namespace {
- inline Bitboard forward_white(Bitboard b) { return b << 8; }
- inline Bitboard forward_right_white(Bitboard b) { return b << 9; }
- inline Bitboard forward_left_white(Bitboard b) { return b << 7; }
-
- inline Bitboard forward_black(Bitboard b) { return b >> 8; }
- inline Bitboard forward_right_black(Bitboard b) { return b >> 7; }
- inline Bitboard forward_left_black(Bitboard b) { return b >> 9; }
-
- struct PawnOffsets {
+ struct PawnParams {
Bitboard Rank3BB, Rank8BB;
Rank RANK_8;
SquareDelta DELTA_N, DELTA_NE, DELTA_NW;
Color us, them;
- typedef Bitboard (*Shift_fn)(Bitboard b);
- Shift_fn forward, forward_left, forward_right;
};
+ const PawnParams WhitePawnParams = { Rank3BB, Rank8BB, RANK_8, DELTA_N, DELTA_NE, DELTA_NW, WHITE, BLACK };
+ const PawnParams BlackPawnParams = { Rank6BB, Rank1BB, RANK_1, DELTA_S, DELTA_SE, DELTA_SW, BLACK, WHITE };
+
+ int generate_castle_moves(const Position&, MoveStack*, Color);
- const PawnOffsets WhitePawnOffsets = { Rank3BB, Rank8BB, RANK_8, DELTA_N, DELTA_NE, DELTA_NW, WHITE, BLACK,
- &forward_white, forward_left_white, forward_right_white };
+ template<Color>
+ int generate_pawn_captures(const Position&, MoveStack*);
- const PawnOffsets BlackPawnOffsets = { Rank6BB, Rank1BB, RANK_1, DELTA_S, DELTA_SE, DELTA_SW, BLACK, WHITE,
- &forward_black, &forward_left_black, &forward_right_black };
+ template<Color>
+ int generate_pawn_noncaptures(const Position&, MoveStack*);
- int generate_pawn_captures(const PawnOffsets&, const Position&, MoveStack*);
- int generate_pawn_noncaptures(const PawnOffsets&, const Position&, MoveStack*);
- int generate_pawn_checks(const PawnOffsets&, const Position&, Bitboard, Square, MoveStack*, int);
- int generate_castle_moves(const Position&, MoveStack*, Color);
- int generate_pawn_blocking_evasions(const PawnOffsets&, const Position&, Bitboard, Bitboard, MoveStack*, int);
+ template<Color>
+ int generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*, int);
+
+ template<Color>
+ int generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*, int);
template<PieceType>
int generate_piece_moves(const Position&, MoveStack*, Color, Bitboard);
int n;
if (us == WHITE)
- n = generate_pawn_captures(WhitePawnOffsets, pos, mlist);
+ n = generate_pawn_captures<WHITE>(pos, mlist);
else
- n = generate_pawn_captures(BlackPawnOffsets, pos, mlist);
+ n = generate_pawn_captures<BLACK>(pos, mlist);
n += generate_piece_moves<KNIGHT>(pos, mlist+n, us, target);
n += generate_piece_moves<BISHOP>(pos, mlist+n, us, target);
int n;
if (us == WHITE)
- n = generate_pawn_noncaptures(WhitePawnOffsets, pos, mlist);
+ n = generate_pawn_noncaptures<WHITE>(pos, mlist);
else
- n = generate_pawn_noncaptures(BlackPawnOffsets, pos, mlist);
+ n = generate_pawn_noncaptures<BLACK>(pos, mlist);
n += generate_piece_moves<KNIGHT>(pos, mlist+n, us, target);
n += generate_piece_moves<BISHOP>(pos, mlist+n, us, target);
// Pawn moves
if (us == WHITE)
- n = generate_pawn_checks(WhitePawnOffsets, pos, dc, ksq, mlist, 0);
+ n = generate_pawn_checks<WHITE>(pos, dc, ksq, mlist, 0);
else
- n = generate_pawn_checks(BlackPawnOffsets, pos, dc, ksq, mlist, 0);
+ n = generate_pawn_checks<BLACK>(pos, dc, ksq, mlist, 0);
// Pieces moves
Bitboard b = pos.knights(us);
// Pawn moves. Because a blocking evasion can never be a capture, we
// only generate pawn pushes.
