KING>(Them);
+ Bitboard dcCandidatePawns = pos.blockers_for_king(Them) & ~file_bb(ksq);
+ b1 &= pawn_attacks_bb(Them, ksq) | shift< Up>(dcCandidatePawns);
+ b2 &= pawn_attacks_bb(Them, ksq) | shift<Up+Up>(dcCandidatePawns);
}
while (b1)
{
- Square to = pop_lsb(&b1);
+ Square to = pop_lsb(b1);
*moveList++ = make_move(to - Up, to);
}
while (b2)
{
- Square to = pop_lsb(&b2);
+ Square to = pop_lsb(b2);
*moveList++ = make_move(to - Up - Up, to);
}
}
// Promotions and underpromotions
- if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB)))
+ if (pawnsOn7)
{
- if (Type == CAPTURES)
- emptySquares = ~pos.pieces();
+ Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies;
+ Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies;
+ Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
if (Type == EVASIONS)
- emptySquares &= target;
-
- Bitboard b1 = shift_bb<Right>(pawnsOn7) & enemies;
- Bitboard b2 = shift_bb<Left >(pawnsOn7) & enemies;
- Bitboard b3 = shift_bb<Up >(pawnsOn7) & emptySquares;
+ b3 &= target;
while (b1)
- moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ci);
+ moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(b1));
while (b2)
- moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ci);
+ moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(b2));
while (b3)
- moveList = make_promotions<Type, Up >(moveList, pop_lsb(&b3), ci);
+ moveList = make_promotions<Type, Up >(moveList, pop_lsb(b3));
}
- // Standard and en-passant captures
+ // Standard and en passant captures
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
{
- Bitboard b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
- Bitboard b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
+ Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies;
+ Bitboard b2 = shift<UpLeft >(pawnsNotOn7) & enemies;
while (b1)
{
- Square to = pop_lsb(&b1);
- *moveList++ = make_move(to - Right, to);
+ Square to = pop_lsb(b1);
+ *moveList++ = make_move(to - UpRight, to);
}
while (b2)
{
- Square to = pop_lsb(&b2);
- *moveList++ = make_move(to - Left, to);
+ Square to = pop_lsb(b2);
+ *moveList++ = make_move(to - UpLeft, to);
}
if (pos.ep_square() != SQ_NONE)
{
assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
- // An en passant capture can be an evasion only if the checking piece
- // is the double pushed pawn and so is in the target. Otherwise this
- // is a discovery check and we are forced to do otherwise.
- if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
+ // An en passant capture cannot resolve a discovered check
+ if (Type == EVASIONS && (target & (pos.ep_square() + Up)))
return moveList;
- b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
+ b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square());
assert(b1);
while (b1)
- *moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
+ *moveList++ = make<EN_PASSANT>(pop_lsb(b1), pos.ep_square());
}
}
}
- template<PieceType Pt, bool Checks>
- ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
- Bitboard target, const CheckInfo* ci) {
+ template<Color Us, PieceType Pt, bool Checks>
+ ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
- assert(Pt != KING && Pt != PAWN);
+ static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
- const Square* pl = pos.squares<Pt>(us);
+ Bitboard bb = pos.pieces(Us, Pt);
- for (Square from = *pl; from != SQ_NONE; from = *++pl)
+ while (bb)
{
- if (Checks)
- {
- if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
- && !(PseudoAttacks[Pt][from] & target & ci->checkSquares[Pt]))
- continue;
+ Square from = pop_lsb(bb);
+ Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
- if (ci->dcCandidates & from)
- continue;
- }
-
- Bitboard b = pos.attacks_from<Pt>(from) & target;
-
- if (Checks)
- b &= ci->checkSquares[Pt];
+ // To check, you either move freely a blocker or make a direct check.
+ if (Checks && (Pt == QUEEN || !(pos.blockers_for_king(~Us) & from)))
+ b &= pos.check_squares(Pt);
while (b)
- *moveList++ = make_move(from, pop_lsb(&b));
+ *moveList++ = make_move(from, pop_lsb(b));
}
return moveList;
template<Color Us, GenType Type>
- ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target,
- const CheckInfo* ci = nullptr) {
+ ExtMove* generate_all(const Position& pos, ExtMove* moveList) {
- const bool Checks = Type == QUIET_CHECKS;
+ static_assert(Type != LEGAL, "Unsupported type in generate_all()");
- moveList = generate_pawn_moves<Us, Type>(pos, moveList, target, ci);
- moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target, ci);
- moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target, ci);
- moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target, ci);
- moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci);
+ constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations
+ const Square ksq = pos.square<KING>(Us);
+ Bitboard target;
- if (Type != QUIET_CHECKS && Type != EVASIONS)
+ // Skip generating non-king moves when in double check
+ if (Type != EVASIONS || !more_than_one(pos.checkers()))
{
- Square ksq = pos.square<KING>(Us);
- Bitboard b = pos.attacks_from<KING>(ksq) & target;
- while (b)
- *moveList++ = make_move(ksq, pop_lsb(&b));
+ target = Type == EVASIONS ? between_bb(ksq, lsb(pos.checkers()))
+ : Type == NON_EVASIONS ? ~pos.pieces( Us)
+ : Type == CAPTURES ? pos.pieces(~Us)
+ : ~pos.pieces( ); // QUIETS || QUIET_CHECKS
+
+ moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
+ moveList = generate_moves<Us, KNIGHT, Checks>(pos, moveList, target);
+ moveList = generate_moves<Us, BISHOP, Checks>(pos, moveList, target);
+ moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target);
+ moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target);
}
- if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
+ if (!Checks || pos.blockers_for_king(~Us) & ksq)
{
- if (pos.is_chess960())
- {
- moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
- moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
- }
- else
- {
- moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
- moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
- }
+ Bitboard b = attacks_bb<KING>(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target);
+ if (Checks)
+ b &= ~attacks_bb<QUEEN>(pos.square<KING>(~Us));
+
+ while (b)
+ *moveList++ = make_move(ksq, pop_lsb(b));
+
+ if ((Type == QUIETS || Type == NON_EVASIONS) && pos.can_castle(Us & ANY_CASTLING))
+ for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } )
+ if (!pos.castling_impeded(cr) && pos.can_castle(cr))
+ *moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(cr));
}
return moveList;
} // namespace
-/// generate<CAPTURES> generates all pseudo-legal captures and queen
-/// promotions. Returns a pointer to the end of the move list.
