QUEEN_SIDE
};
- enum MoveType {
- CAPTURE,
- NON_CAPTURE,
- CHECK,
- EVASION
- };
-
template<CastlingSide Side>
- MoveStack* generate_castle_moves(const Position&, MoveStack*);
+ MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us);
template<Color Us, MoveType Type>
MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square);
template<>
inline MoveStack* generate_direct_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
- return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
- : generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
+ return (us == WHITE ? generate_pawn_moves<WHITE, MV_CHECK>(p, m, dc, ksq)
+ : generate_pawn_moves<BLACK, MV_CHECK>(p, m, dc, ksq));
}
template<PieceType Piece, MoveType Type>
inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
assert(Piece == PAWN);
- assert(Type == CAPTURE || Type == NON_CAPTURE || Type == EVASION);
+ assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION);
return (us == WHITE ? generate_pawn_moves<WHITE, Type>(p, m, t, SQ_NONE)
: generate_pawn_moves<BLACK, Type>(p, m, t, SQ_NONE));
}
-
////
//// Functions
////
-/// generate_captures() generates all pseudo-legal captures and queen
+/// generate<MV_CAPTURE> generates all pseudo-legal captures and queen
/// promotions. Returns a pointer to the end of the move list.
+///
+/// generate<MV_NON_CAPTURE> generates all pseudo-legal non-captures and
+/// underpromotions. Returns a pointer to the end of the move list.
+///
+/// generate<MV_NON_EVASION> generates all pseudo-legal captures and
+/// non-captures. Returns a pointer to the end of the move list.
-MoveStack* generate_captures(const Position& pos, MoveStack* mlist) {
+template<MoveType T>
+MoveStack* generate(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
Color us = pos.side_to_move();
- Bitboard target = pos.pieces_of_color(opposite_color(us));
-
- mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
- mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
- mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
- mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
- mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
- return generate_piece_moves<KING>(pos, mlist, us, target);
-}
-
-
-/// generate_noncaptures() generates all pseudo-legal non-captures and
-/// underpromotions. Returns a pointer to the end of the move list.
-
-MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) {
+ Bitboard target;
- assert(pos.is_ok());
- assert(!pos.is_check());
+ if (T == MV_CAPTURE || T == MV_NON_EVASION)
+ target = pos.pieces_of_color(opposite_color(us));
+ else if (T == MV_NON_CAPTURE)
+ target = pos.empty_squares();
+ else
+ assert(false);
- Color us = pos.side_to_move();
- Bitboard target = pos.empty_squares();
+ if (T == MV_NON_EVASION)
+ {
+ mlist = generate_piece_moves<PAWN, MV_CAPTURE>(pos, mlist, us, target);
+ mlist = generate_piece_moves<PAWN, MV_NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
+ target |= pos.empty_squares();
+ }
+ else
+ mlist = generate_piece_moves<PAWN, T>(pos, mlist, us, target);
- mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
- mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
- return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
-}
-
-
-/// generate_non_evasions() generates all pseudo-legal captures and
-/// non-captures. Returns a pointer to the end of the move list.
-
-MoveStack* generate_non_evasions(const Position& pos, MoveStack* mlist) {
- assert(pos.is_ok());
- assert(!pos.is_check());
-
- Color us = pos.side_to_move();
- Bitboard target = pos.pieces_of_color(opposite_color(us));
-
- mlist = generate_piece_moves<PAWN, CAPTURE>(pos, mlist, us, target);
- mlist = generate_piece_moves<PAWN, NON_CAPTURE>(pos, mlist, us, pos.empty_squares());
+ if (T != MV_CAPTURE)
+ {
+ if (pos.can_castle_kingside(us))
+ mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
- target |= pos.empty_squares();
+ if (pos.can_castle_queenside(us))
+ mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
+ }
- mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
- mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
- mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
- mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
- mlist = generate_piece_moves<KING>(pos, mlist, us, target);
- mlist = generate_castle_moves<KING_SIDE>(pos, mlist);
- return generate_castle_moves<QUEEN_SIDE>(pos, mlist);
+ return mlist;
}
+// Explicit template instantiation
+template MoveStack* generate<MV_CAPTURE>(const Position& pos, MoveStack* mlist);
+template MoveStack* generate<MV_NON_CAPTURE>(const Position& pos, MoveStack* mlist);
+template MoveStack* generate<MV_NON_EVASION>(const Position& pos, MoveStack* mlist);
+
/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
-
-MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist) {
+template<>
+MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(!pos.is_check());
/// generate_evasions() generates all pseudo-legal check evasions when
/// the side to move is in check. Returns a pointer to the end of the move list.
-
-MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) {
+template<>
+MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
assert(pos.is_check());
// checker piece is possible.
target = squares_between(checksq, ksq) | checkers;
- mlist = generate_piece_moves<PAWN, EVASION>(pos, mlist, us, target);
+ mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
}
-/// generate_moves() computes a complete list of legal or pseudo-legal moves in
-/// the current position. This function is not very fast, and should be used
-/// only in non time-critical paths.
+/// generate<MV_LEGAL / MV_PSEUDO_LEGAL> computes a complete list of legal
+/// or pseudo-legal moves in the current position.
