namespace {
template<GenType Type, Direction D>
- ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) {
+ ExtMove* make_promotions(ExtMove* moveList, Square to) {
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
- {
*moveList++ = make<PROMOTION>(to - D, to, QUEEN);
- if (attacks_bb<KNIGHT>(to) & ksq)
- *moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
- }
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{
*moveList++ = make<PROMOTION>(to - D, to, ROOK);
*moveList++ = make<PROMOTION>(to - D, to, BISHOP);
- if (!(attacks_bb<KNIGHT>(to) & ksq))
- *moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
+ *moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
}
return moveList;
constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
- const Square ksq = pos.square<KING>(Them);
- const Bitboard emptySquares = Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces();
- const Bitboard enemies = Type == EVASIONS ? pos.checkers()
- : Type == CAPTURES ? target : pos.pieces(Them);
+ const Bitboard emptySquares = ~pos.pieces();
+ const Bitboard enemies = Type == EVASIONS ? pos.checkers()
+ : pos.pieces(Them);
Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
// To make a quiet check, you either make a direct check by pushing a pawn
// or push a blocker pawn that is not on the same file as the enemy king.
// Discovered check promotion has been already generated amongst the captures.
+ Square ksq = pos.square<KING>(Them);
Bitboard dcCandidatePawns = pos.blockers_for_king(Them) & ~file_bb(ksq);
b1 &= pawn_attacks_bb(Them, ksq) | shift< Up>(dcCandidatePawns);
b2 &= pawn_attacks_bb(Them, ksq) | shift<Up+Up>(dcCandidatePawns);
b3 &= target;
while (b1)
- moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(b1), ksq);
+ moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(b1));
while (b2)
- moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(b2), ksq);
+ moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(b2));
while (b3)
- moveList = make_promotions<Type, Up >(moveList, pop_lsb(b3), ksq);
+ moveList = make_promotions<Type, Up >(moveList, pop_lsb(b3));
}
// Standard and en passant captures
moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target);
moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target);
}
+
if (!Checks || pos.blockers_for_king(~Us) & ksq)
{
Bitboard b = attacks_bb<KING>(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target);
} // namespace
-/// <CAPTURES> Generates all pseudo-legal captures plus queen and checking knight promotions
-/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions (except checking knight)
+/// <CAPTURES> Generates all pseudo-legal captures plus queen promotions
+/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions
/// <EVASIONS> Generates all pseudo-legal check evasions when the side to move is in check
-/// <QUIET_CHECKS> Generates all pseudo-legal non-captures giving check, except castling
+/// <QUIET_CHECKS> Generates all pseudo-legal non-captures giving check, except castling and promotions
/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
///
/// Returns a pointer to the end of the move list.