-///
-/// generate<QUIETS> generates all pseudo-legal non-captures and
-/// underpromotions. Returns a pointer to the end of the move list.
+/// <CAPTURES> Generates all pseudo-legal captures plus queen promotions
+/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions
+/// <EVASIONS> Generates all pseudo-legal check evasions when the side to move is in check
+/// <QUIET_CHECKS> Generates all pseudo-legal non-captures giving check, except castling and promotions
+/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
///
-/// generate<NON_EVASIONS> generates all pseudo-legal captures and
-/// non-captures. Returns a pointer to the end of the move list.
+/// Returns a pointer to the end of the move list.
template<GenType Type>
ExtMove* generate(const Position& pos, ExtMove* moveList) {
- assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
- assert(!pos.checkers());
+ static_assert(Type != LEGAL, "Unsupported type in generate()");
+ assert((Type == EVASIONS) == (bool)pos.checkers());
Color us = pos.side_to_move();
- Bitboard target = Type == CAPTURES ? pos.pieces(~us)
- : Type == QUIETS ? ~pos.pieces()
- : Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
-
- return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
- : generate_all<BLACK, Type>(pos, moveList, target);
+ return us == WHITE ? generate_all<WHITE, Type>(pos, moveList)
+ : generate_all<BLACK, Type>(pos, moveList);
}
// Explicit template instantiations
template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
+template ExtMove* generate<EVASIONS>(const Position&, ExtMove*);
+template ExtMove* generate<QUIET_CHECKS>(const Position&, ExtMove*);
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
-/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
-/// underpromotions that give check. Returns a pointer to the end of the move list.
-template<>
-ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
-
- assert(!pos.checkers());
-
- Color us = pos.side_to_move();
- CheckInfo ci(pos);
- Bitboard dc = ci.dcCandidates;
-
- while (dc)
- {
- Square from = pop_lsb(&dc);
- PieceType pt = type_of(pos.piece_on(from));
-
- if (pt == PAWN)
- continue; // Will be generated together with direct checks
-
- Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();
-
- if (pt == KING)
- b &= ~PseudoAttacks[QUEEN][ci.ksq];
-
- while (b)
- *moveList++ = make_move(from, pop_lsb(&b));
- }
-
- return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci)
- : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci);
-}
-
-
-/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
-/// to move is in check. Returns a pointer to the end of the move list.
-template<>
-ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
-
- assert(pos.checkers());
-
- Color us = pos.side_to_move();
- Square ksq = pos.square<KING>(us);
- Bitboard sliderAttacks = 0;
- Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
-
- // Find all the squares attacked by slider checkers. We will remove them from
- // the king evasions in order to skip known illegal moves, which avoids any
- // useless legality checks later on.
- while (sliders)
- {
- Square checksq = pop_lsb(&sliders);
- sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
- }
-
- // Generate evasions for king, capture and non capture moves
- Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
- while (b)
- *moveList++ = make_move(ksq, pop_lsb(&b));
-
- if (more_than_one(pos.checkers()))
- return moveList; // Double check, only a king move can save the day
-
- // Generate blocking evasions or captures of the checking piece
- Square checksq = lsb(pos.checkers());
- Bitboard target = between_bb(checksq, ksq) | checksq;
-
- return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
- : generate_all<BLACK, EVASIONS>(pos, moveList, target);
-}
-
-
/// generate<LEGAL> generates all the legal moves in the given position
template<>
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
- Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
- Square ksq = pos.square<KING>(pos.side_to_move());
+ Color us = pos.side_to_move();
+ Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us);
+ Square ksq = pos.square<KING>(us);
ExtMove* cur = moveList;
moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
: generate<NON_EVASIONS>(pos, moveList);
while (cur != moveList)
- if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
- && !pos.legal(*cur, pinned))
+ if ( ((pinned && pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT)
+ && !pos.legal(*cur))
*cur = (--moveList)->move;
else
++cur;
return moveList;
}
+
+} // namespace Stockfish