+template<>
+inline MoveStack* generate<MV_PSEUDO_LEGAL>(const Position& pos, MoveStack* mlist) {
+
+ assert(pos.is_ok());
+
+ return pos.is_check() ? generate<MV_EVASION>(pos, mlist)
+ : generate<MV_NON_EVASION>(pos, mlist);
+}
-MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal) {
+template<>
+MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
assert(pos.is_ok());
MoveStack *last, *cur = mlist;
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
- // Generate pseudo-legal moves
- last = pos.is_check() ? generate_evasions(pos, mlist)
- : generate_non_evasions(pos, mlist);
- if (pseudoLegal)
- return last;
+ last = generate<MV_PSEUDO_LEGAL>(pos, mlist);
// Remove illegal moves from the list
while (cur != last)
bool move_is_legal(const Position& pos, const Move m) {
MoveStack mlist[MOVES_MAX];
- MoveStack *cur, *last = generate_moves(pos, mlist, true);
+ MoveStack *cur, *last = generate<MV_PSEUDO_LEGAL>(pos, mlist);
for (cur = mlist; cur != last; cur++)
if (cur->move == m)
bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) {
assert(pos.is_ok());
- assert(move_is_ok(m));
assert(pinned == pos.pinned_pieces(pos.side_to_move()));
Color us = pos.side_to_move();
{
to = pop_1st_bit(&b);
- if (Type == CAPTURE || Type == EVASION)
+ if (Type == MV_CAPTURE || Type == MV_EVASION)
(*mlist++).move = make_promotion_move(to - Delta, to, QUEEN);
- if (Type == NON_CAPTURE || Type == EVASION)
+ if (Type == MV_NON_CAPTURE || Type == MV_EVASION)
{
(*mlist++).move = make_promotion_move(to - Delta, to, ROOK);
(*mlist++).move = make_promotion_move(to - Delta, to, BISHOP);
// This is the only possible under promotion that can give a check
// not already included in the queen-promotion.
- if ( Type == CHECK
+ if ( Type == MV_CHECK
&& bit_is_set(pos.attacks_from<KNIGHT>(to), pos.king_square(opposite_color(Us))))
(*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT);
else (void)pos; // Silence a warning under MSVC
Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
Bitboard pawns = pos.pieces(PAWN, Us);
Bitboard pawnsOn7 = pawns & TRank7BB;
- Bitboard enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(Them));
+ Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces_of_color(Them));
// Pre-calculate pawn pushes before changing emptySquares definition
- if (Type != CAPTURE)
+ if (Type != MV_CAPTURE)
{
- emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares());
+ emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
pawnPushes = move_pawns<TDELTA_N>(pawns & ~TRank7BB) & emptySquares;
}
- if (Type == EVASION)
+ if (Type == MV_EVASION)
{
emptySquares &= target; // Only blocking squares
enemyPieces &= target; // Capture only the checker piece
// Promotions and underpromotions
if (pawnsOn7)
{
- if (Type == CAPTURE)
+ if (Type == MV_CAPTURE)
emptySquares = pos.empty_squares();
pawns &= ~TRank7BB;
}
// Standard captures
- if (Type == CAPTURE || Type == EVASION)
+ if (Type == MV_CAPTURE || Type == MV_EVASION)
{
mlist = generate_pawn_captures<Type, TDELTA_NE>(mlist, pawns, enemyPieces);
mlist = generate_pawn_captures<Type, TDELTA_NW>(mlist, pawns, enemyPieces);
}
// Single and double pawn pushes
- if (Type != CAPTURE)
+ if (Type != MV_CAPTURE)
{
b1 = pawnPushes & emptySquares;
b2 = move_pawns<TDELTA_N>(pawnPushes & TRank3BB) & emptySquares;
- if (Type == CHECK)
+ if (Type == MV_CHECK)
{
// Consider only pawn moves which give direct checks
b1 &= pos.attacks_from<PAWN>(ksq, Them);
}
// En passant captures
- if ((Type == CAPTURE || Type == EVASION) && pos.ep_square() != SQ_NONE)
+ if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE)
{
assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6);
assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3);
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
- if (Type == EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
+ if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N))
return mlist;
b1 = pawns & pos.attacks_from<PAWN>(pos.ep_square(), Them);
}
template<CastlingSide Side>
- MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) {
+ MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
- Color us = pos.side_to_move();
+ Color them = opposite_color(us);
+ Square ksq = pos.king_square(us);
- if ( (Side == KING_SIDE && pos.can_castle_kingside(us))
- ||(Side == QUEEN_SIDE && pos.can_castle_queenside(us)))
- {
- Color them = opposite_color(us);
- Square ksq = pos.king_square(us);
+ assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
- assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING));
+ Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
+ Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
+ Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
+ Square s;
+ bool illegal = false;
- Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
- Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
- Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
- Square s;
- bool illegal = false;
+ assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
- assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK));
+ // It is a bit complicated to correctly handle Chess960
+ for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
+ if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
+ ||(pos.attackers_to(s) & pos.pieces_of_color(them)))
+ illegal = true;
- // It is a bit complicated to correctly handle Chess960
- for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
- if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
- ||(pos.attackers_to(s) & pos.pieces_of_color(them)))
- illegal = true;
+ for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
+ if (s != ksq && s != rsq && pos.square_is_occupied(s))
+ illegal = true;
- for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)
- if (s != ksq && s != rsq && pos.square_is_occupied(s))
- illegal = true;
+ if ( Side == QUEEN_SIDE
+ && square_file(rsq) == FILE_B
+ && ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
+ || pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
+ illegal = true;
- if ( Side == QUEEN_SIDE
- && square_file(rsq) == FILE_B
- && ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK)
- || pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN)))
- illegal = true;
+ if (!illegal)
+ (*mlist++).move = make_castle_move(ksq, rsq);
- if (!illegal)
- (*mlist++).move = make_castle_move(ksq, rsq);
- }
return mlist;
}
-}
+
+} // namespace