if (us == WHITE)
- n = generate_pawn_blocking_evasions(WhitePawnOffsets, pos, not_pinned, blockSquares, mlist, n);
+ n = generate_pawn_blocking_evasions<WHITE>(pos, not_pinned, blockSquares, mlist, n);
else
- n = generate_pawn_blocking_evasions(BlackPawnOffsets, pos, not_pinned, blockSquares, mlist, n);
+ n = generate_pawn_blocking_evasions<BLACK>(pos, not_pinned, blockSquares, mlist, n);
// Pieces moves
b1 = pos.knights(us) & not_pinned;
namespace {
- int generate_pawn_captures(const PawnOffsets& ofs, const Position& pos, MoveStack* mlist) {
+ template<Color C>
+ int generate_pawn_captures(const Position& pos, MoveStack* mlist) {
+
+ static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams);
- Bitboard pawns = pos.pawns(ofs.us);
- Bitboard enemyPieces = pos.pieces_of_color(ofs.them);
+ Bitboard pawns = pos.pawns(PP.us);
+ Bitboard enemyPieces = pos.pieces_of_color(PP.them);
Square sq;
int n = 0;
// Captures in the a1-h8 (a8-h1 for black) direction
- Bitboard b1 = (ofs.forward_right)(pawns) & ~FileABB & enemyPieces;
+ Bitboard b1 = (C == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces;
// Capturing promotions
- Bitboard b2 = b1 & ofs.Rank8BB;
+ Bitboard b2 = b1 & PP.Rank8BB;
while (b2)
{
sq = pop_1st_bit(&b2);
- mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, QUEEN);
+ mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, QUEEN);
}
// Capturing non-promotions
- b2 = b1 & ~ofs.Rank8BB;
+ b2 = b1 & ~PP.Rank8BB;
while (b2)
{
sq = pop_1st_bit(&b2);
- mlist[n++].move = make_move(sq - ofs.DELTA_NE, sq);
+ mlist[n++].move = make_move(sq - PP.DELTA_NE, sq);
}
// Captures in the h1-a8 (h8-a1 for black) direction
- b1 = (ofs.forward_left)(pawns) & ~FileHBB & enemyPieces;
+ b1 = (C == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces;
// Capturing promotions
- b2 = b1 & ofs.Rank8BB;
+ b2 = b1 & PP.Rank8BB;
while (b2)
{
sq = pop_1st_bit(&b2);
- mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, QUEEN);
+ mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, QUEEN);
}
// Capturing non-promotions
- b2 = b1 & ~ofs.Rank8BB;
+ b2 = b1 & ~PP.Rank8BB;
while (b2)
{
sq = pop_1st_bit(&b2);
- mlist[n++].move = make_move(sq - ofs.DELTA_NW, sq);
+ mlist[n++].move = make_move(sq - PP.DELTA_NW, sq);
}
// Non-capturing promotions
- b1 = (ofs.forward)(pawns) & pos.empty_squares() & Rank8BB;
+ b1 = (C == WHITE ? pawns << 8 : pawns >> 8) & pos.empty_squares() & Rank8BB;
while (b1)
{
sq = pop_1st_bit(&b1);
- mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, QUEEN);
+ mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, QUEEN);
}
// En passant captures
if (pos.ep_square() != SQ_NONE)
{
- assert(ofs.us != WHITE || square_rank(pos.ep_square()) == RANK_6);
- assert(ofs.us != BLACK || square_rank(pos.ep_square()) == RANK_3);
+ assert(PP.us != WHITE || square_rank(pos.ep_square()) == RANK_6);
+ assert(PP.us != BLACK || square_rank(pos.ep_square()) == RANK_3);
- b1 = pawns & pos.pawn_attacks(ofs.them, pos.ep_square());
+ b1 = pawns & pos.pawn_attacks(PP.them, pos.ep_square());
assert(b1 != EmptyBoardBB);
while (b1)
}
- int generate_pawn_noncaptures(const PawnOffsets& ofs, const Position& pos, MoveStack* mlist) {
+ template<Color C>
+ int generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
+
+ static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams);
- Bitboard pawns = pos.pawns(ofs.us);
- Bitboard enemyPieces = pos.pieces_of_color(ofs.them);
+ Bitboard pawns = pos.pawns(PP.us);
+ Bitboard enemyPieces = pos.pieces_of_color(PP.them);
Bitboard emptySquares = pos.empty_squares();
Bitboard b1, b2;
Square sq;
int n = 0;
// Underpromotion captures in the a1-h8 (a8-h1 for black) direction
- b1 = ofs.forward_right(pawns) & ~FileABB & enemyPieces & ofs.Rank8BB;
+ b1 = (C == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & PP.Rank8BB;
while (b1)
{
sq = pop_1st_bit(&b1);
- mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, ROOK);
- mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, BISHOP);
- mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, KNIGHT);
+ mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, ROOK);
+ mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, BISHOP);
+ mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, KNIGHT);
}
// Underpromotion captures in the h1-a8 (h8-a1 for black) direction
- b1 = ofs.forward_left(pawns) & ~FileHBB & enemyPieces & ofs.Rank8BB;
+ b1 = (C == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & PP.Rank8BB;
while (b1)
{
sq = pop_1st_bit(&b1);
- mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, ROOK);
- mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, BISHOP);
- mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, KNIGHT);
+ mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, ROOK);
+ mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, BISHOP);
+ mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, KNIGHT);
}
// Single pawn pushes
- b1 = ofs.forward(pawns) & emptySquares;
- b2 = b1 & ofs.Rank8BB;
+ b1 = (C == WHITE ? pawns << 8 : pawns >> 8) & emptySquares;
+ b2 = b1 & PP.Rank8BB;
while (b2)
{
sq = pop_1st_bit(&b2);
- mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, ROOK);
- mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, BISHOP);
- mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, KNIGHT);
+ mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, ROOK);
+ mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, BISHOP);
+ mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, KNIGHT);
}
- b2 = b1 & ~ofs.Rank8BB;
+ b2 = b1 & ~PP.Rank8BB;
while (b2)
{
sq = pop_1st_bit(&b2);
- mlist[n++].move = make_move(sq - ofs.DELTA_N, sq);
+ mlist[n++].move = make_move(sq - PP.DELTA_N, sq);
}
// Double pawn pushes
- b2 = (ofs.forward(b1 & ofs.Rank3BB)) & emptySquares;
+ b2 = (C == WHITE ? (b1 & PP.Rank3BB) << 8 : (b1 & PP.Rank3BB) >> 8) & emptySquares;
while (b2)
{
sq = pop_1st_bit(&b2);
- mlist[n++].move = make_move(sq - ofs.DELTA_N - ofs.DELTA_N, sq);
+ mlist[n++].move = make_move(sq - PP.DELTA_N - PP.DELTA_N, sq);
}
return n;
}
- int generate_castle_moves(const Position &pos, MoveStack *mlist, Color us) {
-
- int n = 0;
-
- if (pos.can_castle(us))
- {
- Color them = opposite_color(us);
- Square ksq = pos.king_square(us);
-
- assert(pos.piece_on(ksq) == king_of_color(us));
-
- if (pos.can_castle_kingside(us))
- {
- Square rsq = pos.initial_kr_square(us);
- Square g1 = relative_square(us, SQ_G1);
- Square f1 = relative_square(us, SQ_F1);
- Square s;
- bool illegal = false;
-
- assert(pos.piece_on(rsq) == rook_of_color(us));
-
- for (s = Min(ksq, g1); s <= Max(ksq, g1); s++)
- if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
- || pos.square_is_attacked(s, them))
- illegal = true;
-
- for (s = Min(rsq, f1); s <= Max(rsq, f1); s++)
- if (s != ksq && s != rsq && pos.square_is_occupied(s))
- illegal = true;
-
- if (!illegal)
- mlist[n++].move = make_castle_move(ksq, rsq);
- }
-
- if (pos.can_castle_queenside(us))
- {
- Square rsq = pos.initial_qr_square(us);
- Square c1 = relative_square(us, SQ_C1);
- Square d1 = relative_square(us, SQ_D1);
- Square s;
- bool illegal = false;
-
- assert(pos.piece_on(rsq) == rook_of_color(us));
-
- for (s = Min(ksq, c1); s <= Max(ksq, c1); s++)
- if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
- || pos.square_is_attacked(s, them))
- illegal = true;
-
- for (s = Min(rsq, d1); s <= Max(rsq, d1); s++)
- if (s != ksq && s != rsq && pos.square_is_occupied(s))
- illegal = true;
-
- if ( square_file(rsq) == FILE_B
- && ( pos.piece_on(relative_square(us, SQ_A1)) == rook_of_color(them)
- || pos.piece_on(relative_square(us, SQ_A1)) == queen_of_color(them)))
- illegal = true;
-
- if (!illegal)
- mlist[n++].move = make_castle_move(ksq, rsq);
- }
- }
- return n;
- }
-
-
- int generate_pawn_checks(const PawnOffsets& ofs, const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist, int n)
+ template<Color C>
+ int generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist, int n)
{
+ static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams);
+
// Pawn moves which give discovered check. This is possible only if the
// pawn is not on the same file as the enemy king, because we don't
// generate captures.
