namespace {
template<CastlingRight Cr, bool Checks, bool Chess960>
- ExtMove* generate_castling(const Position& pos, ExtMove* mlist, Color us, const CheckInfo* ci) {
+ ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) {
static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
- return mlist;
+ return moveList;
// After castling, the rook and king final positions are the same in Chess960
// as they would be in standard chess.
for (Square s = kto; s != kfrom; s += K)
if (pos.attackers_to(s) & enemies)
- return mlist;
+ return moveList;
// Because we generate only legal castling moves we need to verify that
// when moving the castling rook we do not discover some hidden checker.
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
- return mlist;
+ return moveList;
Move m = make<CASTLING>(kfrom, rfrom);
if (Checks && !pos.gives_check(m, *ci))
- return mlist;
+ return moveList;
- (mlist++)->move = m;
+ (moveList++)->move = m;
- return mlist;
+ return moveList;
}
template<GenType Type, Square Delta>
- inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7,
+ inline ExtMove* generate_promotions(ExtMove* moveList, Bitboard pawnsOn7,
Bitboard target, const CheckInfo* ci) {
Bitboard b = shift_bb<Delta>(pawnsOn7) & target;
Square to = pop_lsb(&b);
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
- (mlist++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
+ (moveList++)->move = make<PROMOTION>(to - Delta, to, QUEEN);
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{
- (mlist++)->move = make<PROMOTION>(to - Delta, to, ROOK);
- (mlist++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
- (mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
+ (moveList++)->move = make<PROMOTION>(to - Delta, to, ROOK);
+ (moveList++)->move = make<PROMOTION>(to - Delta, to, BISHOP);
+ (moveList++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
}
// Knight promotion is the only promotion that can give a direct check
// that's not already included in the queen promotion.
if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
- (mlist++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
+ (moveList++)->move = make<PROMOTION>(to - Delta, to, KNIGHT);
else
(void)ci; // Silence a warning under MSVC
}
- return mlist;
+ return moveList;
}
template<Color Us, GenType Type>
- ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist,
+ ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList,
Bitboard target, const CheckInfo* ci) {
// Compute our parametrized parameters at compile time, named according to
while (b1)
{
Square to = pop_lsb(&b1);
- (mlist++)->move = make_move(to - Up, to);
+ (moveList++)->move = make_move(to - Up, to);
}
while (b2)
{
Square to = pop_lsb(&b2);
- (mlist++)->move = make_move(to - Up - Up, to);
+ (moveList++)->move = make_move(to - Up - Up, to);
}
}
if (Type == EVASIONS)
emptySquares &= target;
- mlist = generate_promotions<Type, Right>(mlist, pawnsOn7, enemies, ci);
- mlist = generate_promotions<Type, Left >(mlist, pawnsOn7, enemies, ci);
- mlist = generate_promotions<Type, Up>(mlist, pawnsOn7, emptySquares, ci);
+ moveList = generate_promotions<Type, Right>(moveList, pawnsOn7, enemies, ci);
+ moveList = generate_promotions<Type, Left >(moveList, pawnsOn7, enemies, ci);
+ moveList = generate_promotions<Type, Up>(moveList, pawnsOn7, emptySquares, ci);
}
// Standard and en-passant captures
while (b1)
{
Square to = pop_lsb(&b1);
- (mlist++)->move = make_move(to - Right, to);
+ (moveList++)->move = make_move(to - Right, to);
}
while (b2)
{
Square to = pop_lsb(&b2);
- (mlist++)->move = make_move(to - Left, to);
+ (moveList++)->move = make_move(to - Left, to);
}
if (pos.ep_square() != SQ_NONE)
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
- return mlist;
+ return moveList;
b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
assert(b1);
while (b1)
- (mlist++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
+ (moveList++)->move = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
}
}
- return mlist;
+ return moveList;
}
template<PieceType Pt, bool Checks> FORCE_INLINE
- ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us,
+ ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
Bitboard target, const CheckInfo* ci) {
assert(Pt != KING && Pt != PAWN);
b &= ci->checkSq[Pt];
while (b)
- (mlist++)->move = make_move(from, pop_lsb(&b));
+ (moveList++)->move = make_move(from, pop_lsb(&b));
}
- return mlist;
+ return moveList;
}
template<Color Us, GenType Type> FORCE_INLINE
- ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target,
+ ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target,
const CheckInfo* ci = NULL) {
const bool Checks = Type == QUIET_CHECKS;