Bitboard b1 = pos.pawns(pos.side_to_move()) & ~file_bb(ksq), b2, b3;
// Discovered checks, single pawn pushes
- b2 = b3 = (ofs.forward)(b1 & dc) & ~ofs.Rank8BB & empty;
+ b2 = b3 = (C == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & ~PP.Rank8BB & empty;
while (b3)
{
Square to = pop_1st_bit(&b3);
- mlist[n++].move = make_move(to - ofs.DELTA_N, to);
+ mlist[n++].move = make_move(to - PP.DELTA_N, to);
}
// Discovered checks, double pawn pushes
- b3 = (ofs.forward)(b2 & ofs.Rank3BB) & empty;
+ b3 = (C == WHITE ? (b2 & PP.Rank3BB) << 8 : (b2 & PP.Rank3BB) >> 8) & empty;
while (b3)
{
Square to = pop_1st_bit(&b3);
- mlist[n++].move = make_move(to - ofs.DELTA_N - ofs.DELTA_N, to);
+ mlist[n++].move = make_move(to - PP.DELTA_N - PP.DELTA_N, to);
}
// Direct checks. These are possible only for pawns on neighboring files
b1 &= (~dc & neighboring_files_bb(ksq)); // FIXME why ~dc ??
// Direct checks, single pawn pushes
- b2 = (ofs.forward)(b1) & empty;
- b3 = b2 & pos.pawn_attacks(ofs.them, ksq);
+ b2 = (C == WHITE ? b1 << 8 : b1 >> 8) & empty;
+ b3 = b2 & pos.pawn_attacks(PP.them, ksq);
while (b3)
{
Square to = pop_1st_bit(&b3);
- mlist[n++].move = make_move(to - ofs.DELTA_N, to);
+ mlist[n++].move = make_move(to - PP.DELTA_N, to);
}
// Direct checks, double pawn pushes
- b3 = (ofs.forward)(b2 & ofs.Rank3BB) & empty & pos.pawn_attacks(ofs.them, ksq);
+ b3 = (C == WHITE ? (b2 & PP.Rank3BB) << 8 : (b2 & PP.Rank3BB) >> 8)
+ & empty
+ & pos.pawn_attacks(PP.them, ksq);
+
while (b3)
{
Square to = pop_1st_bit(&b3);
- mlist[n++].move = make_move(to - ofs.DELTA_N - ofs.DELTA_N, to);
+ mlist[n++].move = make_move(to - PP.DELTA_N - PP.DELTA_N, to);
}
return n;
}
-
- int generate_pawn_blocking_evasions(const PawnOffsets& ofs, const Position& pos, Bitboard not_pinned,
+ template<Color C>
+ int generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
Bitboard blockSquares, MoveStack* mlist, int n) {
+
+ static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams);
+
// Find non-pinned pawns
- Bitboard b1 = pos.pawns(ofs.us) & not_pinned;
+ Bitboard b1 = pos.pawns(PP.us) & not_pinned;
// Single pawn pushes. We don't have to AND with empty squares here,
// because the blocking squares will always be empty.
- Bitboard b2 = (ofs.forward)(b1) & blockSquares;
+ Bitboard b2 = (C == WHITE ? b1 << 8 : b1 >> 8) & blockSquares;
while (b2)
{
Square to = pop_1st_bit(&b2);
assert(pos.piece_on(to) == EMPTY);
- if (square_rank(to) == ofs.RANK_8)
+ if (square_rank(to) == PP.RANK_8)
{
- mlist[n++].move = make_promotion_move(to - ofs.DELTA_N, to, QUEEN);
- mlist[n++].move = make_promotion_move(to - ofs.DELTA_N, to, ROOK);
- mlist[n++].move = make_promotion_move(to - ofs.DELTA_N, to, BISHOP);
- mlist[n++].move = make_promotion_move(to - ofs.DELTA_N, to, KNIGHT);
+ mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, QUEEN);
+ mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, ROOK);
+ mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, BISHOP);
+ mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, KNIGHT);
} else
- mlist[n++].move = make_move(to - ofs.DELTA_N, to);
+ mlist[n++].move = make_move(to - PP.DELTA_N, to);
}
// Double pawn pushes
- b2 = (ofs.forward)((ofs.forward)(b1) & pos.empty_squares() & ofs.Rank3BB) & blockSquares;
+ b2 = (C == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & PP.Rank3BB;
+ b2 = (C == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;;
while (b2)
{
Square to = pop_1st_bit(&b2);
assert(pos.piece_on(to) == EMPTY);
- assert(ofs.us != WHITE || square_rank(to) == RANK_4);
- assert(ofs.us != BLACK || square_rank(to) == RANK_5);
+ assert(PP.us != WHITE || square_rank(to) == RANK_4);
+ assert(PP.us != BLACK || square_rank(to) == RANK_5);
+
+ mlist[n++].move = make_move(to - PP.DELTA_N - PP.DELTA_N, to);
+ }
+ return n;
+ }
+
+
+ int generate_castle_moves(const Position &pos, MoveStack *mlist, Color us) {
+
+ int n = 0;
+
+ if (pos.can_castle(us))
+ {
+ Color them = opposite_color(us);
+ Square ksq = pos.king_square(us);
+
+ assert(pos.piece_on(ksq) == king_of_color(us));
+
+ if (pos.can_castle_kingside(us))
+ {
+ Square rsq = pos.initial_kr_square(us);
+ Square g1 = relative_square(us, SQ_G1);
+ Square f1 = relative_square(us, SQ_F1);
+ Square s;
+ bool illegal = false;
+
+ assert(pos.piece_on(rsq) == rook_of_color(us));
+
+ for (s = Min(ksq, g1); s <= Max(ksq, g1); s++)
+ if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
+ || pos.square_is_attacked(s, them))
+ illegal = true;
+
+ for (s = Min(rsq, f1); s <= Max(rsq, f1); s++)
+ if (s != ksq && s != rsq && pos.square_is_occupied(s))
+ illegal = true;
+
+ if (!illegal)
+ mlist[n++].move = make_castle_move(ksq, rsq);
+ }
+
+ if (pos.can_castle_queenside(us))
+ {
+ Square rsq = pos.initial_qr_square(us);
+ Square c1 = relative_square(us, SQ_C1);
+ Square d1 = relative_square(us, SQ_D1);
+ Square s;
+ bool illegal = false;
+
+ assert(pos.piece_on(rsq) == rook_of_color(us));
+
+ for (s = Min(ksq, c1); s <= Max(ksq, c1); s++)
+ if ( (s != ksq && s != rsq && pos.square_is_occupied(s))
+ || pos.square_is_attacked(s, them))
+ illegal = true;
+
+ for (s = Min(rsq, d1); s <= Max(rsq, d1); s++)
+ if (s != ksq && s != rsq && pos.square_is_occupied(s))
+ illegal = true;
- mlist[n++].move = make_move(to - ofs.DELTA_N - ofs.DELTA_N, to);
+ if ( square_file(rsq) == FILE_B
+ && ( pos.piece_on(relative_square(us, SQ_A1)) == rook_of_color(them)
+ || pos.piece_on(relative_square(us, SQ_A1)) == queen_of_color(them)))
+ illegal = true;
+
+ if (!illegal)
+ mlist[n++].move = make_castle_move(ksq, rsq);
+ }
}
return n;
}