- mlist = generate_pawn_moves<Us, Type>(pos, mlist, target, ci);
- mlist = generate_moves<KNIGHT, Checks>(pos, mlist, Us, target, ci);
- mlist = generate_moves<BISHOP, Checks>(pos, mlist, Us, target, ci);
- mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci);
- mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci);
+ moveList = generate_pawn_moves<Us, Type>(pos, moveList, target, ci);
+ moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target, ci);
+ moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target, ci);
+ moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target, ci);
+ moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci);
if (Type != QUIET_CHECKS && Type != EVASIONS)
{
Square ksq = pos.king_square(Us);
Bitboard b = pos.attacks_from<KING>(ksq) & target;
while (b)
- (mlist++)->move = make_move(ksq, pop_lsb(&b));
+ (moveList++)->move = make_move(ksq, pop_lsb(&b));
}
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
{
if (pos.is_chess960())
{
- mlist = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, mlist, Us, ci);
- mlist = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, mlist, Us, ci);
+ moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
+ moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
}
else
{
- mlist = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, mlist, Us, ci);
- mlist = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, mlist, Us, ci);
+ moveList = generate_castling<MakeCastling<Us, KING_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
+ moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
}
}
- return mlist;
+ return moveList;
}
/// non-captures. Returns a pointer to the end of the move list.
template<GenType Type>
-ExtMove* generate(const Position& pos, ExtMove* mlist) {
+ExtMove* generate(const Position& pos, ExtMove* moveList) {
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
assert(!pos.checkers());
: Type == QUIETS ? ~pos.pieces()
: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
- return us == WHITE ? generate_all<WHITE, Type>(pos, mlist, target)
- : generate_all<BLACK, Type>(pos, mlist, target);
+ return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
+ : generate_all<BLACK, Type>(pos, moveList, target);
}
// Explicit template instantiations
/// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
template<>
-ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* mlist) {
+ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
assert(!pos.checkers());
b &= ~PseudoAttacks[QUEEN][ci.ksq];
while (b)
- (mlist++)->move = make_move(from, pop_lsb(&b));
+ (moveList++)->move = make_move(from, pop_lsb(&b));
}
- return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci)
- : generate_all<BLACK, QUIET_CHECKS>(pos, mlist, ~pos.pieces(), &ci);
+ return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci)
+ : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci);
}
/// generate<EVASIONS> generates all pseudo-legal check evasions when the side
/// to move is in check. Returns a pointer to the end of the move list.
template<>
-ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* mlist) {
+ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
assert(pos.checkers());
// Generate evasions for king, capture and non capture moves
Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
while (b)
- (mlist++)->move = make_move(ksq, pop_lsb(&b));
+ (moveList++)->move = make_move(ksq, pop_lsb(&b));
if (more_than_one(pos.checkers()))
- return mlist; // Double check, only a king move can save the day
+ return moveList; // Double check, only a king move can save the day
// Generate blocking evasions or captures of the checking piece
Square checksq = lsb(pos.checkers());
Bitboard target = between_bb(checksq, ksq) | checksq;
- return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, mlist, target)
- : generate_all<BLACK, EVASIONS>(pos, mlist, target);
+ return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
+ : generate_all<BLACK, EVASIONS>(pos, moveList, target);
}
/// generate<LEGAL> generates all the legal moves in the given position
template<>
-ExtMove* generate<LEGAL>(const Position& pos, ExtMove* mlist) {
+ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
- ExtMove *end, *cur = mlist;
+ ExtMove *end, *cur = moveList;
Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
Square ksq = pos.king_square(pos.side_to_move());
- end = pos.checkers() ? generate<EVASIONS>(pos, mlist)
- : generate<NON_EVASIONS>(pos, mlist);
+ end = pos.checkers() ? generate<EVASIONS>(pos, moveList)
+ : generate<NON_EVASIONS>(pos, moveList);
while (cur != end)
if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
&& !pos.legal(cur->move, pinned))